4fps - blight + delirum + t16, dying due to servers dying....
![]() when the big "explosion" happens on my build its like everything is trying to catch up and some MASSIVE speedy monsters are happening!!! almost feels like the game is on 500x speed then or something crazy edit: Details on problems you're experiencing, and if it's occurring when certain skills are being used. Computer specs: CPU, GPU, RAM. Game Settings: Renderer, Triple Buffering, Multithreading, etc. And if changing any of these helps. Videos or screenshots of your client when it's happening, with performance graphs on (F1 in-game). -- pc hardware things Versie 10.0.22631 Build 22631 Microsoft Windows 11 Home AMD Ryzen 9 7950X3D 16-Core Processor, 4201 MHz, 16 core('s), 32 (RAM)64,0 GB NVIDIA GeForce RTX 4090 TUF GAMING X670E-PLUS WIFI ------ game settings things 4k, dlaa, dx12, 60fps lock foreground, 120background dlss upscale, everything on high except for depth of field (off) and bloom lowest, dynamic culling enabled, dynamic res enabled, target FPS 60 multithread enabled, buffering disabled Last edited by TechnicallBrains#4648 on Jul 19, 2025, 11:24:38 AM Last bumped on Jul 19, 2025, 10:27:38 AM
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