Bestiary Feedback (Calling All Beast Farmers Please Read) - Yellow/Red Beast Inventory Improvement

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bump, added the following to main post

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Ideally we should have checkboxes on every red beast, so if no checked - Einar doesn't try to capture them => don't need to wait for capture on map and don't need to delete them from bestiary. But your band-aid solution also appreciated, as it require no efforts.
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I read few such topics and want to summarize the problems that i found. Feel free to add any if i missed something.

Also have a proposal for yellow beasts - it would be cool if they lose indentity and represented as generic yellow beast without traits in menagerie. This way instead of hundreds yellow beasts, we can have one icon with count. And they become stackable. When sacrificed in blood altar the game will generate yellow beasts with random traits and lvl equal to red beast.

Beast farming problems and possible solutions
* Problem - removing unwanted beasts is hard. With scarabs the menagerie becomes full quite fast and you need to do it often.
** possible Solution - add checkbox on every beast. If disabled, Einar doesn't try to capture this beast. It also solves a problem, that Einar throws his nets quite slow.
** possible Solution - "Delete all highlighted beasts" button. You put your regex, press the button and it deletes all beasts, that match this regex. And add a subtype to yellow beasts, to allow to select them via regex. It's not as good as first solution, because you still need to clear menagerie, but at least it will be much faster.
Screen

* Problem - capturing beasts into bestiary orb is hard.
** Solution - add a "Capture" button on every beast. Cost 1c (though some people think it's a lot and can be removed, like cost for necropolis corpses did). It will capture selected beast without the need of purchase bestiary orb beforehand. For yellow beasts instead of "Capture" it should be "Capture x10" with the same 1c cost for whole stack. Maybe even add paid Bestiary stash tab, so all captured beasts go there, instead of inventory.
Screen

* Problem (not big, but still) - moving beasts between tabs sometimes takes a lot of clicks.
** Solution - add currency "ctrl + right click" behaviour to bestiary orbs. I.e. when you do this, all beasts with same type (specific red or all yellows) move to another tab.

* Problem (not big, but still) - sometimes a lot of beasts just not sells. And we don't want to lose hundreds of chaos orbs.
** Solution - add ability to sell bestiary orbs for 1c or at least x2 orb for 1c.

other_suggestions
- Einhar too slow to capture beasts & red beasts with AN mods continue to deal damage after they're dead. And if its an essence beast, it won't drop the essences until they're captured.
- No simple way to see the type the beast just captured
- Favourite / Pin craft to make same craft in chain.
- add more bestiary scarabs to be able to fully focus on Einhar, because now you usually use only 3. For example, grants "+X% chance for beasts to appear in pairs" with a limit of 3.
- Add a counter that represent current/maximum amount of beasts. Like 88/1000.
Last edited by felix0808#2550 on Sep 4, 2025, 9:56:07 AM
Selling beasts will work with the new merchant system that is currently in Poe 2. That helps a bit.
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Selling beasts will work with the new merchant system that is currently in Poe 2. That helps a bit.
Nope. I.e. i want to sell 40 split beasts, now i can put price only on one item, like 50c. And put the rest 39 my split beasts to stash without price. And the game automatically detects all other 39 beasts (people can ping me for all 40 split beasts or part of it).

But with new system, as i understand you need to put price on every of your 40 beasts, which is not cool.
Last edited by felix0808#2550 on Sep 3, 2025, 1:06:07 AM
The merchant system uses the last used price. So if I have 40 red beasts selling for 1div each, I can literally control left click to proc the menu, then confirm price. I'm playing Poe 2, I see the functionality first hand.
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Last edited by KingExodusGG#1474 on Sep 4, 2025, 9:11:34 AM
ok, one problem less

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