Flasks and their modifiers.
I've noticed that when you have a flask that has the following modifier setup:
" and you use blood magic, it doesn't remove the 10% of life recovered from life when you use the flask like I expected, instead you get a flask that recovers much more than a normal one, with no drawback whatsoever. I don't think this is intended so posting it here, correct me if I'm wrong. :) Also: congrats GGG on making an awesome game! |
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Blood magic does not make things which specifically affect mana affect life instead, it simply removes your mana. The only thing it changes is that paying the mana cost of skills is doen with life instead.
Mana leech, mana gain on kill, and other things which would add or remove some of your mana, such as this flask, have no such effect while under blood magic. | |
So this is intended then? I'm ok with that as well, thread useless then :)
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