What is a cap on various percentage mechanics?
Hello,
I've been searching the forums for a bit but couldn't find the complete or semi-complete list of this info so figured I should ask. Basically, what is a cap on percent increase of different mechanincs/stats? So far I found the following only. Evasion - 75%, Damage Reduction - 75%, Block - 75%, Chance to Hit - 95%? However, whats the max for Elemental Resistance, Crit Chance, Crit Damage, Magic Find, Item Find, and others I might be missing atm? |
|
I find the percentage mechanics in this game confusing sometimes. I'm not quite sure how each percentage works until I try it out. Especially when a percentage is affecting a percentage. Once you play with it a bit it becomes clear and sometimes you can tell before test because x would be too good if it worked like Y, but new players might be lost.
| |
Armor's damage reduction was increased to 90% in 0.9.7.
Elemental Resistances are capped at 75%, but this cap can be increased via passives and some item mods. "There are no caps on these. Closed Beta/Alpha Tester back after a 10-year hiatus. Kiwi pets and Spark spam FTW. Last edited by WhiteBoy on Apr 9, 2012, 12:23:53 PM
| |
" - Physical reduction: increased to 90% in patch 0.9.7 - Evade: 5%-75% (0% with wavering stances). Max arrow dodge not tested. Should be 75. - Chance to hit 5%-95% (100% with resolute/unique item) All of the above are calculated upon armour/evasion/accuracy and relative to each monster. The % displayed is only based on the default value on your level - Block 75%. Spell block maximum not tested. Should be 75 too. -Dodge and spell dodge are separate from evade, max are 24% and 20% - Resist: base max 75%, with certain passive 81%, with resist flask 91%, with an unique for cold resist: 96%. Chaos resist can reach 100% with Chaos Inoculation - Crit chance: 5%-95% - Crit multiplier: no max, stack as much as you want. - Item find (quantity): max around 200%, depends on unique/combination - Magic find (rarity): many unique provide huge bonuses for this so i'm not sure. It should be about 400-500 Unviable build tester. Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 Last edited by Progammer on Apr 9, 2012, 12:23:52 PM
| |
Awesome, thanx for the numbers.
|
|
" Nice compilation :-) thanks for posting that. | |
Sorry to necro a post, but are there caps for other things like health/mana regen rate, life gain on hit/life leech?
I plan on taking as many health regen passives as possible and want to make sure 5.5% of health pool per second doesn't have some kind of cap. |
|
Evasion is not capped at 75%, it's 95%
As for leech: " There is no cap for life on hit as far as I know. Neither is there a cap for life regeneration. | |
Thanks for the reply.
|
|
Hi guys ..... since this thread is already opened ... i was wondering if the resistances can stack ? meaning that ... you go to a group of resistances, you complete that one and you head out for another clutter of resistance bonuses. do they stack ? Thanks in advance
|