DEWANDOUs Ranger Deadeye Vaal Lightning Arrow (3.25, Leaguestarter, Farmer, Bosskiller, all Content)

DEWANDOUs Ranger Deadeye Vaal Lightning Arrow
(Path of Building --> https://pobb.in/jGpViJvU3aB-)
(If you have any Questions give me a whisper ingame)


General
Deadeyes are naturally squishy and cannot tank bosses. If your are playing a Deadeye remember that you will die sometimes. But on the other side there is no other class that is able to clear a screen and beyond with one shot at that high speed.
It is an excellent mapper and farmer and if you have great gear at the end you will have no problems to kill ALL the bosses. My deadeye build has many defensive layers so squishy will not become tanky but very stable.
The here shown build is fairly cheap and takes you to T16 mapping and the weaker bosses for about 1 or 2 divine or less. After that you have to invest some divineorbs. Overall the endgame build will cost you about 20 to 30 divineorbs but then you have a smooth map runner and good boss killer (if you move). If you want to bring the build to its edge than, of course, you can spend 100s of divineorbs but you dont need to do so.

Overall defensive layers of this build:
physical Damage Reduction: 90% (max)
Evasion Chance: 95% (max)
Spell Suppression Chance: 100% (max)
all Resistances capped, even with the Elemental Weakness Mapmod
Chaos Resistance capped
Immunity to elemental Ailments
high Life Leech, you dont need a life flask
Determination Aura
Vaal Grace Aura
Vaal Molten Shell
all Charges through Frenzy, Disciple of Unyielding (Amulet Anoint), Ensnaring Arrow, Inspiration
fast Movement (+60-70% modifier without flask or movement on boots)
almost permanent Phasing
Chance to blind Enemies (Tattoo)

Remember at any time
Whether you are LVL 1 or LVL 100, your damage output depends on almost 99% of your "Base Elemental Damage" of your Weapon. Stats and Gems pushed it but they will be useless in the endgame if your Base damage is to low.

Levelitems
I dont list any so called "Levelitems" in this guide. If it is your first character in a league you cannot afford them and if it is your second, third etc character you have enough currency to buy the real equipment or you know which levelitems you can use.

Armour and Evasion
That honestly is a question of faith. Most guides go with 100% Evasion and if you have nearly endless currency that is maybe the better way. But that guide reaches out to the players who dont play in the upper 1% and therefore both stats are used.
The combination will let you survive plenty more hits as if you go only with evasion. With that build in the end you have also maximum evasion chance AND maximum physical damage reduction.

Attributes
Dexterity: Aim 400+. Every 5 Points above you could swap with Tattoos in the skill tree. Do NOT go under a full 100 because of the eater implicit on the gloves.
Intelligence: You NEED 129 because of awakened elemental focus support.
Strength: You NEED 155 because of determination.

Resistances
To cap all 4 resistances you will go for the items I describe below. If you later got items with higher resistances values you could swap a few stats to other more useful. Keep in mind to include the Elemental Weakness Mapmod.

Unique Items
This build is not based on highly or astronomically expensive unique items. It only needs two unique amulets (one in leveling, one in the endgame), and both are very cheap ones. Later on you want two unique jewels (Ancestral Vision & Lioneyes Fall), the first one is expensive and goes mostly about 2 to 3 divineorbs (depends on leaguestatus), the latter about 50 chaosorbs. If you have enough money look for one with "Corrupted blood cannot be inflicted on you", thats an expensive implicit but its worth it and will save your life many times.

Tattoos
1 x Tasalio Warrior, 5% Chance to blind enemies on hit with attacks (nice defensive layer)
All other above 400 dexterity go for ramako sniper for 5% increased projectile speed

Movement Skills
I hate the whole teleport gems like Dash or Frostblink to my bones. Therefore I go with Withering Step. Feel free to change to the movement skill you like but remember that you maybe have to change the socketcolour in the setup below.

Trinity
To get use of Trinity you have to keep an eye on your elemental damage output. Fire and Cold should be around the same values and HAVE TO between your lightning damage. You could test it in a map, if all 3 grids (upper left corner on screen) will fill up fast and equal you are good to go. If there is only one or two filling or very slow than go check your damage of the three elements.

Example #1 (works, and within one or two shot all bars are filled)
Fire 50 - 100 damage
Cold 40 - 80 damage
Lightning 10 - 300 damage

Example #2 (wont work because fire and cold are not between the lightning values)
Fire 50 - 100 damage
Cold 40 - 80 damage
Lightning 1 - 10 damage

Elemental Penetration Support
This gem you can NOT buy at the vendor. You have to craft it. Grab Fire Penetration Support, Cold Penetration Support and Lightning Penetration Support at the vendor and level them to 20, dont quality them, it is useless. Than buy a Replica Bitterdream Shadow Sceptre (mostly about 5 chaosorbs, stats you ignore). Then sell Bitterdream and the three LVL 20 Penetration Gems TOGETHER to the vendor and you will receive some gems, one of which ist the needed Elemental Penetration Support. The others you can dump.

Map Explicits
NEVER EVER play maps with the "Monsters cannot leech from" explicit because that will break the entire build.
NEVER EVER play maps with "Physical Reflect", you only will kill yourself.
If you swap out Manaforged Arrow Support Arrow you COULD play maps with "Elemental Reflect". Remember to put it back when you have finished the map.
All other mapmods are playable, some slower or more dangerous but playable.


Passive Skilltree
Though you get better and better gear in the end switch later on to the endgame tree. Herein are a few changes that boost your damage as your defenses.


Skillpoints (SP)
1-6 SP
If you want more damage at that early point of progression, you can also use the three "Projectile Damage" nodes instead of "Attack Speed". But remember to later on, at last when you start mapping, change it into "Attack Speed".

43-48 SP
For the moment you use "Evasion and Phasing", later on this node will be deleted though you use "Spell Suppression Mastery" with "Phasing if you suppressed Spell damage"

80-87 SP
Delete the SP "Evasion and Phasing", though you have phasing through the "Spell Suppression Mastery" with "Phasing if you suppresses Spell damage.

88-94 SP
You can also take the nodes to "Pierce" instead of chain but for endgame i highly recommend "Chain".

95-102 SP
Take "One with Nature" and one adjacent "Elemental Damage" node at the start of the tree. Also get the two "Basic Jewel" Slots. In the upper slot you socket "Lioneyes Fall" and at the bottom one you sockete "Ancestral Vision"


Items at leveling
Bow
The bow you get at the beach is well enough for the first levels but always look after better bows with higher elemental damage and two, better three linked sockets.
Dont spend currency on 5 or 6 link weapons till you get around 50 Chaosorbs. You get well with a 4-link to mapping and you can buy a 4-link with very little currency, mostly 1 or 2 Chaosorbs.

Quiver
Took any one (rare) which has flat damage and maybe maximum life on it. Look after better ones as your are leveling and change it frequently to better ones.

Amulet and Rings
Though you will find not so many at the beginning, equip what you get. Best way to push your damage and survivability at this time is to use jewellery with flat damage (i.e. Iron Rings) and/or maximum life. As soon you are LVL 5 look after Karui Ward Jade Amulet (mostly 1 Chaosorb) as your FIRST choice to spend currency. That amulet fits perfect to our build and takes you to LVL 64 when it is changed to another unique amulet.

Belt
Also use what you find, but look after a Leather Belt (maximum life) or a Rustic Sash (global physical damage).

Armour
At first you will equip what you find but start eventually to grab the items with Armour and Evasion in all the four armour slots.
The combination will give you also the chance to evade a hit and if that doesnt work you have a damage reduction through armour.


Gems at leveling
Bow
At LVL 1 buy Split Arrow and Pierce Support in town. If you get a 3-link bow get also Faster Attacks Support (available after you killed Brutus). With that very cheap setup (2 Scrolls of Wisdom and 1 Orb of Transmutation) you will get a feeling of screen clearing in the endgame. After you kill Merveil in ACT 1 you get Rain of Arrows. Resocket your Bow with Rain of Arrows, Faster Attacks Support and Added Cold Damage Support. That is your final setup until you reach mapping.
If you get lucky an get a cheap 4 link than socket the fourth slot with Added Fire Damage Support.

Body Armour
At first you will need a 2 link Armour. When you reach Submerged Passage get Shrapnell Ballista and Added Cold Damage Support. If you have a 3 link add Faster Attacks Support. This setup is your boss and tough rare monster killer until you reach mapping.

Helmet/Gloves/Boots
2 Link: Snipers Mark and Mark on hit, those gems you will NEVER change.
2 Link: Cast when Damage taken Support (Gemlevel 5) and Molten Shell (Gemlevel 10). Dont level higher. Those gems you will NEVER change.
The pairs have to be internally linked but not to the other set, Snipers Mark will be disabled if linked to Cast when Damage taken Support.

The other Sockets you fill with Grace, Purify of Elements, Blood Rage, Frenzy or Withering Step. Whether linked or not doesnt matter. The Purify of Elements (Quality is absolutely unimportant) I recommend as mandatory because of its elemental resistances boost and mostly of the elementail ailment immunity. Change it only if you get Ancestral Vision (mostly costs about 2 or 3 divineorbs) in the endgame.

Remaining sockets you can fill with Manaforged Arrows Support, Ensaring Arrow, Power Charge on critical Support, Elemental Focus Support, Focused Ballista Support, Inspiration Support, Trinity Support, 2 x Increased Critical Damage Support, 2 x Elemental Damage with Attacks Support, Returning Pojectiles Support. These gems you dont use at the moment cause there is probably neither your level nor the needed sockets/links on your euipment. But if you find some of these socket them in free spaces so they get some gemlevels on your way.

Important
Remember to use your second weapon slots. Equip two onehanded dexterity weapons (dagger, hatchet etc) with 3 sockets each. Put in there also some gems you will need later to get experience to them. If you get lucky and have many free sockets get Cold Penetration Support, Fire Penetreation Support and Lightning Penetration Support. You will need them later to change in a gem that you couldnt buy.

Where is Lighting Arrow this build is named after?
You can play with Lightning Arrow merely from the start but i highly not recommend it, It lacks in clearing and damage. At around LVL 65-70 you switch to Lightning Arrow. But you socket not the normal Gem, look after Vaal Lightning Arrow, so you get a second attack you will get good use of. At the time you switch to Lighnting Arrow you will have enough currency to buy a Vaal Lightning Arrow with 20% quaility (will be around 20-50 Chaosorbs). The quality is mandatory and let you hit 2 more enemies. If you can not get a Vaal Version than take the normal one but also with 20% quality. The Vaal attack is nice to have but not a game changer.


Ascendancy
normal Lab (lvl 33): Gathering Winds
cruel Lab (lvl 55): Ricochet
merciless Lab (lvl 68): Endless Munition
uber Lab (lvl 75): Focal Point


Bandits
You help Alira and kill the other two. You will get +15% to all elemental resistances. Sounds not so much but it will make your endgame gear more flexible when it comes to resistances and frees one explicit on any armour item. The "Kill all Bandit" Option gives you one Skillpoint but that one point ist merely useless in the skilltree. If you have enough resistances without that bonus change it to kill all (see changes in endgame tree).


Pantheon
The next question of faith. Generally spoken you use the two gods that fit best in your playstyle. I recommend Soul of Lunaris for mapping and Soul of Solaris for bosses as major god and Soul of Gruthkul as minor god.


Endgame Gems
6 link (2 Green, 2 Blue, 2 Red)
Vaal Lightning Arrow 20/20
Returning Projectiles Support 21/20
Increased Critical Damage Support 21/20
Trinity Support 21/20
Elemental Damage with Attacks Support 21/20 or Awakened Elemental Damage with Attacks Support 6/20, the latter gives you immunity to elemental damage reflect at level 5+
Inspiration Support 21/20

6 link (2 Green, 3 Blue, 1 Red)
Artillery Ballista 21/20
Focused Ballista Support 21/20
Awakened Elemental Focus Support 6/20
Elemental Penetration Support 21/20, you have to craft it, see above
Increased Critical Damage Support 21/20
Elemental Damage with Attacks Support 21/20 or Awakened Elemental Damage with Attacks Support 6/20, the latter gives you immunity to elemental damage reflect at level 5+

4 link (3 Green, 1 Red), if you get Enlighten support 2 Green, 1 Red, 1 Blue, without enlighten sockets linked or not doesnt matter
Determination 21/20
Vaal Grace 20/20
Blood Rage 21/20
Withering step 21/20 (or Movement Skill you like) or Enlighten support 3/20, only if you struggle with mana (Quality only to level the gem faster). If you later on you have enough currency go for Awakened Enlighten Supprt (very expensive).

4 link (3 Green, 1 Blue)
Ensnaring Arrow 21/20
Frenzy 21/20
Manaforged Arrows Support 21/20
Power Charge on Critical Support 21/20 or 20/22 (equal)

2 link (2 Green)
do NOT link those to the other 2 link
Snipers Mark 21/20
Mark on Hit support 21/20

2 link (2 Red)
do NOT link those to the other 2 link
Vaal Molten Shell 5/20 (do NOT level the gem higher)
Cast when Damage taken Support 10/20 (do NOT level the gem higher)


Endgame Items
Bow
Base and Implicit
Some say you will need a bow with high base critical strike chance but in my opinion the critical strike chance given through the skill tree and the explicit on the bow is far enough. Therefore i recommend a bow with one of the following implicits in order of importance: increased elemental damage with attack skills, increased attack speed or increased critical strike chance. You have also to look after one with a high elemental damage base. 700 edps is nice at the beginning (around 50 Chaosorbs) but to ensure you can manage all the maps you will need around 1000 edps (around 100-200 Chaosorbs). If you are lucky and get one with 1300+ edps your are ready to kill mapbosses with 2 or 3 shots and aim at the real bosses. A bow with such high edps is expensive an could cost a few divine orbs up until hundred divine orbs or even significant more, depends on league.

Prefixes
adds # to # fire damage (mandatory)
adds # to # cold damage (mandatory)
adds # to # lightning damage (mandatory)

Suffixes (chosse three in that order of importance)
#% increased critical strike chance
#% to global critical strike multiplier
#% increased projectile speed
#% increased attack speed

Quality
Change the quality at the harvest station to increased critical strike chance per 4% of quality or to increased elemental damage per 2% quality. Use what you are in need most of the two.


Quiver
Base
Primal Arrow, Featherd Arrow or Broadhead Arrow. Primal is the best but took the one of those which has the best explicits.

Prefixes
+# maximum life
#% increased damage with bow skills
#% increased damage with elemental attack skills

Suffixes (choose three in order of importance)
#% increased critical strike chance with bows
#% to global critical strike multiplier with bows
#% increased projectile speed
#% increased attack speed


Body Armour
Base
Due to the different itembases the basestats armour and evasion can go up to 2000+, choose the one with higher values if you have some nearly identical items.

Prefixes
NO maximum life or the Life Mastery node "15% increased maximum life if there is no life on body armour" will be useless
+# to armour during soul gain prevention (craft it at your bench)
+# to armour and +# to evasion rating
#% increased armour and evasion

Suffixes
2 of the 3 elemental resistances (choose what you will need to cap incl. the map explicit "elemental weakness")
#% to chaos resistance

Searing Implicit
+#% to critical strike multiplier for attack damage

Eater Implicit
Grace has #% increased effect


Helmet
Base
Due to the different itembases the basestats armour and evasion can go up to 600+, choose the one with higher values if you have some nearly identical items.

Prefixes
+# to maximum life
+# to armour and +# to evasion rating
#% increased armour and evasion

Suffixes
2 of the 3 elemental resistances (choose what you will need to cap incl. the map explicit "elemental weakness")
#% to chaos resistance

Searing Implicit
#% reduced mana cost of attacks

Eater Implicit
#% increased attack damage


Gloves
Base
Due to the different itembases the basestats armour and evasion can go up to 400+, choose the one with higher values if you have some nearly identical items.

Prefixes
+# to maximum life
+# to armour and +# to evasion rating
#% increased armour and evasion

Suffixes
2 of the 3 elemental resistances (choose what you will need to cap incl. the map explicit "elemental weakness")
#% to chaos resistance
If you later on capped your resistances and dont need 2 resistances on the gloves look for one (or craft it by yourself at the bench) with #% increased damage with non-vaal skills during soul gain prevention (it is permanent on though you have permant prevention because of your 3 vaal skills)

Searing Implicit
#% increased attack speed

Eater Implicit
#% increased damage per 100 dexterity


Boots
Base
Due to the diefferent itembases the basestats armour and evasion can go up to 400+, choose the one with higher values if you have some nearly identical items.
If you later on capped your resistances and dont need 2 resistances on the gloves look for Movement Speed if you mind.

Prefixes
+# to maximum life
+# to armour and +# to evasion rating
#% increased armour and evasion

Suffixes
2 of the 3 elemental resistances (choose what you will need to cap incl. the map explicit "elemental weakness") or 1 of the three and +% to chaos resistance (also to cap)
avoid elemental ailments (min 25%)

Searing Implicit
+#% to chaos resistance or #% action speed (if your have chaos resistence capped)

Eater Implicit
#% to avoid elemental ailments


Belt
Base
Leather belt, if you have the currency buy a headhunter with 30% damage and nearly max +# strength. That will make the mapping much more elegant and smoother.

Prefixes
+# to maximum life
#% increased damage with elemental attacks

Suffixes
2 of the 3 elemental resistances (choose what you will need to cap incl. the map explicit "elemental weakness") or 1 of the three and +% to chaos resistance (also to cap)

Catalysts Qauality
Fertile (life), turbulent (elemental damage) or prismatic (resitances), choose the one that fits best
If you have headhunter than go with intrinsic (attributes)


Amulet
Base
Hyrris truth jade amulet, look for one with almost max +#% to global critical strike multiplier.

Anoint
Fury bolts (verdant, verdant, teal) change it into Disciple of unyielding (violet, crimson, opalescent) as soon you can afford the oils.

Catalysts Qauality
Unstable (critical)


Rings
Base
Amethyst (both)

Prefixes
+# maximum life (both)
#% increased damage with elemental attacks (both)
adds # to # cold/fire/lightning damage to attacks (both), if you get one with an open prefix craft the double adds to cold/fire/lightning damage to attacks. Use this craft to ensure that your trinity gem ist permanently working if your are lacking of it.

Suffixes
+# Dexterity (both)
+# Strength (one)
+# Intelligence (one)
Any resistance you need to cap (both)

Catalysts Qauality
Intrinsic (attributes)

Blight Enchantments
One ring gets "Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams" (indigo & violet) and the other ring "Your Meteor Towers create Burning Ground for 3 seconds on Hit" (opal & silver)


Flasks
Divine life flask, later on with enough money or drop luck you change it to dying sun cause you dont need a life flask anymore. If you want to be even faster than you also will be you can grab a Qicksilver flask instead of Life Flask.

Prefix
#% reduced amount recovered, #% increased recovery rate, #% of recovery alied instantly

Suffix
Immunity to corrupted blood for # seconds (only if you have not any one of the two jewels with the corrupted blood immunity implicit). If you have, than choose the suffix freely.


Granite flask, Jade flask, Diamond flask and Sulphur flask

Prefix
Gain charge on critical hit (on all 4)

Suffix
Increased armour (one)
Increased evasion (one)
Increased crititic strike chance (one)
Reduced effect of curses (one)
(which effect on what flask doesnt matter)

Enchant
All four you enchant with use when charges reaches full at the crafting bench. Use glassbowlers baubles to increase quality for increased duration.



Last edited by Dewandou#1737 on May 1, 2025, 4:36:11 AM
Last bumped on May 1, 2025, 4:07:08 AM
Hmm, how it's feeling without movement speed on boots/quick silver flask?
Very fast! Movement Modifier 60-70%, without flask AND movement on boots. But you can have 100+% Movement Modifier.

Swap your Life Flask to a Quicksilver i you are actually need more speed.

Also if you capped Resitances and therefore free one suffix you can look after boots with movement speed.

Thanks for the Comment, I added your thoughts in the Build Description.
Last edited by Dewandou#1737 on May 1, 2025, 4:19:03 AM

Report Forum Post

Report Account:

Report Type

Additional Info