[3.13] SRS Bomber | League Start to Endgame | All Content


Hello there Exile, I finally came around to write a little Guide for my long-time (since Legion) league starter.

This Build is 3.13 viable!

3.13 Changes
Spoiler
Ascendency Changes:
Non of our main Nodes were changed significantly.
The only changes that affect us are the chnages of the small nodes which where reduced from "minions Deal 15% increased Damage" to "minions deal 10% increased Damage".
All in all that are 20% less increased Damage from the Ascendency.
Since Harvest is core, we should be able to craft some good rare to compensate the loss.

Skill Tree Changes:
No changes, all good.

Skill Gem Changes:
No relevant Skill were changed, all good.


Changelog
Spoiler

13.01.2020:
Updated PoB to 3.13
12.01.2020:
Update for 3.13 -> No changes needed!
28.12.2020:
Updated Gem Section
18.12.2020:
Updated PoB dropping 3 points that did near to nothing for us.
07.12.2020:
Updated levelling Section
Updated levelling Trees and Gems (in the PoB)
04.12.2020:
Updated build to use “Elemental Equilibrium” (Credit to @PoitelMarto for the Tip!)
Updated PoB
Updated Gear and Gems
Updated Videos
28.11.2020:
Added Uber Elder and Uber Atziri Videos
26.11.2020:
Slightly updated Gear
22.11.2020:
Updated PoB Link
Added Essence Craft options to Gear descriptions
22.11.2020:
First Version of guide

Build Concept:
The Build is all about exploding Raging Spirits with the Minion instability Keystone and the Tavukai Unique Amulet. We use the Amulet and the Infernal Legion Support to make the Spirits take damage until they die and explode dealing damage based on their max life.
The Build can easily be played as a starter and will take you through all the content there is.
The build could be done without any Unique, but to not feel clunky you will need at least the Tavukai Amulet and a Fortress Covenant Jewel.

Table of content
1. Pros/Cons
2. Videos
3. PoB
4. Defence Layers
5. Gear
6. Gems
7. Pantheon/Bandits
8. Levelling

1. Pros/Cons
Spoiler

Pros:
++ Easy to do on a budget
++ Can do all Content
++ Can do all map mods
++ Elemental Ailment Immune
++ 75/75 Max Block (with Glancing Blows) or 75/65 (Without Glancing Blows)
++ Recover Life on Block
++ 79/78/78 Max Elemental Resistances
++ No “Explody Chest” (or other crazy items) needed
++ HC viable
++ Easy to scale damage with Minion Damage/Life

++ Good clear speed
++ Good single target damage
+ Nearly permanent uptime of Enduring cry
+ decent life pool (~4,6k – 5k)

Neutral
• Somewhat SSF viable
• Not a “zoom zoom”-Build
• Does not do “Millions of Shaper DPS!1!!”
• No Cluster Jewel needed to work
• Not optimal for Legion encounters

Cons:
- Can be a bit squishy until you have enough Block/Ailment Immunities
- Needs a Legion-only Unique (Tavukai) to not feel too clunky


2. Videos

3. PoB

4. Defence Layers
Spoiler

For Defences we have a couple of Layers which make us quite tanky
• Chance to Block Attack Damage:
--> 24% From Shield
--> 19% From Rumi’s
--> 6% from Tree
--> 27% From Bone Offering
==> = 75%

• Chance to Block Spell Damage:
--> 16% From Tree
--> 10% from Rumi’s
--> 12% From Shield
--> 27% from Bone Offering
==> = 65%

• Elemental Ailment Immunity
--> 15% From Crystal Skin (Amulet Anointment)
--> 35% From Body Armour (Crafted Prefix)
--> 25% From Gloves (Crafted Suffix)
--> 25% From Boots (Shaper Mod)
==> = 100%

• Physical Damage reduction
--> 10% From summoned Minions (Bone Barrier)
--> 15% From Basalt Flask
--> 16% From Endurance Charges (depends on how many charges you have)
--> ~45% From Armour (assuming my current gear)
==> =~70 to 86%

• Elemental Resistances
+4% Max Fire Resistance (from Tree)
+3% Max Cold Resistance (from Tree)
+3% Max Lightning Resistance (from Tree)
==> = 79/78/78 Max Elemental Resistances

5. Gear
Spoiler

What to look for:

Damage:
All our damage comes from exploding Raging Spirits, dealing part of their max life as fire damage. To scale the explosions, we need Minion Life and Minion Damage. So wherever possible we want one (or even both) of these stats on our gear.
The only other stats that scales our Damage is gem Level. Only Gear we can get that on is on our Wand and our Helmet.
Using Essence of Fear to craft our Boots, Gloves, Belt and Chest we can get up to “30% increased maximum Minion Life” on these Slot. Keep in mind hitting decent stats besides the minion Life can be a pain.
Stats like “#% increased Spell Damage”, “#% increased fire Damage, “adds xx Damage to Spells” etc. do nothing for us.
Since we are using Elemental Equilibrium we need to avoid “added fire damage” at all costs.

Defences:
We want to reach Res cap, max Block and Elemental Ailment Immunity.
For Ailment Immunity we will need to craft on some of the items, for block we just need a shield with spell block and a Rumi’s Concoction
Besides that, we need life and resistances.

Stats:
You will need some Dex, for Skitter Bots and Faster attacks, on your Items. I usually get some on a Ring or Gloves. Do not try too hard to get enough Dex to use Level 20 Gems. Get the Dex you can and adjust the Gems Level accordingly.

Gear overview
Spoiler



Gear Details
Spoiler

Helmet

This is our main “6-Link” for SRS.
We need an Elder Helmet to be able to get the “Socketed Gems are Supported by…”.
Perfect Stats would be an i86 Elder Bone Helmet with +3 to Socketed Minion Gems, Supported by Level 20 Minion Life, Supported by Level 20 Minion Damage.
When you have “supported by Concentrated Effect” instead of the minion Life, you can craft “Minions have #% increased maximum Life”
Since the Bone Helmet Base is quite expensive, I would not recommend going for it. (only when you can spare the currency) Since you can easily do all content without it.
Any Elder Helmet with +2 Gem Level, Supported by Minion Life and supported by Minion Damage will do.
With a bit of luck, you can fossil craft your Helmet.

Body Armour

Any generic Life/Resistances Body Armour with an open Prefix will do.
To roll your Armour you can use Essence of Fear, using these will also give you “Minions have #% increased maximum Life”.
Since we do not scale our Zombie Damage you do not really need to have a 6-Link Armour, a 5-Link will do.
For the late game you want to have a Hunter Influenced Body Armour with “Increased Effect of Offerings”, with that we can skill out of Glancing Blows.

Weapon

We need a Convoking Wand as base to be able to run certain Minion Mods.
On the Wand you are looking for a combination of Minion Life >= Minion Damage > Level to all Skill Gems > To Level of all Minion Gems.
Once again you can fossil craft the Wand or you can use Essence of Fear to force Minion Damage.
Besides the minion Stats we want an open suffix to craft “trigger socketed Spell when you use a Skill”

Shield

We need a INT / INT+STR / INT+DEX Base with Shaper Influence and we are mainly looking for two stats on it: “Recover #% of Life when you Block” and “#% Chance to Block Spell Damage”.
Besides these two stats we are Looking for anything else useful for us like Life and Res.

Amulet

The higher Minion Life and Minion Damage rolls, the better.

Gloves

Any generic Life/Resistances Gloves with an open Suffix will do.
By using an Essence of Fear to craft your Gloves you have some "Minions have #% increased Maximum Life" on your Gloves, which further boosts our damage.

Boots

We need Shaper influenced to Boots to be able to roll “#% Chance to avoid Elemental Ailments”.
Besides that, we take any combination of Life/Resistances/Movement Speed.
Ideally, we want the “#% increased Mana Regeneration Rate if you’ve cast a Spell Recently” Enchantment on them. With that we do not need any Mana regeneration Rate on our Rings.
By using an Essence of Fear to craft your Boots you have some "Minions have #% increased Maximum Life" on your Boots, which further boosts our damage.
Keep in mind that hitting a viable combination of stats can be a real pain here.

Belt

Any generic Life/Resistances Stygian Vise will do.
By using an Essence of Fear to craft your Belt you have some "Minions have #% increased Maximum Life" on your Belt, which further boosts our damage.

Rings

We use the Profane Proxy Ring to replace the chilling aura of our Skitterbot with “Flammability”. Therefore the ring must be equipped in the left Ring Slot.
To meet our Dex requirements you will most likely need some Dex on one of your Rings (or any other item).
Depending on your Boot Enchantment some “#% increased Mana Regeneration Rate” will help with the mana sustain.
For min/maxing you will want either Redeemer Influenced Rings or Rings from Delve each with “Minions Deal #% increased Damage”
Depending on your mana Sustain you could also beast craft “Aspect of the Spider” on one of your Rings (or Boots/Belt/Gloves)

Flasks

Besides the Rumi’s Concoction we are free to use any Flasks.
Since we are Elemental Ailment immune, we only need Flasks to get rid of bleeding, poison and curses.

Jewels

None of the Jewels we use are mandatory.
The only Unique Jewel we want to use is Fortress Covenant, which turns Notables in range to make minions take 20% increased Damage. This helps our Raging Spirits to die faster and therefore deal their damage. The Build works fine without the jewel, it just makes the gameplay smoother.
On all other jewels we are looking for “Minions have #% increased maximum Life” and “Minions deal #% increased Damage if you've used a Minion Spell recently”.
You can use a Cluster Jewel to further push the damage. When you want to use a Cluster Jewel, look for a Minion Life Medium Cluster Jewel and try to roll Notables that give Minion Life and/or Minion Damage (e.g. “Feasting Fiends” or “Hulking Corpses”)


6. Gems
Spoiler

Gem Overview
Spoiler

Damage Dealers
_______________________________________________________________

Summon Raging SpiritUnleashInfernal LegionConcentrated Effect or Minion Damage or Minion Life

Raise ZombieElemental ArmyAdded Fire DamageFeeding FrenzyCombustion(Multistrike)

Storm Brand/Desecrate/Bone Offering

Flammability


Utility
_______________________________________________________________

Flame DashSecond WindIncreased DurationEnduring Cry

Clarity/Summon Lightning Golem Summon/Skitterbots

Cast when Damage TakenImmortal Call or Steelskin or (Vaal) Molten shell

Shield ChargeFaster Attacks

Gem Details
Spoiler

Damage Dealers
_______________________________________________________________

Summon Raging Spirits
Socketed in: Helmet

Summon Raging SpiritUnleashInfernal LegionConcentrated Effect/Minion Damage/Minion Life
Note: Depending on the rolls on the Helmet (“Socketed Skills are supported by…”) you use the support that is NOT on the Helmet.
We do NOT want any Quality on the Infernal Legion Gem!

Raise Zombie
Socketed in: Body Armour (5-Link)

Raise ZombieElemental ArmyAdded Fire DamageFeeding FrenzyCombustion (– MultiStrike)
Note: We manly use our Zombies to apply the Elemental Army debuff (Exposure) and Combustion (Ignite, reduce Fire-resistance). Since our SRS explosions deal fire Damage, we add the “added Fire Damage Support” into the mix. The other supports are just to give the Zombies a little damage and to get Feeding Frenzy.
If you get your hands on a 6-Link Chest you can add a Multistrike support.

Storm Brand, Desecrate, Bone Offering
Socketed in: Weapon (Wand)

Storm Brand / Desecrate / Bone Offering
Note: Since we are using “Trigger socket gem when you use a skill” on a weapon, the order the gems are socketed is important! Desecrate must come before Bone offering. Meaning when you look at the sockets in the Wand you should socket “Desecrate” in the topmost socket, then Flammability and lastly the “Bone Offering”.
If you socket Bone Offering before Desecrate, you will not have the corpses to be consumed by Bone Offering
We do not need to level the Desecrate, Level 1 is fine.
Note²: We use Storm Brand to proc Elemental Equilibrium, keep it at level 1 to not run in problems with reflect maps. You have to take care to not add fire Damage to your Storm Brand. Therefor you need to avoid stats like “add X Fire Damage to Spells”. You can check whether your storm Brand deals fire damage by hovering over it in the skillbar:
Spoiler

Flammability
Socketed in: Ring

Flammability
Note: Socketing Flammability into to the Profane Proxy Ring and equipping it into the Left Slot will replace the Chilling Aura of our Skitterbots with Flammability.


Utility
_______________________________________________________________

Flame Dash, Enduring Cry
Socketed in: Gloves/Boots

Flame DashSecond WindIncreased DurationEnduring Cry
Note: by putting Flame Dash and Enduring Cry into the same 4-Link we save a socket for a second “Second Wind”

Clarity, Summon Lightning Golem, Summon Skitterbots
Socketed in: Shield

Clarity / Summon Lightning Golem Summon / Skitterbots
Note: Your reserved Mana should be fine, you could even add an Aspect of the Spider Aura.

Cast When Damage Taken
Socketed in: Gloves/Boots

Cast when Damage TakenImmortal Call/Steelskin/(Vaal) Molten shell
Note: Since we generate some endurance Charges through the Enduring cry, Immortal Call is a viable option. If you do not want your charges to be consumed, you can use Steelskin or (Vaal) Molten shell instead.

Shield Charge
Socketed in: Gloves/Boots

Shield ChargeFaster Attacks
Note: Only level Faster Attacks as far as your Dex can take it.


7. Patheon/Bandits
Spoiler

Deal with the Bandits:
While Levelling: Help Alira
After Levelling: Kill all (sell 20 Orbs of Regret + Onyx Amulet to Vendor)
Pantheons:
Major: Lunaris
Minor: Shakari

8. Levelling
Spoiler

Not much to say here since you can basically start levelling with SRS. Levelling with SRS is a bit slower then you will see some Streamers race through the story.
As soon as you get Minion Instability and the Infernal Legion Support paired with some Minion Life/Damage from the tree nothing is a real challenge anymore and can safely and smoothly roll through the acts.

During leveling (and later on) Essences of Fear are a good friend, since they give us minion Damage (Weapon) or Minion Life (Armour/Belt).
Whenever you find one, use it.

- Levelling Trees and Gems are included in the PoB
- You can start levelling with SRS right away (after “Breaking some Eggs” Quest)
- Directly path to minion Instability on the Tree.
- By the time you can allocate Minion Instability you should be able to buy the infernal Legion Support
- Link SRS with Infernal Legion and Minion Damage and add minion Life when you get a 4-Link
- Add unleash as your fifths Link to SRS
- This will carry you all the way to maps
- Add utility Gems and Raise Zombies, as your gem slots allow it.

Last edited by Weo_ on Jan 14, 2021, 10:13:24 AM
Last bumped on Jan 19, 2021, 1:31:07 PM
Reserved
Hi !

This is an interesting build of yours, as much Minion Instabiliy users favor Skeletons over SRS. Nice use of the unique amulet !

Maybe you should consider using Wave of Conviction instead of Zombies especially with this helmet enchant of yours ? It slows your SRS but not much as you use unleash so it should be fine.

Anyway, I think you should pick Elemental Equilibrium and add Orb of Storm/Storm Brand somewhere, it would help you quite much for bossing speed.

(The "of adrenaline" suffix doesn't grant the Adrenaline buff, only some %move speed. You do have 16% physical reduction from Endurance charges though, so your flat phreduction is a bit higher than your estimate!)
"
PoitelMarto wrote:
Hi !

This is an interesting build of yours, as much Minion Instabiliy users favor Skeletons over SRS. Nice use of the unique amulet !

Maybe you should consider using Wave of Conviction instead of Zombies especially with this helmet enchant of yours ? It slows your SRS but not much as you use unleash so it should be fine.

Anyway, I think you should pick Elemental Equilibrium and add Orb of Storm/Storm Brand somewhere, it would help you quite much for bossing speed.

(The "of adrenaline" suffix doesn't grant the Adrenaline buff, only some %move speed. You do have 16% physical reduction from Endurance charges though, so your flat phreduction is a bit higher than your estimate!)


Thanks for the tips.

Wave of convictions is an option yes, just liked the plystyle of "not needing to mind" ;-)
But I will give it a try.

EE with a Brand or Orb of Storms isnt a bad idea either. Would need to free up a socket, so either use a Unsetring or drop Fortify.

you are absolutly right regarding Adrenaline. Will fix it.

This was nonsense
Spoiler

//Edit
~Thinking of EE, since SRS deal fire Damage by default and our main dmg source is the explosion of the SRS which also deals fire Damage, I would have to hit every Pack with something else before I can cast the SRS.
For Bosses that should be fine, but mapping speed could suffer quite a bit from that.
Or am I missing something here?~
Last edited by Weo_ on Nov 29, 2020, 10:01:29 AM
You'd need to use the lightning skill for all mob packs, so it's probably not worth it; as I'm not sure of what your edit means, I remind you that only you have EE, not your minion, so it's no problem they hit mobs with fire damage before exploding.

However, if you use Wave of Conviction, you deal fire damage, so you'd want to cas WoC and OoS/Brand right after it; it's more dps in theory than zombies, but maybe not in real use, especially as it means more casting time, so less SRS.

Anyway, I was thinking that maybe Combustion would be better than Elemental Army on your zombies (you'd still need added fire damage though) as it lowers the resistance by 19% instead of 10, and with all zombies having each 49% chance to ignite, you're sure to have 100% uptime on bosses.

Maybe using your zombies 5L in chest with both elemental army and Combustion, and OoS/Brand in the sixth slot ? That'd be a big damage boost, but you'd have to drop Fortify or guard skill (or use guard skill manually)

Other option would be Wave of Conviction with Combustion, Hextouch and Flamability, so you could put Storm Brand in your wand and proc EE quite easily. But then you need two slots for Zombies + Feeding Frenzy, so again, either cast you guard skill manually or drop shield charge. Maybe having all five Zombies+Feeding Frenzy+Shield Charge+Faster attacks+Fortify all linked in armour and Molten Shell unlinked in the sixth socket could do ? That means two new skills to use manually (Wave of Conviction and Molten Shell), but according to PoB it more than doubles your boss damage.
Not saying it's better, but it's worth considering !
"
You'd need to use the lightning skill for all mob packs, so it's probably not worth it; as I'm not sure of what your edit means, I remind you that only you have EE, not your minion, so it's no problem they hit mobs with fire damage before exploding.


completly forgot that minions don't prog EE. My Bad

"
Other option would be Wave of Conviction with Combustion, Hextouch and Flamability, so you could put Storm Brand in your wand and proc EE quite easily. But then you need two slots for Zombies + Feeding Frenzy, so again, either cast you guard skill manually or drop shield charge. Maybe having all five Zombies+Feeding Frenzy+Shield Charge+Faster attacks+Fortify all linked in armour and Molten Shell unlinked in the sixth socket could do ? That means two new skills to use manually (Wave of Conviction and Molten Shell), but according to PoB it more than doubles your boss damage.
Not saying it's better, but it's worth considering !


I could add a Profane Proxy Ring in my left slot with Flamamability.
Storm Brand in the Wand to trigger EE.
5-Link Zombies (Feeding Frenzy - Elemetal Army - Combustion - Added Fire Damage) in the Chest.
that would free up the Gloves/Boots there i could put Shield Charge - Faster Attacks and Guard skill - CWDT there.
Dropping Fortify should be fine.

dropping one of hte rings means loosing 25% increased Minion Damage and a bunch of Life. But still could be worth it.
"
Weo_ wrote:

I could add a Profane Proxy Ring in my left slot with Flamamability.
Storm Brand in the Wand to trigger EE.
5-Link Zombies (Feeding Frenzy - Elemetal Army - Combustion - Added Fire Damage) in the Chest.
that would free up the Gloves/Boots there i could put Shield Charge - Faster Attacks and Guard skill - CWDT there.
Dropping Fortify should be fine.

dropping one of hte rings means loosing 25% increased Minion Damage and a bunch of Life. But still could be worth it.


tried that setup.
Works great.

Have yet to kill the big bosses, but Bosskilling speed is definitly faster.

I will update the Guide accordingly.
is it a good starter league for Mayhem? Does it work even without the amulet?
"
anubis59500 wrote:
is it a good starter league for Mayhem?

Yes, its absolutly viable as starter in the mayhem League.
But the Build does not realy benefit of the greater mob density, so when you wanna push the ladder I would recommened considering a "zoom-zoom" Build.

"
anubis59500 wrote:
Does it work even without the amulet?


Yes the Build works without the amulet.

While using the "Burning Legion"-Support Our SRS will take damage and explode.
Not using the Amulet just means that the SRS take less damage, therefor take longer to explode, and we loose some of our damage because of the Minion Life and Damage on the Amulet.
The PoB seems to be out of date compared to the information presented in the first post.
Fish

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