Question on Bleed duration and Faster Damage
I am not entirely sure as to interaction between:
- Damaging Ailments deal damage 10% faster - 30% increased Bleeding Duration for bleed. As far as I can tell: 1. increased duration for bleed would simply increase the duration, while DPS remains the same, basically acting like 30% more damage -- 1.3 multiplier 2. ailments dealing damage faster means that the duration decreases, while total damage remains the same, thus increasing the DPS. So... these seem mutually cancelling, unless the calculations for both act on the base duration, in which case the interaction is: 1. calculate new, increased DPS by decreasing base duration 2. caluclate new total damage based on the above DPS and base duration Can anyone elaborate? Last bumped on Apr 25, 2020, 11:52:04 PM
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Noone?
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I have never played with this seriously, but I think your first two points are correct.
So you are getting 30% more damage over 90% of 130% of the normal time. I would not call that mutually cancelling. i.e. the combination of the two is a good thing. |
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Duration doesn't affect dps in any way, just how long ailment lasts and deal damage faster is a straight up dps multiplier regardless of how ailment duration was changed
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" It does though, since it allows luckiest stacks (high base roll+Ruthless+60%/100%+crit if any) to run longer. |
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dps not damage, overall damage is higher yes
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" I know the difference and I meant dps. Imagine the following encounter with completely hypothetical numbers and no Crimson Dance for simplicity. Consider 5 hits taking 1 second each and bleed base duration of 2 sec. Here is the list of bleeds in order of application: 100 200 100 100 100 Now compare average DPS 1) no duration modifiers 100 bleed during first second, 200 for the next 2 sec, then 100 for the rest: (100 + 200*2+ 100*2)/5 = 120 dmg/s 2) 100% increased bleed duration 100 during first second, 200 for the next 4 sec: (100 + 200*4)/5 = 180 dmg/s |
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And now multiply both these dps numbers by how much faster you deal damage
" Yes sorry i meant to say it doesn't reduce the amount of damage you do just how long you do damage for making it especially good for slow hitting single bleed builds which often have high dmg range. Both stats are good unless you can attack fast enough to apply max bleeds within their duration in which case duration becomes useless |
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Hmm...
Which one would you prioritize? Just for reference... the question stems from trying to chose the preferred combination of notables on medium cluster jewels. The options are: Medium Cluster Jewel -------- 1 Added Passive Skill is Rend (30% increased bleed duration) 1 Added Passive Skill is WHATEVER 1 Added Passive Skill is a Jewel Socket or Medium Cluster Jewel -------- 1 Added Passive Skill is WHATEVER 1 Added Passive Skill is Wasting Affliction (damaging ailments deal damage 10% faster) 1 Added Passive Skill is a Jewel Socket or (and this is the rarest AFAICT) Medium Cluster Jewel -------- 1 Added Passive Skill is Rend (30% increased bleed duration) 1 Added Passive Skill is Wasting Affliction (damaging ailments deal damage 10% faster) 1 Added Passive Skill is a Jewel Socket |
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For big bosses like awakener duration is good because you can't attack as often, for the cases when you can attack as fast as you want dealing damage faster is better. You are also not mentioning 12% dot multi on rend which is big, 20% dmg on affliction is nothing compared to it. I'd probably go for rend + whatever else. Wasting affliction should be best 2nd for dmg, disorienting wounds could be nice for blind since you don't hit very often and it has 25% chance
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