Combining Assassins Mark with Flammability BUG
Hey there.
Yesterday I tried to make a nice Double Curse ring for my CHaracter and encountered a problem. I combined Shaper Assassins Mark with Warlord Flammability. Both times (Tried it twice) one Mod disappeard. I have done this about 30-40 times already and it always worked so I know how it works. Afterwards i checked the whole market on/offline and a ring with Assa/Flammability doesnt exist, wich means its not possible since they might be shared Stats. Assa/Ele Weakness for example works just fine. And if ele weakness works, flammability should work too, but it doesnt. Cheers, mbX Last bumped on Feb 10, 2020, 11:51:55 PM
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" Not a bug, streamer. Please please check mod group. In poedb or POE wiki This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong? quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature Last edited by neohongkong#0222 on Jan 29, 2020, 8:15:08 AM
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I just edit the back end wiki code of
https://pathofexile.gamepedia.com/Flammability https://pathofexile.gamepedia.com/Assassin's%20Mark https://pathofexile.gamepedia.com/Elemental_Weakness You can click in to specific mods in "Other sources" section and see they are in which mods. More articles to be edited This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong? quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature Last edited by neohongkong#0222 on Jan 29, 2020, 8:21:24 AM
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Ahhhhh took a while but now I understand,
both have ModGroup: CurseOnHitLevel while the other curses have ModGroup: CurseOnHitLevelElementalWeakness Still, shouldnt every curse have their own mod group? Just from Logic Point: If Assa+EleWeak works, Flammability, Frostbite and Conductivity are all -res to the Enemie, just more specific, should work aswell, just my 2 cent. ty tough :) |
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" Obviously design choice that only ele weakness, Despair, and Vulnerability on hit have their own mod group, since they represent 3 kinds of damage. It always depends on GGG nerf hammer to regroup them back with the rest of the curse and rip to any kind of dual curse ring Or they buff dual curse ring by making all curse have their own group This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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I'll admit though, as far as confusing mechanics, this one is one of the worst.
I get POE isn't a hand-holding game...but that's an expensive OOF I've seen a lot of people make (and I would have as well - I don't spend 7 hours on the wiki just to combine two items). |
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" yeah, quite a lot of thing are meant to be "discovered" by the players or rely on datamined website most curse on hit explicit shared the same mod group While, most (all?) curse on hit vaal implicit did not This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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