[3.10] VolaBomber | CwC - Volatile Dead Chieftain | All Content
Hello guys, this is first build guide I wrote since I started playing POE in 2014.
I played Poet's Pen Volatile Dead when this skill was introduced in the game. Later I wanted to make another Volatile Dead character, but I really don't like to repeat myself. So I found few interesting setups, tested them a bit in 3.6. And finally in 3.7 I managed to create characted I really like. I don't play game a lot, so my gear not as good as it can be. Anyway, 36 challenges completed in Legion softcore without any assistance from other players.
I nave Necromancer build variant posted here:
+ Great single target
+ Great mapper
+ Great delver
+ All content doable
+ Fun to play
- Might be hard to setup
- Need some item swaps for elemental reflect
- FPS drops
Budget setup lvl 70 | PoE 3.10 Delirium
Videos from 3.7 Legion
Leveling as Necromancer in 3.8
BUILD IDEA / MECHANIC
The idea is to cast Volatile Dead without any headake that comes with this skill. I mean we don't want to create corpses manually and we don't want to stand still while casting. So I choose Cyclone + Cast While Channeling combination to trigger Volatile Dead.
Next step is to give our chieftain some kind of passive skill that creates corpses infinitely. We want to cast Volatile Dead in any situation (even in hideout). I decided to use CWDT setups to trigger Unearth and Desecrate. Last thing to do is to find the way to deal damage ourself constantly. I found 2 effective solutions.
Solution #1 (Don't try it if not sure)
1. We are consuming corpses by casting Volatile Dead.
2. Soulwrest keeps summoning phantasms until we have maximum amount of them.
3. After that on each new cast we will kill old phantasm and resummon new one.
4. Heartbound Loop will deal us 350 physical damage for each killed phantasm. It is more then enough to constantly trigger CWDT.
I used this combination from start of the league until late endgame. I even killed Shaper and red Elder using Soulwrest. But damage output was not as great as I wanted it to be so I switched to "Solution #2".
1. This helm and gloves make manacost of Cyclone extremly high.
2. We are dealing phys damage to ourself and triggering CWDT.
3. We can use any weapon now. Disintegrator and Martyr of Innocence are great.
For this setup we need a lot of mana regen. Here some items that helping us to sustain mana.
Also I'm using Glorious Vanity unique jewel. After equiping it any keystone turns to Corrupted Soul which gives us 20% of Maximum Life as Extra Maximum Energy Shield, but 50% of Non-Chaos Damage taken bypasses Energy Shield. This jewel is optional.
*Avoid all armour on tree and items to make this setup work effectively.
Make sure to use the latest update of LocalIdentity's Fork for PoB.
It's simply improved version of Path of Building:
3.10 Path of Building code
3.7 Path of Building code
Pastebin code for Necromancer variant
Bandits: Kill All
- Major: Arakaali (Stun Immune) or Brine King (DoT mitigation)
- Minor: Shakari (DoT mitigation) or Yugul (Elemental reflect immune setup).
My final gear for Legion
Swaps for Elemental Reflect
Soulwrest build variant
GEMS AND LINKS
Main damage setup:
1. Cyclone / Incinerate
2. Cast while Channelling
3. Volatile Dead
4. Spell Cascade
5. Concentrated Effect
6. Fire Penetration / Combustion / Elemental Focus / Energy leech
1. Cast when Damage Taken | lvl 1
2. Unearth | lvl 8
3. Greater Multiple Projectiles
4. Greater Volley
1. Cast when Damage Taken | lvl 1
2. Wave of Conviction | lvl 7
3. Spell Cascade
4. Desecrate | lvl 7
1. Cast when Damage Taken
2. Assassin's Mark
2. Arcane Surge | lvl 7-12
1. Anger / Zealotry
2. Herald of Ash
1. Summon Ice Golem
2. Vaal Righteous Fire
PoB says that with my shitty gear 1 ball deals 182 982 fire damage. We have 6 balls per 1 Volatile Dead cast. We cast Volatile Dead each 0,35 seconds (2,86 casts per second).
182982 * 6 * 2.86 = 3 139 971 dps
Cyclone itself deal 59 079 dps
So in total we are dealing around 3.2 million dps against mobs and 2.1 million dps against Shaper.
[3.8] Buffed - YAY! Desecrate now have no cooldown. More corpses = more damage.
[3.8.1] Fix - Fixed a bug introduced in 3.8.0 where Volatile Dead's targeting was very indecisive.
[3.9] Nerf/Buff - YAY! We are safe. Volatile Dead now has a limit of 60 Orbs which is fair change. Introduced Awakened versions of Spell Cascade and Cast While Channeling support gems.
Last edited by SiCH13 on May 1, 2020, 7:11:39 PM
Last bumped on Jul 3, 2020, 1:31:36 PM
on Aug 31, 2019, 8:51:38 PM
" ... to let them know the game isn’t going to be very fair from here on out."
on Sep 3, 2019, 10:22:57 PM
Look interesting! I think I'll give it a shot. Do you pick and choose when to use RF or run it often?
on Sep 6, 2019, 9:37:11 PM
looks pretty nice!, i picked this for my starter character, any tips on leveling skills, gear, etc?
on Sep 6, 2019, 11:19:05 PM
How do you sustain mana exactly? Could this work better with assassin?
I saw you play Necro with Incinerate instead of Cyclone, will you switch later? Thanks either way.
Last edited by Psykrom on Sep 7, 2019, 8:35:00 AM
on Sep 7, 2019, 6:36:52 AM
I'm trying to make Necromancer variant of the same build cose new ascendancy looks pretty nice. Right now I'm leveling with Incinerate - CwC - Volatile Dead then I'll buy Soulwrest, Heatbound Loop and switch to Cyclone.
It can work great with Assasin but PoB says that we have pretty much same damage as Chieftan but less HP and It's a bit harder to cap resistances.
For mana sustain on 6-link gem setup we have Watcher's Eye with clarity mod and jewelery with crafted mod "% of Damage Taken Gained As Mana". On tree I picked some points with mana regeneration rate. Also Cinderswallow flask gives us huge mana regen. In 3.8 clarity gem was changed and gives us even more mana regen.
UPD: Forgot to say that mod "% of Damage Taken Gained As Mana" works because we are dealing damage to ourself all the time and it counts as Taken Damage so we gain a lot of mana while spending a lot of mana.
Last edited by SiCH13 on Sep 7, 2019, 9:17:11 PM
on Sep 7, 2019, 9:06:01 PM
Thanks for the reply, sounds plausible!
Is Avatar of fire useless without chieftain? I was wondering how good soul glutton from necromancer would be in order to sustain mana (and life MoM). Considering that, have you thought of combining it with eldritch battery?
Last edited by Psykrom on Sep 8, 2019, 9:17:35 AM
on Sep 8, 2019, 4:33:24 AM
Avatar of fire probably useless without Chieftan in my opinion. Necro's Glutton node looks pretty nice, looking forward to test it. I don't really want to use eldritch battery for mana regen because I want ES to work as additional buffer of HP, but until you found master mode for jewelry and clarity watcher's eye eldritch battery may be useful. Especially with Soul Tether belt. I'll test it, thank you for idea.
on Sep 8, 2019, 9:53:25 AM
UPDATE: Necromancer variant of this build is insane. We don't need master mod "% of Damage Taken Gained As Mana", we don't need clarity watcher's eye too. No issues with mana because of new Essence Glutton ascendancy. Fells smooter than Chieftan. Damage output is a bit lower but I'm only lvl 79 now and all my items pretty much trash.
And I forgot about one important thing. Necromancer have no sources of life leech on tree. So I'm trying to find the way to solve that problem right now. Soul tether not usable probably because of absence of life leech. I'm using CWDT - Spirit offering now to mitigate damage that we deal to ourself. Anyway, I should make separate post about Necro setup.
on Sep 8, 2019, 9:42:51 PM
any budget gear to start with? i mean soulwrest is 2,2exp right now.
on Sep 8, 2019, 10:13:50 PM