Game is becoming unresponsive and then reloads all textures
I haven't played the game since i upgraded my CPU but now after i came back i do get some random freezes leading to weird engine behavior.
Playing for 1 hour and then it freezes for 5-10 seconds returning to the GGG loading popup in the middle and then reloading all the textures. The log file returns this:
Spoiler
2025/06/20 22:28:05 44347359 847c33ad [CRIT Client 8044] [D3D12] Device Removed. Reason: 0x887a0005
2025/06/20 22:28:05 44347359 4de16de4 [INFO Client 8044] [RENDER] Restarting device 2025/06/20 22:28:05 44347359 a0d81d7 [INFO Client 8044] [RENDER] Stopping device 2025/06/20 22:28:05 44347359 577e699a [DEBUG Client 8044] [WINDOW] TriggerDeviceDestroyed 2025/06/20 22:28:05 44347359 98c76d5b [DEBUG Client 8044] [D3D12] Failed to CreateResource (error: 0x887a0005) 2025/06/20 22:28:05 44347359 98c76d79 [DEBUG Client 8044] [D3D12] Device removed reason: 0x887a0005 2025/06/20 22:28:05 44347359 e0a9b589 [CRIT Client 8044] [D3D12] GPUAllocator::Data::Data() CreateResource failed 2025/06/20 22:28:05 44347359 c48de4e7 [WARN Client 8044] Failed to save minimap: GPUAllocator::Data::Data() CreateResource failed 2025/06/20 22:28:09 44350796 665e1faf [INFO Client 8044] [STREAMLINE] Shutdown Start 2025/06/20 22:28:11 44353140 b40c667 [INFO Client 8044] [STREAMLINE] Shutdown complete 2025/06/20 22:28:11 44353140 665e1f88 [INFO Client 8044] [STREAMLINE] Shutdown in 2.35682 seconds 2025/06/20 22:28:12 44354312 4de16f2a [INFO Client 8044] [RENDER] Starting device: DirectX12 2025/06/20 22:28:12 44354437 10dd04f8 [DEBUG Client 8044] [SHADER] Load shader cache: ShaderCacheD3D12 2025/06/20 22:28:13 44355359 665e1faf [INFO Client 8044] [STREAMLINE] Init Start 2025/06/20 22:28:14 44355890 665e1f88 [INFO Client 8044] [STREAMLINE] Init in 0.536288 seconds 2025/06/20 22:28:14 44355890 b40c6a0 [INFO Client 8044] [STREAMLINE] Initialized (Enabled) 2025/06/20 22:28:14 44355937 847c3865 [INFO Client 8044] [D3D12] Found matching adapter using LUID 0000027E2DB000B0 (NVIDIA GeForce RTX 3070 Ti - LG ULTRAGEAR) 2025/06/20 22:28:15 44356921 847c2fae [INFO Client 8044] [D3D12] SDK Version = 615 2025/06/20 22:28:15 44356921 847c0941 [INFO Client 8044] [D3D12] GPU type: discrete 2025/06/20 22:28:15 44356921 847c0947 [DEBUG Client 8044] [D3D12] VRAM size = 7.83 GB 2025/06/20 22:28:15 44356921 847c0946 [INFO Client 8044] [D3D12] VRAM limit: 7.83 GB 2025/06/20 22:28:15 44356921 847c1ba6 [INFO Client 8044] [D3D12] Shader Model: D3D_SHADER_MODEL_6_6 2025/06/20 22:28:15 44356921 847c19e5 [INFO Client 8044] [D3D12] Feature Level: 12.1 2025/06/20 22:28:15 44356921 847c270a [INFO Client 8044] [D3D12] Wave Lane Count: 32 2025/06/20 22:28:15 44356921 847c27a3 [INFO Client 8044] [D3D12] VRS Supported: true (4x4) 2025/06/20 22:28:15 44356968 b40be87 [INFO Client 8044] [STREAMLINE][DLSS]: Loaded version 2.4.10 (NGX: 3.7.10) 2025/06/20 22:28:15 44356968 b40be87 [INFO Client 8044] [STREAMLINE][Reflex]: Loaded version 2.4.10 (NGX: 0.0.0) 2025/06/20 22:28:15 44356968 b40be87 [INFO Client 8044] [STREAMLINE][PCL]: Loaded version 2.4.10 (NGX: 0.0.0) 2025/06/20 22:28:15 44356968 b40bec2 [INFO Client 8044] [STREAMLINE][NIS]: Loaded proxy version 2025/06/20 22:28:15 44356968 b40bec2 [INFO Client 8044] [STREAMLINE][FSR]: Loaded proxy version 2025/06/20 22:28:15 44356968 b40bec2 [INFO Client 8044] [STREAMLINE][XeSS]: Loaded proxy version 2025/06/20 22:28:15 44356968 b40bec2 [INFO Client 8044] [STREAMLINE][PSSR]: Loaded proxy version 2025/06/20 22:28:15 44356968 b40be27 [INFO Client 8044] [STREAMLINE][DLSS] Enabled: true 2025/06/20 22:28:15 44356968 819521e [INFO Client 8044] [STREAMLINE][Reflex] Reflex Low Latency: ON 2025/06/20 22:28:15 44356968 819521d [INFO Client 8044] [STREAMLINE][Reflex] Reflex Flash Indicator: ON 2025/06/20 22:28:15 44356968 b40be27 [INFO Client 8044] [STREAMLINE][Reflex] Enabled: true 2025/06/20 22:28:15 44356968 b40be27 [INFO Client 8044] [STREAMLINE][PCL] Enabled: true 2025/06/20 22:28:15 44356968 b40be27 [INFO Client 8044] [STREAMLINE][NIS] Enabled: true 2025/06/20 22:28:15 44356968 b40be28 [INFO Client 8044] [STREAMLINE][FSR] Enabled: true 2025/06/20 22:28:15 44357015 6c2d2cc6 [INFO Client 8044] [STREAMLINE][XeSS]: Loaded version 1.3.1 (XeFX: 0.0.0) 2025/06/20 22:28:15 44357015 b40be28 [INFO Client 8044] [STREAMLINE][XeSS] Enabled: true 2025/06/20 22:28:15 44357015 b40be28 [INFO Client 8044] [STREAMLINE][PSSR] Enabled: false 2025/06/20 22:28:15 44357015 3877a08c [INFO Client 8044] [D3D12] Buffer Count = 3 2025/06/20 22:28:15 44357015 577e695c [DEBUG Client 8044] [WINDOW] TriggerDeviceCreate 2025/06/20 22:28:15 44357156 577e69fd [DEBUG Client 8044] [WINDOW] TriggerDeviceReset The issue reappears after about 1 hour of gameplay. Tested on both DX11 and DX12. No other game is having this or similar behavior nor crashing after long period of gameplay. I'm using AMD 9800x3d CPU with 32GB memory and Nvidia RTX 3070TI. Last bumped on Jun 23, 2025, 1:58:31 AM
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Change to Vulcan fix problem for me.
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I had the same issue with 4080s. After testing out settings, turns out that it was the DLSS.
In the render resolution, if I use the DLSS, I get the exact same issue you described. I am now using Ultra instead and haven't had for full day. |
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