[3.22] Ele Hit Wander Build | Deadeye | Trial of the Ancestors | Path of Exile 3.22

Hey guys, elemental hit wander deadeye build is here. Using recently buffed Piscator's Vigil. Playing with trinity so we deal all types of elemental damage. With Crown of Eyes increases and reductions to Spell Damage also apply to Attacks at 150% of their value. This is how the build scales. We get a lot of inc spell damage modifiers. (Wand, shield, mark of the shaper)

Bow Version: https://youtu.be/qoZ9tMtvsC4

Build Cost
- Low Budget: 0-20 div

Secrets of Suffering: With the new crucible tree you can obtain this from an item. I have it on my shield, you can see on pob link. You can also use interrogation jewel.
- Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock

Point Blank: Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther

Spell Suppression:
- Body Armour (+19%)
- Gloves (+5%)
- Boots (+14%)
- Skill tree (+66%)

Elemental Ailment Immunity:
- Body Armour (+33%)
- Ancestral Vision (+50%)
- Skill tree (+20%)

Leveling: I didn't want to level up as a wander so I leveled up with a bow. Keep playing with a bow until level 59, equip Piscator's Vigil and get wand nodes instead bow ones. Leveling gems and trees are in the video.

Leveling Uniques:
- Quill Rain
- Tabula Rasa
- Karui Ward
- Praxis
- Seven-League Step
- Goldrim
- Lochtonial Caress
- Belt of the Deceiver

PoB: https://pobb.in/6hnUHzcowfCb

Skill Tree: http://poeurl.com/dSwW

Build Video: https://youtu.be/B8HupHAh5T8

Bandits: Kill All

- The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets." Instead, it now provides "Returning Projectiles have 150% increased Speed."

It's pretty much dead node without returning projectiles support. Annonint "Prism Weave" instead of "Vengeant Cascade".

(Footage is from 3.21)


Gem Setup:

Elemental Hit - Elemental Damage with Attacks - Trinity - Inspiration (Divergent) - Increased Critical Damage - Barrage (Hypothermia for clear)

Elemental Hit - Focused Ballista - Barrage Support - Elemental Focus

Flame Dash / Vaal Grace / Summon Skitterbots / Precision (Lvl 9)

Shield Charge (Lvl 10) - Faster Attacks - Cast on Critical Strike - Tornado (Lvl 1)

Sniper's Mark - Mark on Hit / Vaal Haste

Immortal Call (Lvl 11) - Cast when Damage Taken (Lvl 10) / Defiance Banner
Last edited by wishdropper on Aug 16, 2023, 9:02:46 AM
Last bumped on Sep 24, 2023, 8:55:10 AM
Nice build, what is the expensive crafted rare wand for endgame content?
How did you get to that high chaos res?
How u only do Fire Damage?
MPakaAlexia wrote:
How u only do Fire Damage?

He doesn't? If you're looking at PoB, the fire attack does fire, lightning attack does lightning, and cold attack does cold. He isnt using the gems that limit to one attack
Bro.. this is a solid ass build for such a low budget. I was very impressed by your bossing capabilities.
Impressive build! Makes me want to play it even tho my eyes would bleed out....
Would it be possible to go CI instead of evasion for this build?
Seem a good build but

How about Chaos resist?
Room of improvment?
Its better in mapping or bossing?
i dont know how you could use all these auras at the same time, you have literaly 0 mana reservation
i love the build, but i dont think im close to the damage u make.

Can u help me with this?

Thanks a lot


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