2h GS/HS melee build comparison. Advices needed
BUILD 1: My current planned build for lv85
2h mace marauder using ground slam http://www.pathofexile.com/passive-skill-tree/AAAAAgEABLMFLQ48Dq0PzBQgFE0YkRjbGS4ZhRo4IQIhVSFgJKon7Si1KaUq9jIJMok1hjbpOQ46UjqzQKBDnEp9UEdQUFRJVbVWBFb6V-JYY1nzW69fP2BLYIhhUmaeZ6ByqXTtdPF35Xrve4x82Xz1gziGYId2iiKMz5BVnaqeuZ7Nn8uiAKZkpzCnhKlorKq5zbndwBrApsDzwQTG2MmY1I_cPd0N3sHjauSt51LsOO8O707vfPAf8i_z3fZI-tL8xR0Uj0anCLiTDH0Qf8ae Build summary from http://poe.sitedyno.com/ I will just highlight some important differences in the spoilers
Spoiler
+350 to Strength
+114 to Dexterity +84 to Intelligence 0% armor +60 to maximum Life 243% increased maximum Life 15% increased Attack Speed 6% increased Attack Speed with Maces 16% increased Attack Speed with Two Handed Melee Weapons TOTAL = ??? How do I total this up? Are they additive? 26% increased Melee Physical Damage 54% increased Physical Damage with Maces 62% increased Physical Damage with Two Handed Melee Weapons TOTAL = ??? How do I total this up? Are they additive? BUILD 2: Another build that I am considering. http://www.pathofexile.com/passive-skill-tree/AAAAAgEABLMFLQ48Dq0PzBQgFE0YkRjbGS4ZhRo4IWAkqiftKLUppTIJMok26TpSQKBDnFBHUFBUSVYEV-JYY1nzW69fP2BLYIhhUmaecql07XTxeu97jHzZgziGYIzPkFWeuZ7Nn8uiAKZkpzCnhKlorKq53cAaxtjJmNSP3Q3eweNq5K3nUuw47w7vTu988B_yL_Pd9kj60h0Uj0anCLiTDH0Qf8ae2WFXDdIhhO9hIeLqAdykGRv6Jd-E2W5pvqdlTUd-q8W9gZkr_MVnoId2Sn0= Build summary
Spoiler
+390 to Strength +124 to Dexterity +84 to Intelligence +72 to maximum Life 239% increased maximum Life 4.4% of Life Regenerated per Second 27% increased Attack Speed 6% increased Attack Speed with Maces 40% increased Melee Physical Damage 54% increased Physical Damage with Maces 12% increased Physical Damage with Two Handed Melee Weapons 52% increased Armour +2 to Melee Weapon and Unarmed range So the main attraction from the 2nd build is the 52% armour and the +2 melee weapon range. Also I have no idea how the added damages are calculated. Some help please? Which build gives more damage? And, is armour really important? With no armor nodes I can get 77% phy dmg reduction using my 4 endurance charges, grace and a granite flask. Enough to tank phy dmg reflect packs. Still 7 levels away from inner force. I seldom die and even if I do, I am in scrubcore. Won't hurt much. EDIT: I've decided to go for this build here. Modified from build 1. Got one armour node for the lols. And also more life %. http://www.pathofexile.com/passive-skill-tree/AAAAAgEABLMFLQ48Dq0PzBQgFE0YkRjbGS4ZhRo4IQIhVSFgJKon7Si1KaUq9jIJMok26TkOOlJAoEOcSn1QR1BQVElVtVYEVvpX4lhjWfNbr18_YEtgiGFSZp5noHKpdO108Xrve4x82Xz1gziGYId2iiKMz5BVnrmezZ_LogCmZKcwp4SpaKyqud3AGsCmwPPBBMbYyZjUj9w93Q3eweNq5K3nUuw47w7vTu988B_yL_Pd9kj60vzFHRSPRqcIuJMMfRB_xp7Q0M9lVcYWbz38 Will probably get the remaining life nodes after the 30str node somewhere near iron reflex if I ever go beyond lv85. Last edited by eddiec93 on Apr 19, 2013, 7:01:15 AM
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Hi,
I planned to use GS+multistrike U can easely improve u're build Here is my current build at lvl 57 skill tree For the end game, Passive skill 104 pts For u first build, u use lot of point at the start of the marauder, for dmg. Node with 6 or 8% phys dmg are low. The start of the duelist can give u 30 % phys in 3 nodes. U take inner force, but u just can run 3 aura on mana, u will see in my build that there is 2 node reduce mana reserved, it's for run 4 aura with reduce mana gem http://www.exilepro.com/build-summary
Spoiler
Keystone
Resolute Technique: Your hits can't be Evaded Resolute Technique: Never deal Critical Strikes Stats +320 to Strength +60 to Dexterity +80 to Intelligence Life 5.4% of Life Regenerated per Second 239% increased maximum Life Enemies Cannot Leech Life From You +72 to maximum Life 0.2% of maximum Life Regenerated per second per Endurance Charge 2% of Physical Attack Damage Leeched back as Life Mana 8% increased maximum Mana 10% reduced Mana Reserved Physical Damage 40% increased Melee Physical Damage 12% increased Physical Damage with Two Handed Melee Weapons 38% increased Physical Damage with Maces Elemental Damage 20% increased Elemental Damage with Weapons Fire Damage 30% increased Fire Damage with Weapons Resistance +15% to Lightning Resistance +30% to Fire Resistance +15% to Cold Resistance +15% to all Elemental Resistances +5% to maximum Fire Resistance +5% to maximum Cold Resistance +5% to maximum Lightning Resistance Attack Speed 27% increased Attack Speed 6% increased Attack Speed with Maces Endurance Charge +2 Maximum Endurance Charge 18% increased Endurance Charge Duration Armour 95% increased Armour Critical Strike You take 30% reduced Extra Damage from Critical Strikes Movement 2% increased Movement Speed Misc 30% increased Effect of Buffs on You +2 to Melee Weapon and Unarmed range 12% increased Radius of Area Skills 8% increased Area Damage I hope that it will help u. | |
1. Yes, in your case those are additive
2. Melee Range does not work for ground Slam. Only skill without AoE tag. 3. Why didn't you get Blood Drinker? 4. Divine thoughness is way better than 3x8% life you took by Ranger Starting Point http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build
IGN: NinjaArabStrategist |
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Thanks for the replies.
I am currently using a carnage heart with 10% leech and I believe that is enough for me. IIRC my gs is doing ~4.5k ish physical damage. Leeches quite a lot of life back. About the 3x 8% nodes, noted I will respec them to the top 8 8 18 hp nodes. @xuppra Ah! I totally missed the nodes there. Copied it from someone with an unfinished build. lol Studying the build now. EDIT: Studied the build and realised you have no iron reflex and unwavering stance. And tbh I am not a fan of armour so I don't think I will be going for your build which is more armour oriented imo. I bring granite flasks where ever I go. lol. Can probably reach 80% phy dmg reduction. With 10% life leech 2% mana leech. I don't need many flasks. So I can bring say 2 granites where ever I go(should be enough). And 1 granite for 50% regen maps, 4 regen flasks. Thanks anyway. How about this? http://www.pathofexile.com/passive-skill-tree/AAAAAgEABLMFLQ48Dq0PzBQgFE0YkRjbGS4ZhRo4IQIhVSFgJKon7Si1KaUq9jIJMok26TkOOlJAoEOcSn1QR1BQVElVtVYEVvpX4lhjWfNbr18_YEtgiGFSZp5noHKpdO108Xrve4x82Xz1gziGYId2iiKMz5BVnrmezZ_LogCmZKcwp4SpaKyqud3AGsCmwPPBBMbYyZjUj9w93Q3eweNq5K3nUuw47w7vTu988B_yL_Pd9kj60vzFHRSPRqcIuJMMfRB_xp7Q0M9lVcYWbz38 15% increased Armour 253% increased maximum Life 3.4% of Life Regenerated per Second Enemies Cannot Leech Life From You +60 to maximum Life 54% increased Physical Damage with Maces 26% increased Melee Physical Damage 62% increased Physical Damage with Two Handed Melee Weapons TOTAL 142% 15% increased Attack Speed 16% increased Attack Speed with Two Handed Melee Weapons 6% increased Attack Speed with Maces TOTAL 37% Last edited by eddiec93 on Apr 18, 2013, 11:08:22 AM
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My build right now is this one
but I think I'll try this one which won't be a problem since I have many respec points left.I'll also have plenty of dex and int to level my wrath and grace auras. To crit or not to crit ? Last edited by Slagmaur on Apr 18, 2013, 11:00:17 AM
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