[3.29] Ice Dancing God - Icestorm/Cyclone/CI Assassin - Viable For Everything

2026-07-23: Build updated for 3.29. Switched from Trickster to Assassin. Added Anathema and Animated Guardian. A lot more damage and sustain!
2026-07-26: Fully updated the PoB. Added Bitter Frost and Arcane Conservation.
2026-07-29: Updated the Golem/AG section. Added a league craft to the gearing guide. Fixed small errors in PoB. Added new videos for the budget version.
2026-07-31: Added more defenses: freeze, endurance charges, anointment, aura options.
2026-08-09: Added even more defenses AND more damage: Potency of Will, Cold Penetration, CWDT-IC optimization, Aspect of Lunaris. Replaced crafted amulets with talismans.



This is the Assassin version of the Ice Dancing Queen. It looks like you are ice skating and doing pirouettes all over the enemies. Over the years, as the game has been changing, this build has been played as: Ascendant, Elementalist, Inquisitor, Berserker, Occultist, Trickster, and now Assassin. I've been using this build to do 40/40 challenges on my own merit in many leagues, it's my go-to build to get things done.

The main idea is to be tanky and mobile enough to faceroll everything in your way. No boss is too hard, most are too easy. All maps with most any mods are a joke.

Demo video: Farming Nightmare on a budget
Demo video: Deleting uber bosses with high end gear

You can watch me playing this build live during the first weeks of a new league on Twitch or YouTube. Feel free to ask any questions there. YouTube also keeps recordings of all streams.

Videos

Build Theory
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This build is based on The Whispering Ice unique staff. Icestorm damage scales from Int, therefore Int is the main stat.

The build is immune to all elemental ailments and all forms of chaos damage. It is very tanky and leechy. It can ignore most map mods and do virtually any mod combos with minimal adjustments.

Key mechanics: Int stacking, cold damage with a lot of resist penetration and crits, 4 curses, Chaos Inoculation, instant ES leech, block, endurance charges.

The actual DPS of this build is hard to calculate because Icestorm mechanics are very different from other skills. It takes a couple of seconds to stack up. Without going into complex math, the DPS of Icestorm on a stationary target is about 39 * Average Hit.

Frequently Asked Questions
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Is this a good league starter?
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The answer REALLY depends on your personal play style and league goals.

Leveling with Icestorm is super easy. But it's not the fastest way to move forward, there are much faster builds. It uses cheap leveling uniques. But they don't become widely available until a few hours after the league start.

If you want to race through the campaign and into the maps as soon as the servers unlock then this is not something this build can do. But if you are in no hurry, or starting late, then sure enough, this build is a cheap and easy way to cakewalk through the campaign and start mapping.

How expensive is it?
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Prices vary depending on the league and the state of the market. In an average league, with 10 div you can farm Nightmare maps and start killing uber pinnacle bosses. It becomes progressively easier as you get more upgrades (see the Gearing Guide below). You can save a lot of currency by crafting your gear instead of buying it (also in the Guide). At about 100-150 div the build maxes out and you become an unkillable god monster (j/k) that erases uber bosses. This build never requires anywhere near mirror budgets.

What about clear speed?
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Icestorms cover a decent area and kill most monsters as you walk by. There are also explosions. But the damage is not instant and you will not be insta-deleting screens.

How many skills/buttons do I have to use?
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One mouse button, if you are lazy, or eating a snack, or holding a drink.
One button + one key, if you want to speed things up.
See the Play Style section below.

How do you kill uber bosses off-screen?
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You can lock the target and cast Icestorm on it no matter where it goes, even completely off-screen. It's called Name Locking. See the Play Style section below.


PoB data
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Use the Community version of PoB.

3.29 Full Build (updated 2026-08-09)

This PoB includes everything from the start to the OP luxury gear. Select Loadout in the top-right corner.

Read the Notes in PoB!

Bandits
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Kill them all.

Ascendancy
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1. Unstable Infusion
2. Deathmarked
3. Mystical Infusion
4a. For the Jugular (temporary)

4. Once you kill The King in the Mists, replace For the Jugular with Toad's Pride / Unseen Hand to gain the 3rd ring slot (and become unable to use utility flasks).

5. Forbidden Flesh/Flame:
For the Jugular, Mystical Infusion, or Deathmarked - whichever one is the cheapest. Adjust your Ascendancy points to have all 3 of these notables. This is an endgame gearing milestone and a massive damage upgrade.

Pantheon
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Early on go with Brine King and Ralakesh to deal with stun and bleeding.

Once you have Divine Vessels and appropriate maps, switch the major god to to Solaris and get the first two upgrades.

For the minor god, upgrade Ralakesh (anti-bleed) and Yugul (anti-curse) and use whichever one makes more sense in the content you are doing.

Auras
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1. Clarity
2. Purity of Elements
3. Discipline

After taking Sovereignty and anointing Charisma:
4a. Zealotry (30% MORE damage)
4b. Flesh and Stone (sand/yellow)
5. Aspect of Lunaris

You can add Aspect to your defensive setup with Flesh & Stone right away. To use Aspect with Zealotry, you need Enlighten lv 3 and a body armour with Mana Reservation Efficiency.

Gear
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!!! This is an Int stacking build. It scales from Int in multiple ways. Other than the build-enabling weapon and very special boots, every single piece of gear must provide a high amount of Int. Do not neglect Int on your items.

There is a detailed step-by-step gearing guide 2 posts below this one.

Anoinment

You start with 2 items that can be anointed: amulet and boots. Anoint them with:

1. Steelwood Stance (teal, teal, azure) - makes you safer in mapping.
2. Path of the Savant (sepia, amber, verdant) - cheap Int/mana/damage.

As you get better gear and higher levels, replace Path of the Savant with Charisma (golden, golden, opalescent). This will let you add the 4th (and optionally 5th) aura.

Gems
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Animate Guardian 20/20, ideally 21/20
Ball Lightning lv 1, ideally 1/23
Cast When Damage Taken Support lv 1, ideally 1/23
Cast When Damage Taken Support lv 4, ideally 4/23
Cast While Channelling Support 20/20
Clarity lv 20, ideally lv 21
Cold Penetration Support 20/20
Companionship 3/20, ideally 4/20
Concentrated Effect Support 20/20
Cyclone any lv
Discipline lv 20
Elemental Proliferation Support 20/20
Elemental Weakness lv 20
Frostbite lv 20, ideally lv 21
Frostblink 20/20
Hextouch Support lv 20
Hypothermia Support 20/20, x2
Immortal Call lv 6, ideally 6/23
Increased Critical Damage Support 20/20, x2
Inspiration Support 20/20, x2
Intensify Support 20/20
Meat Shield 20/20, ideally 21/20
Minion Life 20/20, ideally 21/20
Punishment 20/20, ideally 21/20
Purity of Elements 20/20
Zealotry lv 20, ideally lv 21

Optional:
Spell Echo Support
Frost Bomb lv 1
Frost Shield
Summon Stone Golem
Flesh and Stone
Enlighten lv 3

Sockets and Links
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Weapon
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Carrying two staves and swapping between them with X is the best setup.

For map clearing: Cyclone - CwC, Inspiration, Increased Critical Damage, Elemental Proliferation, Hypothermia. Cyclone must be linked to CwC. You don't need to link anything else. Icestorm automatically uses all support gems in the staff.

For single target: Intensify, Inspiration, Concentrated Effect, Spell Echo (less than 1800 Int), Increased Critical Damage, Hypothermia, Cold Penetration (more than 1800 Int). No links required.

Use Spell Echo in the boss staff during the campaign and early mapping. When you switch to the tree with cluster jewels (see PoB) and reach 1800 Int, replace Spell Echo with Cold Penetration.

You can kill most bosses even with your map clearing staff. But they die a lot faster with a dedicated single target setup.

Chest
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4-6L: CWDT lv 1 - Ball Lightning lv 1 - Hextouch - Frostbite - Punishment (5S) - Elemental Weakness (6S).

Important: CWDT and BL need to be lv 1, do not level these gems! The curses must be lv 6 or higher, level them up. This setup will not work with low level curse gems or high level CWDT/BL. You want this link to trigger as often as possible, so CWDT must stay at lv 1. Curses lower than lv 6 will get triggered by CWDT directly, apply to a small area and eat all your mana.

Gloves, boots, helmet
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4L: Animate Guardian (or Summon Stone Golem) - Meatshield - Minion Life - Companionship

4L: CWDT lv 4 - Immortal Call lv 6 - Frost Bomb lv 1 - More Duration
These are the optimal levels for CWDT and IC in terms of damage mitigation vs mana cost vs required Str.

To add Zealotry: drop More Duration.
To add Enlighten: drop Frost Bomb.

Place in any free sockets: Frostblink, aura gems.

Put Purity of Elements into a blue socket. It's the only aura that benefits from extra quality. Red socket is good for Immortal Call. Gems in the AG link can also use matching colors. Green socket for Companionship is the best, if you can get only 1 color.


Stone Golem / Animated Guardian
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You have a minion that takes some damage for you and explodes enemies.

Start with the Stone golem. Support it with Minion Life, Meat Shield and Companionship. It will follow you closely and take 15% of the damage for you. Recast it when it dies.

Later on replace it with Animated Guardian when you have some regen items for it. It needs to survive to be useful. Unlike the golem, AG cannot be re-summoned in the same area when it dies.

Equipment:

- Mask of the Stitched Demon (regen)
- Gruthkul's Pelt (regen, life, armour)
- Cane of Kulemak + Gravebind (explosions)
- Elder or Redeemer boots with endurance charges on kill

AG has these base stats: 40% All Elemental Res, 20% Chaos Res, 30% ms. Your Purity of Elements will max its elemental resistances. Gravebind provides up to 29% Chaos res. Craft some more on the boots. Or get a Gravebind or Gruthkul corrupted with it.

When you have 10k+ ES and your AG has capped chaos res and boots with endurance charges, you can get him Grab of the Ephemeral. It will make you immune to slow.

Flasks
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Nameless Bloodline grants you a massive boost but disables utility flasks. You can only use hybrid and mana flasks.

Eternal mana flasks that don't stop working at full mana can be useful against bleeding, corrupted blood, and curses, as well as No Regen maps.

Fill the rest of the slots with The Writhing Jar. It can be used as a heal in uber boss fights with invulnerability phases. And you can also generate charges by killing those worms before the boss goes active.

Play Style
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Cyclone and Frostblink through the map. Most enemies get frozen and can't hurt you. Packs explode when the AG gets near them.

For the boss, switch to the single target staff and melt it. Use Frostblink to move without interrupting your casting and losing Intensify stacks.

Important: make sure to check the option "Always Attack without Moving" for Frostblink and Icestorm on your skill bar (for both weapons).

Bind Cyclone to the right mouse button. This will make you a one-button auto-bomber. You can clear the entire map with one hand by holding that button if you feel too lazy to hit Frostblink. Bind Icestorm to that button on the boss staff.

Name Locking: if you target a boss, press the Icestorm button and hold it - it will keep targeting that boss and casting Icestorm on it no matter where it moves (or you move). The boss can be completely off screen but you will keep casting Icestorm on it as long as it stays namelocked (example: video).

Frostblink is an instant skill that doesn't interrupt channelling. Use it to dash while cycloning, or to move around the boss arena while namelocking it.

You can facetank and outleech anything that does not 1-shot you. You have a lot of incoming damage reduction from your defenses.

If you follow this guide, don't neglect to gear properly and don't replace key mechanics with things that "look better" to you, then you will be virtually unkillable in maps.

Conversely, if you are dying a lot in maps - then you are either not using the correct items, links, skills or auras, or you are making custom modifications to the tree without understanding the consequences. Re-read the guide and follow it. Or un-private your profile and ask what you are doing wrong in this thread.

Map Mods
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Avoid these map mods:
- No Regen
- No Leech
- Reduced Effect of Auras

Filter: auras|leech|regen

You can do these mods but they are too annoying to bother.
If you really have to:
- No Regen: turn off Zealotry and use mana flasks
- No Leech, No Auras: be extra careful, kill things from range

There are multiple dangerous Nighmare/Memory mods. You can use Sinistral/Dextral scarabs to disable those mods.
Last edited by Kelvynn#6607 on Aug 16, 2026, 1:16:57 PM
Last bumped on Sep 6, 2026, 3:58:28 AM
Leveling Guide (3.29)

In the main PoB, switch the loadout to Start (in the top-right corner).

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Remember to complete side quests that give +skill points.
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A1: Dweller of the Deep ('the Granddaddy crab')
A1: The Marooned Mariner (Fairgraves)
A2: The Way Forward (the seal in Western Forest)
A2: Through the Sacred Ground (the Golden Hand)
A3: Victario's Secrets (platinum busts)
A4: An Indomitable Spirit (Deshret)
A5: In Service to Science (the Miasmeter)
A5: Kitava's Torments (the Reliquary)
A6: The Cloven One (Aberrath)
A6: The Puppet Mistress (Ryslatha)
A7: Queen of Despair (Gruthkul)
A7: Kishara's Star (the Causeway)
A8: Love is Dead (Tolman)
A8: The Gemling Legion (the Grain Gate)
A8: Reflection of Terror (Yugul)
A9: Queen of the Sands (Shakari)
A9: The Ruler of Highgate (Garukhan)
A10: Vilenta's Vengeance (Vilenta)


You can level to lv 33-38 any way you like. There are many good ways. This guide is just my personal preference.

Start with Cobra Lash. Support it with Chance to Poison and Volley. Use claws or daggers.

At lv 12 switch to Icicle Mine. Support it with Added Lightning Damage, Added Cold Damage, Increased Critical Strikes.

Get Frost Bomb and Frostblink early in Act 1. Support them with Added Lightning Damage and Arcane Surge lv 1 (keep it at lv 1 to trigger from 1 cast).

Grab Clarity in Act 1, Herald of Ice on Act 2, and Summon Skitterbots if you have enough mana for it.

Frostblink on cooldown. Frost Bomb on packs. Don't bother stopping to kill everything. What dies along the way is good enough. Kill rares and bosses with mines.

Use any essences you find to make wands and spirit shields. Keep the ones that get +ele dmg to spells or increased cold/spell/ele dmg mods.

If you still don't have The Whispering Ice at lv 38 (like on day 1 of a new league) you can proceed with Eye of Winter - Unleash until you get it.

As soon as you obtain The Whispering Ice (and lv 33) - start using Icestorm.

Self-casting setup (lv 33+):
Inspiration, Intensify, Concentrated Effect, Increased Critical Damage, Hypothermia (5S). No links required.

Auras: Clarity, Purity of Elements. Drop Herald of Ice/Skitterbots. Add Discipline when you have enough mana to cast at least 2 Icestorms.

Do the first Lab immediately and become an Assassin. Take Unstable Infusion.

At lv 38 you can start channelling Icestorm via Cyclone while moving.

Cycloning setup (lv 38+):
Cyclone - Cast while Channelling, Inspiration, Increased Critical Damage, Hypothermia (5S). Cyclone needs to be linked with CwC.

In Act 6-7 take the Brine King and Ralakesh pantheon powers.

Switch to CI in Act 7 as soon as you can do the 2nd Lab. Take Deathmarked.

You can go CI in Act 6 forest areas too. You will need an anti-bleed flask! Bleeding and Corrupted Blood can be brutal for CI without it. Do a couple of Einhar missions along the way and beastcraft anti-bleed on any utility flask.

Get another staff if you can and make a single target setup for deleting bosses:
Inspiration, Intensify, Concentrated Effect, Spell Echo, Increased Critical Damage (5S).

Do the 3rd Lab in Act 10 before killing Kitava. Take Mystical Infusion.

Keep leveling in maps and adding more useful nodes until you are ready to switch to the cluster tree. Follow the gearing guide.
Last edited by Kelvynn#6607 on Jul 31, 2026, 11:35:50 AM
Gearing Guide (3.29)

Note: disregard any gems shown in the sockets of the linked items. Gems and links can change depending on the league.

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Lv 1-32
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Day 1 Gear
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You only care about the boots, wands and spirit shields. Can use random rares in all other slots for life and resistances. Wand + spirit shield is nice for both damage and defense.

If Tarkleigh doesn't sell 10% ms boots, make them yourself. Any white boots will do. Stats don't matter, you just want ms. You get a Quicksilver flask from the Medicine Chest quest.

Recipe: White boots + Quicksilver flask + Orb of Augmentation = 10% ms boots

Sell random magic and rare junk for Transmutation shards until you have 4 Transmutation orbs. Use them to buy an Augmentation orb for the recipe.

Further upgrade the boots at lv 15 and 24.

Recipe: N% ms magic/rare boots + Quicksilver flask + Orb of Augmentation = N+5% ms boots

Use any essences you find on wands and spirit shields. Keep the ones that roll +ele dmg to spells and increased cold/spell/ele dmg mods.

You can make resistance rings for early acts from Iron rings and gems.

Recipe: Iron Ring + red/green/blue skill gem = Ruby/Topaz/Sapphire Ring

Twink Gear
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.


Lv 33-70
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At lv 33 you switch to Icestorm.

Any %Int is fine. 4S is fine. More sockets make it all trivial. Try to get 2 staves: self-cast for bosses, Cyclone-CwC for clearing.

Switch to these uniques by lv 37-39:

Use rings and amulet to cap resists (on top of Purity of Elements), preferably with additional Int on them. If you already have Astramentis, use it too.

Switch to a body armour with decent ES in Act 9:


Beginner Mapping Gear
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Keep the belt, boots and amulet from leveling. Get the rares for body armour, helmet, gloves and rings. They all MUST have 40+ Int.

Body armour is your biggest source of ES. Try to get a decent amount of ES on the helmet too. Gloves and rings are just there to give you Int and resistances.

Upgrading the Staves
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You need 2 staves for mapping: one with Cyclone-CwC for clearing and one with self-cast for bosses. The end goal is to have them both 6S and 18% Int. Any cast speed is OK. But you can do more damage vs bosses if the cast speed mods on your self-cast staff and the Anathema ring are either very high or very low (because math).

Upgrade your staves one step at a time. Don't ruin the ones you have. Buy another one and roll it until it's better than what you have. Remember that the item needs to be ilvl 50+ to be able to roll 6 sockets with Jeweller obrs.

Omen of the Jeweller is usually cheap enough for a quick 6S.

Main Upgrade Path
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1. Amulet, Boots, Belt
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The first two items you should get after the beginner mapping gear are Replica Stampede and a high Int amulet.

The boots have an incredible QoL value. And they are anointable too. Farm up a few chaos orbs and get these boots ASAP. You will immediately notice how much more enjoyable the game becomes when you Cyclone at 150% movespeed.

On the amulet you want 90+ Int and enough Str/Dex for the gems. Astramentis is ideal for that (or 3x The Polymath cards). But it's often too expensive early in a new league.

Anoint Steelwood Stance on the amulet (teal, teal, azure). Path of the Savant on the boots (sepia, amber, verdant).

Get a cheap boost for your Int (damage) with a String of Servitude.

2. Gloves
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On the gloves you want 45+ Int, two good resist mods (or 1 resist and 1 empty suffix to craft the other), and 100+ ES.

Use any Eldritch currency to roll %Inc Damage per 100 Int (blue) and Unnerve on Hit (red).

3. Body Armour
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What you want is 45+ Int, 800+ ES, no crafted prefixes, and an empty suffix to craft 6% Inc Attributes.

You can craft one yourself: buy a base with a T1-2 Fractured %ES or flat ES mod and use Deafening Essence of Spite.

Make it 6S and dump Fusing orbs on it until you get a 5-link. You might even get lucky and 6L it (to add an extra curse).

Craft 6% Inc Attributes. If still has open affixes - get some random mods with Exalted orb.

Use blue eldritch currency to get 1% less damage per N Int. Use red eldritch currency to get spell crit multi.

4. Anathema
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This ring lets you use all the good curses at once. Once you have it, extend your curse link in the body armour to 5L or even 6L if you can.

5. Good Boots
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These must have 70%+ cooldown reduction for Frostblink.

Anoint with Charisma (golden, golden, opalescent).

6. Budget Jewels
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Buy two 8-node Cold clusters ilvl 68+ and alt/aug spam them until you get Cold to the Core. It will be easier to hit if it's ilvl 68-74. Regal and exalt for additional random mods.


Buy two Split Personality with Int/anything. This will allow you to switch to the cluster tree for a big power spike. Armor is very useful in mapping with cheap gear.


Buy a 2-node Armour small cluster ilvl 68+ and alt/aug spam it until you get Enduring Composure. It will be easier to hit if it's ilvl 68-74. Regal and exalt for additional random mods.


Buy a Watcher's Eye with Clarity mana recoup and anything else useful for Clarity, Purity of Elements, Zealotry or Discipline.


Use rare jewels with stats, crits and damage for the middle sockets.

7. Rings
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Cheap mirrored rings will give you a ton of Int and help you max resists. Just don't take any negative mods that would ruin the build.

Avoid mods that result in life loss/degen, they will kill a CI character.
Note: "-Max Life" mod is fine, it doesn't do anything to CI.


Ratcheting rings are also very good, since all mods we need from rings are suffixes. You can craft these with Deafening Essence of Spite + exalt to get multiple good mods. Remember that you can switch resistances with Harvest crafting.

8. Helmet
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You need an ilvl 75 Lich's Circlet base. It must not have any influences or be fractured.

Hunter's Exalted Orb does not guarantee an %Int mod on helmets above ilvl 79. Lich's Circlet doesn't drop below ilvl 84. But you can manufacture it using the Recombinator. When you combine 2 items, it chooses one of their 2 bases randomly, and the item level of the result is the average of their item levels plus 2.

To get an ilvl 75 Lich's Circlet (with a 50% chance of success), combine:
a) ilvl 84 Lich's Circlet + any ilvl 62 helmet;
b) ilvl 85 Lich's Circlet + any ilvl 61 helmet;
c) ilvl 86 Lich's Circlet + any ilvl 60 helmet.

Ilvl 60-62 helmets are sold by Act 8 town vendor or can be easily found in Act 9 areas with those monster levels.

Important: Switch the Recombinator to the Unpredictable mode (old style). The new mode (where you select mods) does not work this way.

Scour both bases and use transmutation and alteration orbs to make sure they have only low tier mods (T5 or lower). The cost of recombination can vary massively depending on the mod tiers. Low tier mods cost less than 10k dust, high tier ones can cost 100k+.

Once you have an ilvl 75 Lich's Circlet, craft it with Deafening Essence of Spite until you get at least one high tier ES prefix, and an open prefix to craft more ES. You want 300+ ES total. And an empty suffix for the Hunter mod. If all suffixes are taken but the stats are really good, you can try annulling an unwanted suffix.

Before using the Hunter's Exalt, re-check that:
- ilvl is 75-79
- it's not influenced or fractured
- all prefixes are taken
- there is an empty suffix
If these conditions are met, a Hunter's Exalted orb will guarantee the %Int mod.

9. Good Belt
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You need an ilvl 75-77 Stygian Vise that's not influenced or fractured. If you can't get one for cheap, use the Recombinator to make one, just like the Helmet above.

Remember that the item level of the result is the average of the 2 source item levels plus 2. For example, ilvl 80 + ilvl 67 = ilvl 75.

Use a Deafening Essence of Spite to get the top Int suffix. Then you need to make sure that all prefixes are taken and there is an empty suffix. Craft prefixes, annul suffixes, redo the Essence if you annul the Int mod.

Use a Hunter's Exalted Orb. You may get lucky and hit 10-12% Attr mod right away (the chance is 1/7).

If you don't get lucky with the Hunter slam, or you manage to buy an ilvl 75-77 Hunter-influenced Stygian Vise (and skip all previous steps):

Use Deafening Essences of Spite until you hit the 10-12% All Attr mod.

Craft of Exile shows 1/76 chance for both tiers of this mod. But that doesn't seem to be accurate. T2 rolls a lot more often than T1. I would expect the real chance of T1 somewhere around 1/150.

Use Intrinsic catalysts to add 20 quality. Insert an Abyssal jewel (look for Int, ES, resists).

There is a cheaper alternative crafting method in the Allflame league. Check out > this post about belt crafting <

10. Budget Talisman
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%Int and Damage per Int are the two key mods. With some stats on top. This is a big damage spike, but you lose some of Str and Dex. You can use lower level red and green gems to require less Str and Dex. You can also get Str on the belt and Dex on rings.

Depending on the current price of the Awakener's orb, you can choose to craft it yourself or just buy it.


Buy a Great Maw Talisman ilvl 80+ that's not corrupted, fractured or influenced. Use a Crusader's Exalted Orb to add Crusader influence. Scour it and alt spam the T1 %Int suffix (9-12%). Make sure there is no "Crusader's" prefix.

Buy a Shaper-influenced ilvl 80+ amulet. Alt spam the prefix "1% Inc Damage per 15 Int" (or just buy the amulet that already has it; it's not very rare). Make sure there is no suffix "of Shaping".

Very important: each amulet must have only the desired influenced mod and no other Shaper/Crusader mods!


Right-click the Awakener's orb, left-click on the Shaper amulet first, then left-click on the Crusader talisman. You will get a dual influenced talisman with the two desired mods plus random others. You may get lucky and roll a good attr suffix. Or an empty suffix to craft more attributes. Finish crafting it with whatever makes sense depending on the empty affixes.

Use Intrinsic catalysts to add 20 quality.

At this point you can farm uber pinnacle bosses. Depending on the knowledge of the fights, experience and skill, of course.

11. Good Jewels
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Cold to the Core + Blanketed Snow, preferably with some attr and res. Crafting these requires too much luck or currency. It's cheaper to just buy them.


One Split Personality with Int+ES, and one with Int/Armour. While this gives you less ES than two Int/ES ones, having some Armour will really help against physical damage hits.


Bound by Destiny will boost your Int but it requires 2 items with Crusader influence. At this point you should have it on the amulet. And you can put it on a ring. This upgrade will give you about 10% MORE damage.

12. Forbidden Flesh/Flame
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These jewels give you the single biggest damage spike of all possible upgrades: about 50% MORE damage.

You need one of these Shadow notables:
- For the Jugular
- Mystical Infusion
- Deathmarked

Buy whichever one happens to be the cheapest. Adjust your Ascendancy points to have all 3 of them.

13. Good Gloves
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On the final gloves, you want T1 Int, high ES and some resists or attributes (depending on your other items). You can craft a Warlock Gloves base that has a fractured ES, Dex or resist mod with Deafening Essence of Spite until you get a good enough result.

Use Greater Eldritch Ichor to get the mod "While a Unique Enemy is in your Presence, 4% Increased Damage per 100 Int". Use any red currency to get the Unnerve on Hit mod.

14. Good Body Armour
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Upgrade to a body armour with high ES and MRE. Once you get a really good one, get an Exquisite blue eldritch mod using Orbs of Conflict. I recommend "1% Less Damage Taken per 190 Int" that's going to work in all situations and stack with all other defenses. And some crit multi for damage vs bosses.
Spoiler


Use Grand Eldritch Ichor to get the mod "1% Less Damage Taken per 210 Int". Use Exceptional Eldritch Ember to get a random high tier red implicit.

Now you need to upgrade your blue implicit to Exquisite (190) using Orb of Conflict. Every time you use one, it randomly upgrades the tier of either the red or the blue mod and downgrades the tier of the other one. It's weighted towards upgrading the one that's lower - this is why you need the Exceptional red one.

With a good roll: your blue mod gets upgraded and the red one gets downgraded. Use another Exceptional Eldritch Ember to get a new random high tier red mod.

With a bad roll: your blue mod gets downgraded and the red one gets upgraded. Use another Orb of Conflict to fix that and get back to the previous step.


Crafting a really good body armour can be hard. It's often easier to just buy one. However, if want to try your luck at crafting, here's how it's done:
Spoiler

Buy an ilvl 84 (ideally ilvl 86) Twilight Regalia base. Even better if it has more than 20 quality. It must not be influenced or fractured.

Use Deafening Essence of Loathing to get the 10% MRE mod.

Make sure it has exactly 4 mods (craft or annul).

Use a Fracturing Orb hope that you fracture the MRE mod (1/4 chance; better with the Allflame crafting). If you fail - start over with a new base. You cannot imprint the base and restore it after fracturing.

Once you have the fractured MRE base, roll it with Deafening Essence of Woe to try and get 3 good ES prefixes, a high Int suffix and an empty suffix to craft 6% Inc Attr. If the mods are almost what you need - try exalting, annulling or chaos-replacing mods. This is not easy.

Finally, you use Tailoring Orbs to add an enchantment that increases the magnitude of Defence mods.

You can upgrade your body armour in several steps, especially if you started with a cheap self-crafted one.

14. Good Talisman
Spoiler


Get a Great Maw Talisman with %Int, %Attr and Dmg/Int mods. And maybe some other useful mods on top of those three. Whether it's better to buy it or to craft it depends on the current market.

How to craft this:
Spoiler

1. Use the same procedure as the Budget Talisman above to craft two Crusader/Shaper talismans, each one with 2 of these 4 mods:
- Crusader prefix "1% increased Damage per 15 Intelligence"
- Crusader suffix "9-12% increased Intelligence"
- Shaper prefix "1% increased Damage per 15 Intelligence"
- Shaper suffix "6-9% increased Attributes"
Together, they must have %Int, %Attr and one of the Dmg/Int mods.

2. Imprint them (Fenumal Plagued Arachnid).

3. Annul all mods except the key ones listed above. If you annul one of the key mods - restore from imprint, re-imprint and annul again. Each talismans must have 2 mods (the key ones).

4. Use the Recombinator in the Unpredictable mode. The chances are:
- 10% : 1 mod (brick)
- 30% : 3 mods (success)
- 60% : 2 mods (fail)
Failed (but not bricked) talisman can be used in the next attempt. It will have 2 key mods.

5. Repeat steps 1-4 until you get all 3 key mods on the combine.

6. Craft another useful mod and exalt slam the rest. If you want more good mods, you can imprint it before slamming and restore/re-imprint until you like the result. You can also try your luck with Allflame exalt slamming. However, Allflame destroys the original item and you cannot restore it from imprint if you don't get anything good.


15. Other High End Stuff
Spoiler



If your helmet has T2 (6-8%) Inc Int mod, craft or buy one with the T1 mod (9-10%).

Get the base ES close to max values on the chest, helmet and gloves with Sacred orbs.

Divine all %Int mods to the max value.

Buy a Watcher's Eye with Zealotry resist penetration and Clarity mana recoup.

Buy Enlighten (lv 3 is enough) and add the 5th aura.

Buy Rational Doctrine (value: ~10% MORE damage).

Get a corrupted Anathema ring with %Int.


Luxury Upgrades
Spoiler

Once you have everything from the main upgrade path, you can comfortably farm all endgame/uber/pinnacle content. Taking the build even further will cost more currency than the total of what you have spent until this point. These upgrades are optional.

Helical Ring
Spoiler


Once you have a decent budget, you can make a ring with a lot of Int which will also take care of your resistances.

There was a big nerf on these rings in 3.29! The average roll is now about 140 Int and 34% All Res.

The bases are usually cheap (as in only a few Divines) early in a new league. You may want to spend some of your first Divines to buy these bases even before you can afford crafting them.


Such items are created with Reflecting Mist. When it's applied to an item, that item is destroyed (and you cannot restore it from an imprint). Two mirrored copies of that item are created. Each mod from the original item has its value multiplied by a random number between 1.25 and 1.6. One copy receives that new value as a positive number, the other copy gets a negative version of it.

Buy a Helical Ring base that is not corrupted, mirrored or influenced. Fractured is OK if the mod is harmless. Any item level, the lower the better (fewer possible unwanted mods).

Craft with Deafening Essence of Spite until you get 22-24% All Res. Helical Ring multiplies the mod value by 1.5 but you can hold Alt to see the base value (15-16% in this case).

Once you have the All Res mod (plus the Int guaranteed by the essence), you need to annul any mods that can be bad if turned negative by Reflecting Mist.

KEEP HARMLESS MODS! Any mods than don't matter for this build are actually good to have. It is unknown how the system decides which mirrored copy of the item receives the positive or negative version of the mod. But it seems that getting all positives on the same copy is almost impossible. The system favors an even split. Your chances of getting the positive values for Int and All Res on the same ring are much higher when there are extra mods.

Try to get 5 mods. You can add a mod with an Exalted Orb and hope that it's harmless. You can craft any Aspect - they don't have negative values and stay unchanged when Reflected. Or craft +1 Min Frenzy Charges for a random chance of getting some extra damage with no downside for failure.

Use Intrinsic Catalyst to get 20% quality.

Apply Reflecting Mist and hope that you get the positive Int and All Res on the same ring. The chance of success is 33% with 3 or 4 mods, and 40% with 5 mods.

Reflecting Mist's multiplier can randomly roll in a large range. The lowest roll (1.25) is not much better than good mirrored or Cogwork rings. The high rolls (1.5+) are very good. It may take a few attempts to get a decent multiplier.

Kalandra's Touch is usually less expensive than crafting another ring, it's a great choice for the other ring slot.

Failed crafts can be vendored 5:1 for a brand new Helical Ring. You get a fresh Helical base back from 2 failures and 1 success. Sell it for a nice 'cash back' or try crafting again for a higher Reflecting Mist multiplier.

One catch: you cannot vendor both rings from the same failed attempt together. They have the same name and the vendor will give you a Chance Orb for them! Swap them with friends (or ask for a swap in this thread) to get ones with different names. Or just do some more crafting until you have 5 failed rings with different names. Also, beware of the mod "Sells for more to vendors" - it overrides the 5:1.

Crusader Staff
Spoiler


Once you craft a Helical ring, you lose your 2nd Crusader item for the Bound by Destiny %Int bonus. To get another Crusader item, make The Whispering Ice on a Crusader base: buy an ilvl 68+ Vile Staff base, use a Crusader's Exalted Orb to add influence, and scour/chance spam it.

Depending on your budget and omen prices, you may also use an Orb of Chance with an Omen of Fortune in your inventory.

This is the only unique outcome on the Vile Staff base.

Divine the Increased Int mod to 18% and use it as your single target staff.

Optionally, you can make a second Crusader staff for Cyclone-CwC too.

Simplex Amulet
Spoiler


Upgrading from a good Shaper/Crusader talisman to the Simplex gives you about 15% MORE damage. But it can cost more than all your other gear combined. I would only recommend doing this when the base price is not higher than 50-60 div.

Buy a Simplex Amulet, ilvl 80+ with either no influence or only one influence. Dual-influenced ones are bricked and cannot be used for this craft.

No influence: hit it with Shaper's Exalted Orb. If it says there is no space for more mods: scour it, use a Transmutation orb, and then a Regal orb.

Shaper influence: good enough.

Some other influence: Harvest craft Randomize influence (1000 Blue lifeforce) until it's Shaper.

Scour it and use an Orb of Transmutation. You get a magic amulet with no mods.

Imprint it (Craicic Croaker).

Use a Regal orb to make it rare. If it says there is no space for more mods: scour, transmutation, regal.

Chaos or essence spam it until you get the Shaper's prefix "2% Increased Damage Per 15 Intelligence" and no suffixes "of Shaping".

Buy an ilvl 80+ Crusader amulet. If Crusader is too expensive, buy the cheapest influenced ilvl 80+ amulet and harvest craft Randomize Influence until it's Crusader. Alt spam it until you get the suffix "9-12% Increased Intelligence" and no Crusader's prefixes.

Right-click Awakener's Orb, left-click on the non-Simplex amulet, left-click on the Simplex.

You get a dual-influenced Simplex with Increased Int, Damage per Int, and some random suffix.

If the 3rd mod is anything other than high tier Int or All Attr - annul it. If you annul one of the two main mods - restore from the imprint, re-imprint it and start over from the chaos/essence spam.

Use Intrinsic Catalyst for 20% quality and divine the Increased Int mod to 26%.

Craft flat Int or Str/Int or Dex/Int, depending on what you need more.


Last edited by Kelvynn#6607 on Aug 16, 2026, 2:02:55 PM
Great Job! I waited for this "live"))!!
I really wanted to try new Trickster, but didn't want to let go of Icestorm.

Thank you for making this decision the easiest I've ever had in any league.
Is overleech really going to be that helpful? You only get to overleech for approximately 5 seconds which is too low to make it thru invulnerability phases?
Interesting, Was going to do the usual scion whispering for 2nd char but if this goes well might give it a roll for variety :)
"
Larloch1821 wrote:
Is overleech really going to be that helpful? You only get to overleech for approximately 5 seconds which is too low to make it thru invulnerability phases?


There withering jar is one of possibilities
"
Larloch1821 wrote:
Is overleech really going to be that helpful? You only get to overleech for approximately 5 seconds which is too low to make it thru invulnerability phases?

Some bosses like to do a few more hits before switching phases while already invulnerable (e.g. Izaro, Aul). And 5 sec should make a difference at Uber Eater or Uber Sirus too, even though that won't cover the whole phase.

Mobile/teleporting bosses also make your leech very uneven. You are vulnerable when chasing them. Overleech will help.

But the bosses are only a part of it. In regular mapping, when moving from pack to pack, you will be covered for the brief period when you are no longer leeching from the previous pack but Icestorm hasn't landed on the next pack yet.

It should also help with lab traps and burning ground.

I remember playing a Slayer back in the day. Overleech felt really good. It should be great on a Trickster now too.
Last edited by Kelvynn#6607 on Aug 18, 2022, 7:38:28 PM
"
u4UCn5cmk7tFdghP wrote:
"
Larloch1821 wrote:
Is overleech really going to be that helpful? You only get to overleech for approximately 5 seconds which is too low to make it thru invulnerability phases?


There withering jar is one of possibilities

Right. I used that for Uber Sirus on the Occultist. It heals about 25% of max ES.

While not solving the whole issue, another defense mechanic should definitely help. Trickster should be the best boss killer of the 3 versions, in theory. With overleech, evasion and the rotating 40% less damage. And he can afford a socket for Frost Shield too.
Last edited by Kelvynn#6607 on Aug 18, 2022, 7:42:48 PM

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