Does POE require a new game engine? if yes how much does it gonna cost?

GGG made their own game engine from scratch. There is no upgrade path like moving from unreal 3 to unreal 4, and it's practically impossible for them to move from a custom game engine to an off the shelf one. Plus: why would they want to? There's nothing more customizable than building your own game engine.
They'll continue to improve the one they made incrementally... as long as the support keeps rolling in.
Valve was able to move Dota 2 from Source to Source 2 at one point. The two engines are probably similar enough that it was possible - not sure if PoE could do something like this. But I have to agree, GGG's engine mechanics have incredibly poor performance compared to games with similar graphics.
It's possible but it would probably take alot of resources to do so. Is it worth it? No, in my opinion. It's something more suited for their next game they will release. Unfortunately they will most likely never release another game because this one is ment to be played forever.

Now when I think about it, it's probably worth it depending on how confident they are of the game's future.
Gamers have no idea wtf an engine is for, part five thousand.
Ancient and unwise, SSF only since 2012
Game Engine: A magical black box you can throw out at will and plug in a new one to make the game better with one simple trick.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
"
Caiada wrote:
Gamers have no idea wtf an engine is for, part five thousand.

What makes you say that? You statement only makes you look like you have no idea what you are talking about but object the idea.
Dunning-Kruger at it's finest. First rule of Dunning-Kruger club is that you don't know you're in Dunning-Kruger club.
"
Caiada wrote:
Gamers have no idea wtf an engine is for, part five thousand.


most gamer comments about a games engine are totally wrong on the surface but actually right in terms of actual results.

There were a bunch of responses defending bethesda for example and attacking peoples perceptions of engines when people were talking about how outdated the engine they used for FO4/76 is. While those people were wrong in the way they were discussing engines the points they raised were usually valid.

Primarily that its an outdated chop shopped PoS with decade old bugs that relies on a modding community to fix every release :p

back on topic i'm expecting major engine changes for 4.0, I don't really think "new" engine is their goal but as its their own they keep doing incremental upgrades with more of those coming at once for 4.0.
"
Xystre wrote:
better question is..

how much is gonna cost for actually new servers, I already gave up on a new game engine..

GGG is taking steps (incrementally of course as this is a huge but necessary undertaking) to get off the horrendously bad SoftLayer/NetworkLayer fiber backbone. Chris has forever known about Networklayer Internet lag and the playing headaches it causes and GGG is slowly moving off the consistantly bad (laggy) Networklayer fiber backbone.

As of my last Internet WinMTR tests there are now 2 URLs for testing realm latency. The URL with the "-m" does not use the HardwareLayer fiber to run the test and is much better. For example, I'm in SW Florida so my Internet routing to either WDC or Dallas goes through the Miami NAP. Running both WinMTR tests to Dallas shows this:

dal.speedtest.pathofexile.com


dal-m.speedtest.pathofexile.com


The first test that runs on the Networklayer backbone is always dropping packets in Dallas (.dal04 and .dal03 hops) and some in Houston (.hou02) as seen in the first WinMTR image. The second test (-m in the url) runs across Comcast all the way to Dallas and is super clean with no packet loss. It's the damn packet loss on the Networklayer fiber backbone that is the single largest cause of our playing lag/stutter/DCing etc. headaches and this has plagued GGG from day 1.

I was unable to play on the Dallas realm for over 2 years (had to use WDC) as it was a terrible playing experience (fraught with bad latency) but right now I'm back using it over WDC as I'm currently (about 2 months now) getting consistently better QoP using Dallas.

On the server side GGG is always adding new servers to the realms (as much as is financially feasible) to try and keep up with the playing loads and over time as the computational complexity of the leagues has gone up has needed to reduce the number of game sessions per physical server to not overload them too much. I don't know what GGG uses for server hardware (Dell PowerEdge or something else?) but new servers should have faster Xeons with more cores to run the server simulation processing faster to reduce latency. I wonder if any new servers are going to have the AMD Epyc processors.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070

Report Forum Post

Report Account:

Report Type

Additional Info