Season One, Race Event 52: 1 Hour Ancestral Solo

Was sooooo happy of Nuggie Death, then boom died too ;(
Bye bye demi ;(
IGN: KaMaCyTpA
Buying Quallity gems - https://www.pathofexile.com/forum/view-thread/167349
Last edited by KaMaCyTpA#3794 on Mar 17, 2013, 11:04:45 PM
#3 witch, fun race. I wish I'd pushed it harder. I was only 8k exp behind Invalesco.

See you around.



Pretty sure the damn game wanted me to be a templar...
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Spoiler


Made it to act 2, had to bail out of dark forest before the wp because of a bad totem set up.
Starting running back threw crossing, game ended. 5th Mara, probably could of lvled higher if i would have just stayed in coves.
What happens to the character and it's loot and stash from this event?
IGN: Narbays
"
Erionn wrote:
Man, died at #16 with 10 minutes to go, I was getting some pretty insane stuff too.



At least I got a


Oh man, one of those default exalts, I feel for ya :(

Coming back from time to time seeing whats going on, new race types, skills, and such. No news I've seen of act 3, or the fix for the few thats still experiencing chronic desync issues, but then why would the server attempt to rubber band and keep most players in sync then others, cant stay in sync, and it wont even rubber band them most of the time. I don't get it, and its just lost its magic, but if there's a switch someone somewhere switch's, then what point would that serve but to run specific players away? I guess I ticked someone off, maybe that pker I pkd was someone on the inside. Also could explain how some certain players always get amazing loot and are able to place highly in every event, never dyeing to desync, pretty much just never desyncing.

Still fun layout for a race, nice work on these new ones.
I got killed after the race finished by a mob as i was frozen :( and don't show up on the ladder anymore.
Melee on totem races is too much a matter of luck.


Crit totems on suiciders takes away most of your HP and you burn to death if you don't bail/TP.

Cold damage will freeze you.

I think 37 min is the limit on melee(non movementspeedskillabuse) on normal races.

Totems are a matter of luck. Avoiding lw totems on early levels and getting stuck on higher levels if you meet invul. totems with skeleton or something similar melee doesn't got skills like RoA or Firestorm to destroy those totems.

"
Drystion wrote:
"
Erionn wrote:
Man, died at #16 with 10 minutes to go, I was getting some pretty insane stuff too.



At least I got a


Oh man, one of those default exalts, I feel for ya :(

Coming back from time to time seeing whats going on, new race types, skills, and such. No news I've seen of act 3, or the fix for the few thats still experiencing chronic desync issues, but then why would the server attempt to rubber band and keep most players in sync then others, cant stay in sync, and it wont even rubber band them most of the time. I don't get it, and its just lost its magic, but if there's a switch someone somewhere switch's, then what point would that serve but to run specific players away? I guess I ticked someone off, maybe that pker I pkd was someone on the inside. Also could explain how some certain players always get amazing loot and are able to place highly in every event, never dyeing to desync, pretty much just never desyncing.

Still fun layout for a race, nice work on these new ones.


What the fuck did I just read?
First: This race type was hilariously fun. I was wayyyyyyy too conservative, especially given I picked up a load of life regen gear (useful even as a witch)

Stats show we have a new terribad class.

Actually, the Ranger, Marauder, and Witch competed to be terrible.


The top max experience (Templar) was Kripp, if anybody is interested in why Templar beat duelist this time around. I suspect this is due to the meta of needing increased ranged options when facing a variety of totems.

Interestingly, witch captured more than the expected share of top 20 ranks. This implies that some of the better players have switched back to witch (perhaps due to noting it was uncompetitive.) In terms of ranking, the ranger was a massive loser here.

The comparative top places versus the relatively low average places means there were a number of good witch players, but the class overall suffers.

Something about the ranger reallllllly takes it in the proverbial pants in this playstyle.


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