Possible issue with Boneshatter Melee Strike Range
I have been testing out how does melee strike range affect boneshatter's hitbox, and so far what I have learned is that no matter how much I scaled it (I picked up multiple +melee range from the tree and also tested out the Behead support which adds +6 to strike range), the feeling I get is that it does no difference compared to other strike skills such as Heavy Strike.
I am not sure if this is just a visual problem but it feels really bad, almost like playing an unarmed character. For extra context, here's a video from someone with a similar experience: https://www.reddit.com/r/pathofexile/comments/osw1h5/bug_boneshatter_melee_strike_range_not_scaling/ Last bumped on Jul 29, 2021, 4:01:13 PM
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