Doryani's prototype and immune to lighting mobs

A mechanics question/issue.

Doryani's prototype is supposed to make nearby enemies have lighting resist equal to yours. Testing it on immune to lightning mobs show that it does not really work.

So is it intentional that immunity to lightning mobs (expedition) take minimal damage despite them having your lighting resist.
Last bumped on Aug 18, 2021, 10:20:36 AM
It's because they're Immune
Resists are irrelevant. They could have -6000% lightning resistance and still take no dmg from lightning
I have to agree in this case that its working as intended. This isnt like D2 who gave monsters over 100 res to make them immune thus allowing curses/auras to break immunities. If it said something like "monsters have 100% lightning resist" then I agree this should work.
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gladiatorpie wrote:
If it said something like "monsters have 100% lightning resist" then I agree this should work.


I disagree. That wording might give you the idea that you can use Conductivity or other ways to lower lightning resistance in order to whittle it away. Of course it is not like that, because we know that "X has Y" means that Y cannot be raised or lowered in any possible way - but try to look them from a new player's perspective, that does not yet know the importance of literally every single letter in a modifier.

"Monsters are Immune to X" seems a more logical wording, and it's the same a player can read on Chaos Inoculation by the way. The player will eventually learn the difference between "immunity" and "avoidance", but that's another facet of the mechanic altogether
Okay so
if you take Chaos Inoculation that makes you immune to chaos dmg and you get cursed with Despair should you start taking chaos damage?
Because you're effectively at 100% chaos resistance.

Edit: it actually used to show that you'd still have -60% chaos resistance if I'm not completely mistaken. But you still wouldn't take chaos dmg if you had CI.
Last edited by imanubcake#2671 on Aug 18, 2021, 5:01:57 AM
Im not sure where you are going with your post. My point with that statement was there would be ambiguity if it was worded that way. It would be bad wording in that example.

And it is a fair point that its worded that way for players but it reinforces the notion that the 100% resistance is an unchangeable value. See above sentence that it was an example of what be bad wording which would cause confusion as opposed to just saying they are immune to X.

Saying it should work was bad wording by me. I should have said wording that way would cause confusion.
Last edited by gladiatorpie#3317 on Aug 18, 2021, 5:09:23 AM
My apologizes then, gladiatorpie. I've misinterpretated your post and understood that you would expect the Doryani trick to work if rather than "immunity" mobs had "Resistance is 100%".

What I just wanted to say is that I believe "monster are Immune" is more easy to conceptually grasp than "monster have 100% resistance"

@imanubcake: While it would only generate more confusion at a first glance, I would have been ok if CI kept your Chaos Resistance as is, rather than hard-setting it to 100%. I don't know if that can now be somehow justified by the existence of Blackflame
Thanks for the insight.

So by the same token, using the Admiral to have lighting damage attack their lowest resistance would do nothing to those immune mobs.

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