Debunking the idea that Orbs are in any way superior to Gold
"Which is exactly the point made in the dev diary you linked: "Because each orb is it's own sink, we don't need other sinks to get rid of them. "I think you've missed part of the point here. In a gold-based game, it would cost a set amount of gold to upgrade an item to, say, 5-linked at a crafting NPC of some sort. You'd always know how much gold you needed and would have that number hanging over you as you ground. There is a huge difference between that and fusing orbs, where every single time one drops, it might give you the upgrade you want. The gain your getting from orbs as you pick them up isn't just for their trade value - the value added to you by each orb you use can vary a lot. Not saying your point is invalid - of course a player who plays more will probably end up with more orbs, but there is a difference, both from how randomly you find orbs and from the amount each orb gives your character. "You haven't actually provided any reasoning as to why it's a ridiculous claim - you've just stated it is, and then rephrased what it said to paint it in a more negative light. If both players are happy with a trade, on what basis do you say one was ripped off? Our system allows for people to value things differently, based on their wants and needs, rather than enforcing a set price on everything. If you really need/want an item and are happy to pay a set amount of orbs for it, and the person selling it wants those orbs more than the item, then I don't think either player got "ripped off" - the item was worth more you because of your character's needs, so you paid what you felt it was worth. In the case where there's an overall market setting fairly strict prices for everything in terms of just a number (of gold) rather than differing quantities of orbs, one player could _feel_ they got ripped off where otherwise they would be perfectly happy - what does that feeling add to the game which is positive? | |
"No, but I can suggest that the second doesn't happen due to the orb system not lending itself to such strictly set "established values". That's the difference. There isn't a set established value (or at least, not as set-in-stone as is common in gold systems), for someone to compare a trade to and feel bad about. |