Reservation Efficiency formula/ Essence Worm,Memory Vault

The formula for the negative value is wrong AKA:Using Essence Worm with(80% Reduce Reservation Efficiency) will cause any aura reservation vault sky rock to 5 times(Herald of ash cost 125%)
Last bumped on Oct 30, 2021, 5:33:11 PM
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Same.
I am also seeing the same thing. Clarity level 9 base reservation shows 141 mana, once Essence Worm is equipped it skyrockets to 705 mana. Makes it pretty unusable.
Same. This is bugged.

How to reproduce:

1. Equip an Essence Worm
2. Any Aura gem not socketed in the Essence Worm now reserves 5x the mana.

Level 17 Clarity:
Supposed to reserve: 239 mana
Actually reserving: 1,185 mana
Last edited by Dr_ick#4198 on Oct 25, 2021, 12:25:41 AM
This is not a bug.

80% reduced reservation efficiency means that your reservation efficiency is 20%.

With 100% increased efficiency you reserve half the amount of mana. With 200% increased efficiency, you reserve a third, and so on.

The formula is: Required = Base/Efficiency
(your normal efficiency is 100%)

So if your efficiency is 20% (due to having 80% reduced reservation efficiency) then your requirement is Base/0.2, which means you have 5x the requirement.
Huh......actually makes sense now, so it's not bugged then...which means the item is totally bricked, since it lost all meaning as to why to use an Essence Worm in the first place.
"
taggedjc wrote:
This is not a bug.

80% reduced reservation efficiency means that your reservation efficiency is 20%.

With 100% increased efficiency you reserve half the amount of mana. With 200% increased efficiency, you reserve a third, and so on.

The formula is: Required = Base/Efficiency
(your normal efficiency is 100%)

So if your efficiency is 20% (due to having 80% reduced reservation efficiency) then your requirement is Base/0.2, which means you have 5x the requirement.


I posted this when GGG posted the reservation manifesto. Then someone kindly pointed out that GGG couldn't use this formula for reduced efficiency because as soon as you add another 20% reduced efficiency you then a divide by zero error.

After reading the response, I thought probably true for two reasons. One, GGG should be smart enough to not allow this. And two, a "x5" multiplier is a ridiculous/huge/unnecessary nerf to the ring.

And now, LOL. GGG actually implemented a formula that allows divide by zero error and gives a "x5" multiplier.

Any upcoming fix for this?
Signed
Vermyn

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