My ideas on how to improve melee

Righteous Fire of Igniting

More spell damage replaced with more/increased melee damage
All melee hits/damage always ignite

Righteous Fire of Ashes

Increased AOE, deals less damage
Enemies inside the ring are covered in ash + increased ash effect

Seismic Support

Only supports slams
Slams deal damage in a circle around you rather than a cone with a 1/0.5 sec. delay
If it hits enemies you get seismic stack for x duration
Each stack grants more melee dmg
You take x dmg per seismic stack if you stand in your own slam when it occurs and lose all stacks

Ramping Support

Melee attacks grant ramping stack on hit
X% more melee attack speed per ramping stack
X% reduced accuracy per stack

Relocate totem buffs

Either on passive tree masteries or as a reward for helping OAK

X% more melee dmg if your strength is higher than dexterity
X% more melee attack speed if your dexterity is higher than strength

This makes it less tedious and more consistent for a price of a skill point
OR two skill points if you apply this to OAK bandit reward



Just a few ideas nothing crazy
Last bumped on Apr 25, 2024, 2:30:24 PM

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