Getting Stuck On pillar due to poor implementation (or lack of ) movement skills in ruthless

Hey there ! its my first time posting a forum post let alone a bug report so pardon me if its anything less than ideal.

That aside , i got a Weird little bug ? Not sure if its intentional but it might been just an oversight from GGG,

and here is the /debug image "Bug Report ID: #2298128343"

Soo i accidentally pressed "consecrated path" i was teleported to the pillar in the middle with no way of getting out, in ruthless u tend to have "conditional movment skills as far as i understand" where u need to Hit enemies to teleport to them like flickerstrike , ambush , consecrated path..etc . but that kinda causes a bit of a problem where if u attack something on an isolated patch of ground (like in my case) ur kinda just stuck there unless there is some enemy u can hit on the other side .
I am in the area right after the first izaro's fight on uber lab(not sure if this would help but still any info is good info).
Some might argue but its ruthless, its meant to be difficult. yeah its not difficulty here its just Bad game design yk ? like i am not supposed to GET STUCK unless i did a mistake , and this kind of issue would make some builds straight up unplayable like say flicker strike (not sure if flicker strike tp range is that far but still)
anyway thanks for reading !
Last bumped on Aug 12, 2025, 9:44:38 PM
https://imgur.com/a/SaNXp99


https://imgur.com/a/EFdcO0D

not sure why the Imgur imbed didnt work correctly but here are the pics

Report Forum Post

Report Account:

Report Type

Additional Info