Skill Tree App Live for Android!! Updated with build saving! Update its on iOS too!

Thanks for the nice app. Using a browser to view a build was such a pain. Your app is a blessing.


The app would be even better if it had tablet support, i.e., landscape mode.
Is there a way to load path of exile build links into the app (or planned to be introduced)? My tablet cannot scroll the poe site skill tree at all so getting a way to see other peoples posted builds would be great. Otherwise great job very usefull tool.
sweet thx man! best app ever!

p.s. screw apple
Definitely waiting for the iOS version !
Will it be free as well?

Keep up the good work :)
Stick that !
a release for ios would be nice :) thanks !
Thank you!

Works great.
Nice I am glad it is working for people. You never really know, especially since this is our first release since jelly bean went live. The iOS version will be free and should be available soon. The app itself is done to the same state as the android one, but we have never published anything with apple before and they have a few more hoops to jump through than we realized.

As for more features we plan on adding pinch zoom, build loading (through the urls) and some sort of build data base in the next version. My vision is to make it easy for anyone using the app to share builds publicly and give you some tools to search through them based on their dominant features (ie crit chance, %life increase, CI, minion instability, etc). I'd also like to implement a ranking mechanism so people can rank the builds they like and then we can rank them that way as well.

Finally, I'll be posting polls about what you want to see next on the apps twitter feed (@POESkillTreeApp) to get an idea what people would like to see in the future, we have a ton of ideas.
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MoleMan wrote:
Nice I am glad it is working for people. You never really know, especially since this is our first release since jelly bean went live. The iOS version will be free and should be available soon. The app itself is done to the same state as the android one, but we have never published anything with apple before and they have a few more hoops to jump through than we realized.

As for more features we plan on adding pinch zoom, build loading (through the urls) and some sort of build data base in the next version. My vision is to make it easy for anyone using the app to share builds publicly and give you some tools to search through them based on their dominant features (ie crit chance, %life increase, CI, minion instability, etc). I'd also like to implement a ranking mechanism so people can rank the builds they like and then we can rank them that way as well.

Finally, I'll be posting polls about what you want to see next on the apps twitter feed (@POESkillTreeApp) to get an idea what people would like to see in the future, we have a ton of ideas.


Well considering your direct response to my review and this info here... I am changing my rating to 5 stars.
I tried it, it is great but still has some problems. On my S3 some links between passives don't work. I started as Shadow, but got to Ranger start (8% attack speed) and then the app thought I was Ranger :D

When you get to CI and those passives after, the line that lights up when you connect passives disappeared for some passives after CI. Also the new 20% more ES after CI does not light up and does not work well.

The box that gives description for last passive selected is too small.
I tried to c/p the build link (using your copy control) so I could mail it to myself but it would not paste it into compose mail field (this might not be your problem).

What is missing is the total Str, Dex and Int values, not just +X

Last edited by Torin#1843 on Mar 15, 2013, 7:51:08 AM
Weird. Thanks for letting us know. Sounds like we aren't handling the new updates to the tree exactly right. I'll look into it. I'll try to reproduce your problem with the wrong starting zone coming up and see if I can figure out what is causing it. That's one of the good things about having more people try the app, I can only beta test so much , but if 100 people test a little bit they find a lot more bugs.

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