Damage Conversion Priority
This question is specifically for the new gloves in the next league "Triad Grip"
Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Say I use use Lunaris Concubine specter (https://poedb.tw/us/mon.php?n=Lunaris+Concubine) which already does 50% conversion to cold. My goal is to be at 100% cold, but 4 green sockets would be hard to run, so it would be 3 green and 1 other color (red or white). There are many other specters that do a base 50% conversion, so the main question is how does the remaining 50% get handled by the gloves? Is there a priority, an override or will it be a sum average? Last bumped on Aug 25, 2019, 11:37:26 AM
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For the most part, the wiki has you covered:
https://pathofexile.gamepedia.com/Damage_conversion " Unfortunately I don't know for sure if the Lunaris Concubine's conversion counts as a "Skill Gem" conversion (my guess: no) or if it counts as "passives and by gear" (my guess: yes) So, depending: My guess: 50% + 75% = 125% cold-contribution; 25% non-Cold contribution; 150% total contribution 125/150 = 83.3% cold Conversion; 25/150 = 16.7% non-Cold conversion If, by some miracle, the spectre's native conversion counts as "skill gem" conversion: 50% + (75% * 50%) = 87.5% Cold conversion; 25% * 50% = 12.5% non-Cold conversion Need game info? Check out the Wiki at: https://www.poewiki.net/
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