[3.22] Hollow Palm Cyclone Build | Slayer | Trial of the Ancestors | Path of Exile 3.22

Hey guys, hollow palm cyclone slayer build is here. Using The Dancing Dervish to get rampage and onslaught all the time.
I managed to hit 2066 dexterity at level 95.


Champion Version: https://youtu.be/w8N_24XtAgI


Build Cost
- Medium Budget: 20-50 div


What is Hollow Palm Technique?
Hollow Palm Technique is a keystone passive skill which makes the player character count as Dual Wielding while Unencumbered. Basically we can't have any weapon, shield or gloves but we gain these stats:
- 40% more Attack Speed while you are Unencumbered
- 14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered

Brutal Restraint: You can see the mods you get from timeless jewels on path of building now. Try to get one with at least two "5% increased Dexterity" mod.

Precise Tecnique: 40% more Attack Damage if Accuracy Rating is higher than Maximum Life
- Make sure your accuracy rating is higher than your life.

Onslaught: While The Dancing Dervishes are manifested, the player character is considered unarmed and is affected by Onslaught.

Leveling: You can start using hollow palm tecnique at level 12. Start with ground slam and keep playing until like +60 level. Cyclone is not really good for leveling. Leveling gems and trees are in the video.

Leveling Uniques:
- Tabula Rasa
- Le Heup of All
- Karui Ward, Astramentis
- Seven-League Step
- Goldrim
- Belt of the Deceiver


PoB: https://pobb.in/IxHoTFAnw4T7

Skill Tree: http://poeurl.com/dSwx

Build Video: https://youtu.be/8AZhpYbBW5w

Bandits: Kill All


3.22 CHANGES:


(Footage is from 3.21)


Gear:




Gem Setup:

Cyclone - Infused Channelling (Anomalous) - Melee Physical Damage (Awakened) - Impale - Pulverise - Brutality (Awakened)

Vaal Ancestral Warchief / Flame Dash (Lvl 11) / Steelskin / Blood Rage

Blood and Sand / Flesh and Stone / Pride / Dread Banner

The Dancing Dervish:
Maim / Blind / Increased Area of Effect / Faster Attacks / Minion Speed / Item Rarity
youtube.com/themehmetbozlak
Last edited by wishdropper on Aug 16, 2023, 7:08:56 AM
Last bumped on Sep 3, 2023, 9:22:41 AM
Trying out your build in standard. Seem quite good and fun. Thank you for the build!
Hello ! I'm currently trying this build and I have a question, what's the point of having 6 support gems on the weapon ?
Thanks and keep up the good work !
"
Diblow wrote:
Hello ! I'm currently trying this build and I have a question, what's the point of having 6 support gems on the weapon ?
Thanks and keep up the good work !
Because those supports are for the skill that the weapon supplies = Dancing Dervishes + 6 supports
Thanks for the answer! I'm currently lvl 74 and this build is awesome, I just finished the campaign so I will start the end game content :D
What jewels would you recommend as alternatives while farming/saving for the unique?
How does this hold up endgame, only has 3.8k life, a lot of one shots i guess?
It's squishy and suffers bad from chill/slow or anything that reduces your attack speed. In Trials of ancestors event if you get to higher ranks and can't kill steady you're a slowed potato just waiting for the next 1 shot. Flasks are down, attack speed down, leech is down. It's just bad.


You want an average mapper sure, but you got a lot of choices for that and I wouldn't pick this.

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