LF help on infernal blow build

Hey all

Like the title says im in need of help for my build.

What do you think of this skill tree:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7fPdrKpyqXzZwBqQVaeEGjjsOE3YjHaePIFvBLMUTalogzjvfJ2AAnHwH6IAZp760jbp42odFI9G0NDPZVXGFm8kqhmFpwja3biTDH0Qf8aeOthZ83uM2WFXDdIhns2nMBQgUEcB5zboZKMaVWEhhO907XrvYEsFLUCg704yCSi1YIhhUp_LIWB08Z65WK9GaXgNqW618m6qMn5N46xZ_o-uk6ZXOuGI8RiRyZg=


The idea is using 6L 2h mace infernal blow,mutlistrike,added fire dmg,melee psy dmg,faster attacks & blood magic.

For auras im not sure yet.Need to make main dmg skill then ill go to auras.Planned to use blood rage for frenzy charges.

Please leave any suggestions.Better ask then be sorry later when a try on a build is wasted hehe.

Thanks
Last edited by Dziz on May 16, 2013, 11:01:00 AM
Up
Up.Anyone any Suggestions?Critics?
why not grab Lava Lash and blood drinker if you're right there?
also, not sure why you ran up for Iron Grip, since you aren't using projectile attacks, maybe go up into duelist or get static blows
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwB5wSzBS0MfRB_EuEUIBRNGJEY2xkuGjgdFCFgJKon7Si1LdIyCTJ-Nug26TrYQKBKfU3YUEdQUFRJValVxlcNWGNYr1nzW69fP2BLYIhhIWaeZ6BuqnC7cql07XTxdud4DXrvfNmBb4Tvh3aMdozPj0aQVZHOl7SePJ65ns2iAKQZpwinMKeEqWipbqyqrLq18riTud2-isAaxp7G2MmYz2XQ0NIh1I_ZYd0N4dri6uNq51LsOO8O707yL_Pd9kj22ve--tL8xQ==

i think a spec like this might work even better for you.

never forget the mana reserv nodes 10% its alot...
and you dont have enught armor nodes if i am sane this morning.
try stacking some endurance charges for more survival you could even use immortal call with this guy.
and you picked 7% less mana cost thats why we go with the arcane talent thingy around the armor nodes 10% is better

hope this helped
I see several problems. First and the biggest, you take unwavering stance but skip iron reflexes. Those 2 are a pair and you are missing out on quite a bit of armor for 4 more points. On the subject of those 4 points, 3 of them will be dex nodes which your going to need more of to max faster attacks (109 dex at lvl 20).

You didn't take the weapon elemental damage cluster in the templar area. 50% more weapon elemental damage is HUGE!

You didn't take lava lash. 30% more weapon fire damage is HUGE!

You took iron grip. This skill will have no benefit whatsoever to infernal blow.

Not sure why you took the 7% reduced mana cost node, even a 6L IB with BM gem is relatively cheap to cast and you will have lots of hp/sec.

Master of the arena is pretty huge for melee range. It should be taken imo.

Lastly Weapon ele damage gem will prob give you higher dmg than added fire dmg gem. Splash paired with Infernal Blow is also quite breathtaking IF you can get 40% increased aoe. You can achieve this by maxing the quality on both gems.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Last edited by Dragon585 on May 19, 2013, 1:57:54 AM
"
Dragon585 wrote:
I see several problems. First and the biggest, you take unwavering stance but skip iron reflexes. Those 2 are a pair and you are missing out on quite a bit of armor for 4 more points. On the subject of those 4 points, 3 of them will be dex nodes which your going to need more of to max faster attacks (109 dex at lvl 20).

You didn't take the weapon elemental damage cluster in the templar area. 50% more weapon elemental damage is HUGE!

You didn't take lava lash. 30% more weapon fire damage is HUGE!

You took iron grip. This skill will have no benefit whatsoever to infernal blow.

Not sure why you took the 7% reduced mana cost node, even a 6L IB with BM gem is relatively cheap to cast and you will have lots of hp/sec.

Master of the area is pretty huge for melee range. It should be taken imo.

Lastly Weapon ele damage gem will prob give you higher dmg than added fire dmg gem. Splash paired with Infernal Blow is also quite breathtaking IF you can get 40% increased aoe. You can achieve this by maxing the quality on both gems.


Could ya make me an skill tree please.
"
Grekenfailed wrote:
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwB5wSzBS0MfRB_EuEUIBRNGJEY2xkuGjgdFCFgJKon7Si1LdIyCTJ-Nug26TrYQKBKfU3YUEdQUFRJValVxlcNWGNYr1nzW69fP2BLYIhhIWaeZ6BuqnC7cql07XTxdud4DXrvfNmBb4Tvh3aMdozPj0aQVZHOl7SePJ65ns2iAKQZpwinMKeEqWipbqyqrLq18riTud2-isAaxp7G2MmYz2XQ0NIh1I_ZYd0N4dri6uNq51LsOO8O707yL_Pd9kj22ve--tL8xQ==

i think a spec like this might work even better for you.

never forget the mana reserv nodes 10% its alot...
and you dont have enught armor nodes if i am sane this morning.
try stacking some endurance charges for more survival you could even use immortal call with this guy.
and you picked 7% less mana cost thats why we go with the arcane talent thingy around the armor nodes 10% is better

hope this helped


Hi and thanks for the idea but somehow that skill tree dosent feel good for me.
"
Dziz wrote:

Could ya make me an skill tree please.


I could, but where is the fun in that :) I specifically didn't link one because I had hoped you would find it more fun that way.

In case you don't here you go. build

Here are some comparative stats.

Your Build

Keystone
Iron Grip: The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes
Unwavering Stance: Cannot Evade enemy Attacks
Unwavering Stance: Cannot be Stunned

Stats
+390 to Strength
+60 to Dexterity
+110 to Intelligence
Life
4.4% of Life Regenerated per Second
275% increased maximum Life
Enemies Cannot Leech Life From You
+60 to maximum Life

Mana
7% reduced Mana Cost of Skills
Physical Damage
12% increased Melee Physical Damage
12% increased Physical Damage with Two Handed Melee Weapons
12% increased Physical Damage with Maces

Resistance
+40% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Attack Speed
15% increased Attack Speed
6% increased Attack Speed with Maces

Armour
44% increased Armour
Energy Shield
44% increased maximum Energy Shield
Critical Strike
You take 30% reduced Extra Damage from Critical Strikes

Misc
30% increased Effect of Buffs on You
12% increased Radius of Area Skills
8% increased Area Damage

Other Build


Keystone
Iron Reflexes: Converts all Evasion Rating to Armour
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes
Unwavering Stance: Cannot Evade enemy Attacks
Unwavering Stance: Cannot be Stunned

Stats
+340 to Strength
+110 to Dexterity
+100 to Intelligence

Life
5.4% of Life Regenerated per Second
273% increased maximum Life
+60 to maximum Life

Mana
8% increased maximum Mana

Physical Damage
8% increased Melee Physical Damage
26% increased Physical Damage with Two Handed Melee Weapons
26% increased Physical Damage with Maces

Elemental Damage
50% increased Elemental Damage with Weapons
Fire Damage
30% increased Fire Damage with Weapons

Resistance
+30% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Attack Speed
27% increased Attack Speed
3% increased Attack Speed with Two Handed Melee Weapons

Accuracy
20% increased Accuracy Rating with Two Handed Melee Weapons
Critical Strike
You take 30% reduced Extra Damage from Critical Strikes

Misc
30% increased Effect of Buffs on You
+2 to Melee Weapon and Unarmed range
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Last edited by Dragon585 on May 17, 2013, 5:18:41 AM
"
Dragon585 wrote:
"
Dziz wrote:

Could ya make me an skill tree please.


I could, but where is the fun in that :) I specifically didn't link one because I had hoped you would find it more fun that way.

In case you don't here you go. build

Here are some comparative stats.

Your Build

Keystone
Iron Grip: The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes
Unwavering Stance: Cannot Evade enemy Attacks
Unwavering Stance: Cannot be Stunned

Stats
+390 to Strength
+60 to Dexterity
+110 to Intelligence
Life
4.4% of Life Regenerated per Second
275% increased maximum Life
Enemies Cannot Leech Life From You
+60 to maximum Life

Mana
7% reduced Mana Cost of Skills
Physical Damage
12% increased Melee Physical Damage
12% increased Physical Damage with Two Handed Melee Weapons
12% increased Physical Damage with Maces

Resistance
+40% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Attack Speed
15% increased Attack Speed
6% increased Attack Speed with Maces

Armour
44% increased Armour
Energy Shield
44% increased maximum Energy Shield
Critical Strike
You take 30% reduced Extra Damage from Critical Strikes

Misc
30% increased Effect of Buffs on You
12% increased Radius of Area Skills
8% increased Area Damage

Other Build


Keystone
Iron Reflexes: Converts all Evasion Rating to Armour
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes
Unwavering Stance: Cannot Evade enemy Attacks
Unwavering Stance: Cannot be Stunned

Stats
+340 to Strength
+110 to Dexterity
+100 to Intelligence

Life
5.4% of Life Regenerated per Second
273% increased maximum Life
+60 to maximum Life

Mana
8% increased maximum Mana

Physical Damage
8% increased Melee Physical Damage
26% increased Physical Damage with Two Handed Melee Weapons
26% increased Physical Damage with Maces

Elemental Damage
50% increased Elemental Damage with Weapons
Fire Damage
30% increased Fire Damage with Weapons

Resistance
+30% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Attack Speed
27% increased Attack Speed
3% increased Attack Speed with Two Handed Melee Weapons

Accuracy
20% increased Accuracy Rating with Two Handed Melee Weapons
Critical Strike
You take 30% reduced Extra Damage from Critical Strikes

Misc
30% increased Effect of Buffs on You
+2 to Melee Weapon and Unarmed range


Thanks Dragon

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