3.9.0c Hotfix 3

3.9.0c Hotfix 3 Notes:

  • Fixed a bug where certain currency items could remove enchantments from the items you use them on.
  • Fixed the Unnamed Monster Component bug. This has temporarily introduced a visual bug where the Metamorph interface will show unobtainable monsters. This will be fixed in a follow-up hotfix.
  • Maps in Regions where you have not yet discovered that Region's Citadel will now always (instead of being chance-based) contain Zana if that Map is at least Tier 3.
  • When hunting the Conquerors of the Atlas it will now always (instead of being chance-based) spawn them in Maps of that Region as long as you are running different Maps within that Region. This means you are now required to run three different Maps within a Region they are inhabiting, instead of an average of ten Maps (33% chance). Once you have defeated the final Conqueror it returns to chance-based spawning as you now have the highest tiers of maps unlocked. We will be making more changes to this which will allow you to repeatedly run the same map (instead of forcing different ones) later.


As this was deployed restartlessly in order for this change to take effect (for those on while it was deployed) you'll have to create a new Hideout, or let your Hideout instance timeout.
Has any exile really been far even as decided to use even go want to do look more like?
Last edited by Kieren_GGG on Dec 15, 2019, 3:28:04 AM
Last bumped on Dec 22, 2019, 8:28:16 AM
Sorry, as this was deployed restartlessly in order for this change to take affect you'll have to create a new Hideout, or let your Hideout instance timeout.

I've added this to the notes.
Has any exile really been far even as decided to use even go want to do look more like?

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