UNSOLICITED SUGGESTION: Acrobatics and Phase Acrobatics

Problem: Acrobatics & Phase Acrobatics as they were were a powerful defense, but did not reward investment in Evasion; consequently, many low-Evasion builds used it. Currently there is no Phase Acrobatics, and Acrobatics performs its role of providing Spell Dodge, converting Spell Suppression into Spell Dodge at a 2:1 ratio. Currently, nothing provides the boost to avoiding attacks that Acrobatics used to.

Solution: Rewrite Acrobatics to read:

"50% Reduced Armor
30% Reduced Energy Shield
Chance to Evade is Lucky."

Restore Phase Acrobatics to its prior position, beyond Acrobatics and three more skill nodes: "+1 Chance to Evade" , "+2 Chance to Evade", and "+2 Chance to Evade". Phase Acrobatics now reads:

"Chance to Suppress Spells is Unlucky,
Spell Supression prevents 100% of spell damage."

This restores the significant defense provided by Acrobatics and Phase Acrobatics while also requiring an investment in Evasion and Spell Supression in order to work.
Last bumped on Nov 21, 2021, 9:37:42 PM
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oof oof oof, lucky evade chance?! That COULD be insanely op. Also since evasion is entropy-based, this seems quite counter-intuitive. More rolls = faster approach to entropy = luck actually being a BAD stat for evasion. If they made it so the lucky stat didn't count towards the entropy rolls, then it would still be bad because there is a guaranteed hit after a certain amount of enemy attacks and those happen so fast that the lucky modifier doesn't really end up doing anything meaningful.

spell supression thing is interesting but probably should be: Your spell supression chance is capped at 25%. Prevents 100% of damage. Because if your chance is near 100%, unlucky means nothing and then you become immune to spell damage which is 8=[

If I were to alter this area of the tree, I would probably just make a keystone that looks like this:
-25% less evasion (or another %)
-you can evade spells
Last edited by jsuslak313#7615 on Nov 21, 2021, 9:23:59 PM
soo... you want to make it bad for hybrid builds again?

the core def changes to evasion makes it really good without acrobatics.
Last edited by dorkdude2#1774 on Nov 21, 2021, 9:38:21 PM

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