Combining Assassins Mark with Flammability BUG

Hey there.

Yesterday I tried to make a nice Double Curse ring for my CHaracter and encountered a problem.

I combined Shaper Assassins Mark with Warlord Flammability. Both times (Tried it twice) one Mod disappeard. I have done this about 30-40 times already and it always worked so I know how it works.

Afterwards i checked the whole market on/offline and a ring with Assa/Flammability doesnt exist, wich means its not possible since they might be shared Stats.

Assa/Ele Weakness for example works just fine. And if ele weakness works, flammability should work too, but it doesnt.


Cheers,
mbX
Last bumped on Feb 10, 2020, 11:51:55 PM
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"
Assa/Ele Weakness for example works just fine. And if ele weakness works, flammability should work too, but it doesnt.



Not a bug, streamer.

Please please check mod group. In poedb or POE wiki

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Last edited by neohongkong#0222 on Jan 29, 2020, 8:15:08 AM
I just edit the back end wiki code of

https://pathofexile.gamepedia.com/Flammability
https://pathofexile.gamepedia.com/Assassin's%20Mark
https://pathofexile.gamepedia.com/Elemental_Weakness

You can click in to specific mods in "Other sources" section and see they are in which mods. More articles to be edited
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Last edited by neohongkong#0222 on Jan 29, 2020, 8:21:24 AM
Ahhhhh took a while but now I understand,
both have ModGroup: CurseOnHitLevel
while the other curses have ModGroup: CurseOnHitLevelElementalWeakness

Still, shouldnt every curse have their own mod group?

Just from Logic Point:

If Assa+EleWeak works, Flammability, Frostbite and Conductivity are all -res to the Enemie, just more specific, should work aswell, just my 2 cent.

ty tough :)
"
mbXtreme wrote:
Ahhhhh took a while but now I understand,
both have ModGroup: CurseOnHitLevel
while the other curses have ModGroup: CurseOnHitLevelElementalWeakness

Still, shouldnt every curse have their own mod group?

Just from Logic Point:

If Assa+EleWeak works, Flammability, Frostbite and Conductivity are all -res to the Enemie, just more specific, should work aswell, just my 2 cent.

ty tough :)


Obviously design choice that only ele weakness, Despair, and Vulnerability on hit have their own mod group, since they represent 3 kinds of damage.

It always depends on GGG nerf hammer to regroup them back with the rest of the curse and rip to any kind of dual curse ring

Or they buff dual curse ring by making all curse have their own group
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I'll admit though, as far as confusing mechanics, this one is one of the worst.

I get POE isn't a hand-holding game...but that's an expensive OOF I've seen a lot of people make (and I would have as well - I don't spend 7 hours on the wiki just to combine two items).

"
Redthorne82 wrote:
I'll admit though, as far as confusing mechanics, this one is one of the worst.

I get POE isn't a hand-holding game...but that's an expensive OOF I've seen a lot of people make (and I would have as well - I don't spend 7 hours on the wiki just to combine two items).



yeah, quite a lot of thing are meant to be "discovered" by the players or rely on datamined website

most curse on hit explicit shared the same mod group

While, most (all?) curse on hit vaal implicit did not
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