Controller support for Path of Exile
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Hi Team!
The league is awesome, however I am playing with controller and it is really buggy in some places for example I cannot see items linked in chat now, a restart will probably fix it. The point is, it is really clunky, if we could use a mouse it will make it much easier and it doesn't need an overhaul. But otherwise it would be great, since it is really outdated as of right now especially after Path of Exile 2. It would be nice to have so the influx of new players would have a better experience coming from 2. So please consider it. Thank you for your efforts of making both games great! Best regards, Lacrum Last bumped on Nov 4, 2025, 3:40:06 AM
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I came here to post essentially the same thing. I've played through multiple seasons of POE1 on controller in the past, but after spending significant time in POE2 on controller, POE1 on controller feels pretty bad now.
For me, the two biggest QOL issues are - no snapping to closest items when navigating the inventory, and being unable to use the universal "back" button (e.g. b on an xbox button layout controller) to close an open GUI element. GGG, please consider spending the time to bring the POE2 controller quality of life features to POE1. |
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Completely agree. We need to be able to switch between KBM/controller on the fly. Grim Dawn has had this feature forever. D4 and Last Epoch also have this feature. I haven't played in ages, but I believe Torchlight Infinite also has seamless switching too. I'm also pretty sure Titan Quest 2 has it.
Gameplay with a controller is very smooth, but the UI navigation is beyond miserable. I'm trying to navigate to a map in my quad tab, but the cursor just snaps over to my equipped items, or skips over the map to a 2x3 body armour. Anywhere except to the map directly next to the cursor. It's clear the devs just put the minimum effort into porting the console UI over to PC and left it at that. Even in PoE2, these issues persist. PoE 2's UI navigation is only awful as opposed to completely miserable, but there's a simple solution that basically every other ARPG on the market has. There's just no possible way to make UI navigation on a controller come close to a mouse, so seamless switching is the solution. |
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Seamless switching would solve so many issues, and help people with accessibility issues as well
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