Keystones vs Notable

I think that Keystones don't necessarily need a downside, they just need to significantly effect your build.
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ScrotieMcB wrote:
So then the keystone part of Acrobatics is entirely in the drawback, right?


I lol'd. I cried. I saved 5 bucks.
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dudiobugtron wrote:
Both of those sentences are untrue. Here's an easy way to tell which keystone is a significant build changer':

Go up to a random bow character and ask "If you could get the iron grip passive for free, would you?" All of them would of course say "yes". Then ask "Would you want to change your build around as a result?" - almost all of them would say "no".*

Then ask them, "If you could get the piercing shots passive for free, would you?"
Most of them would say 'no'. Why? Because they would have to change their build around.

Of course, they won't actually benefit noticably from Iron Grip. The only reason they do take it, is because it's free in your example. Offer anyone free damage and they'll take it. Duh.
It's not free in the game, however, which makes it build-defining. Iron Grip is a Physical-oriented Keystone; if you want to meaningfully benefit, you don't make an Elemental Bow character, because it would be fairly pointless. You build Physical, potentially with Convert.


The only reason Piercing Shots is (very mildly) build-changing for people is because everyone spergs over Chain (hyperbole, of course). It's still the exact same build though; you just use Pierce instead of Chain. Nothing else changes, it's not significant. The only change they'd have to make, is switch one Support gem. :/
Last edited by Vipermagi#0984 on Apr 23, 2013, 10:10:37 AM
Those are good points, but Iron grip just isn't powerful enough to make a build around. Let's say you're using a pretty decent physical DPS bow (Lioneye's). It has around 300 DPS. If you have 150 STR, then Iron Grip gives an extra 30% increased physical damage. That's pretty significant (90DPS added) so it's definitely worth getting. Even for LA, since it also affects the converted dmg.

Now you have Iron grip, you wonder "Hmmm, should I get more STR nodes now?" A 30% STR node would add 15 health and 6% increased physical damage, so it might be worth getting; but probably there will likely be better nodes available. Normal 10% str nodes at 2% physical damage are not really even worth considering.

So basically, Even if your build contains Iron Grip, you won't go out of your way to get STR nodes. You might get a couple of those +30STR nodes that you'd otherwise leave though.

Iron grip is a really powerful skill, especially if you want to move around in the STR areas and have to pick up some STR anyway. Any bow character who wanted to get STR nodes would definitely want Iron Grip. But it's not a build defining skill, since characters with Iron Grip don't really want more STR. (Or if they do, it's because they haven't done the math.)

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The only way I can see it being 'build-defining' is that it might tip the scales in favour of a STR build if you're deciding what sort of Bow character to make. But it's really just a 'build enhancing' skill.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Mark_GGG wrote:

A character who takes piercing shots doesn't play, or build significantly differently to one which doesn't - just some of their shots pierce. That's why that fundamentally isn't a keystone.


Arrow Dodging, Phase Acrobatics and Hex Master also fall under this category.
Just some extra spell dodge (Acrobatics is the one that actually has a change, which is the loss of armor and ES. Also, saying that it's like this becuase it's behind another keystone doesn't work because you can go look at Infused Shield)
Just some more projectiles miss
Just less times you have to curse

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A ranged character who takes Iron Grip builds very differently to one which doesn't.


Not true. If you use a bow and happen to pass by it, you take it for free dps and change absolutely nothing.
Last edited by Xendran#1127 on Apr 23, 2013, 10:21:58 PM
I think Phase Acrobatics should be a notable, not a keystone.
Last edited by Thalandor#0885 on Apr 27, 2013, 4:54:55 PM
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Xendran wrote:
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Mark_GGG wrote:

A character who takes piercing shots doesn't play, or build significantly differently to one which doesn't - just some of their shots pierce. That's why that fundamentally isn't a keystone.


Arrow Dodging, Phase Acrobatics and Hex Master also fall under this category.
Just some extra spell dodge (Acrobatics is the one that actually has a change, which is the loss of armor and ES. Also, saying that it's like this becuase it's behind another keystone doesn't work because you can go look at Infused Shield)
Just some more projectiles miss
Just less times you have to curse

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A ranged character who takes Iron Grip builds very differently to one which doesn't.


Not true. If you use a bow and happen to pass by it, you take it for free dps and change absolutely nothing.



Just pointing this out again.

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