treasure goblins / rescue-able NPC's

"
Raycheetah wrote:
Y'know, thinking about it... If it's the chase that makes the TG interesting, then why not have a floating quest Boss which is somewhat difficult to kill, but which runs like hell whenever you attack it?

It would occasionally spawn randomly nearby your character, and defeating it would not only result in a nice drop (not necessarily the loot-shower that the TG does), but would also finish a quest. That would give you a reason to hunt it down.

This would only be a unique one-off quest, not a recurring mob like the TG. It could even be an NPC who holds important information needed to progress to the next stage of a bigger (optional) quest (requiring plenty of opportunities to encounter it), rather than just a monster to kill.

OR-

You might be given a quest to hunt down a given number of evasive and hard-to-find game animals, otherwise unoffensive, which happen to live in a monster-infested area. The chase and hunt could prove quite as challenging, under those conditions, with a different reward than simply a drop.

Just brainstorming, here. =^[.]^=




Yeah, that's another good way to address the treasure goblin idea. I'd support quests like this.

Report Forum Post

Report Account:

Report Type

Additional Info