Cyclone is... Crappy?

Yes it is. GAWD. fair enough "you cant get stunned", well i already cant get stunned so that part of the skill makes no differance to me... But my issues here really are:

-High mana cost.

-35% damage effectiveness? Is this a joke? Compare this to any other AOE skill and laugh.

-EXTREMILY bad movement, you click somewhere, cant interrupt it. A mob moves, you miss. Mobs have plenty of time to hit you as you move slow.

-Really small AOE, even with increased AOE u can barely hit anything

-Life on hit is really not efficient with this, neither is life leech as mobs have a decent chance of crushing you easly as u barely heal.

....
I am a Marauder with 21k DPS Cleave, and with 5-linked cyclone i can get to around 5k MAX.

I've been waiting so badly for this skill i could barely sleep, and this game has not ever disappointed me... Until now. And before you care to react to this... There is another certain game (That i stopped playing cause it was bad compared to this), that had a "Whirlwind" spell, and there the damage effectiveness was 140% and you could move while using it, and under circumstances use your movementspeed to the max, and that ended up going good. Then please explain to me how this can be good in POE? 1/4th of its damage, Less aoe, Less movementspeed, only lines of movement that cant be changed.

Sorry to say, but i am dissappointed, and this release was the worst so far in my oppinion.

Some of you maybe liked it and were smarter than me by finding good builds for it etc. As i am not too good at that i might be completly wrong in EVERYTHING that i said. But i just stated my opinion as a normal player.

Thanks for everything so far GGG, and i am happy to play and support this game. Which is why i feel i can state my opinion on a complete failure.

Thats all.
Last edited by peachii#3920 on Mar 13, 2013, 1:17:59 PM
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A few facts about cyclone which might interest you:
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Mark_GGG wrote:
Congratulations to topeight, who managed to beat me to the thread depite me being notified by Rory as soon as it was up.


Basic info about cyclone, to answer the more common questions:

Cyclone moves to where you clicked, at your move speed. This means you'll go further for one skill use (and thus mana cost payment) if you click further - but there's more chance that something goes bad along the way and you can't interrupt it until you finish.

Cyclone spins at your attack speed, and deals damage twice per spin - so deals double DPS compared to the regular attack.

So a high attack speed, low movement speed is the best cast for stacking multiple hits per cyclone on a single target. But with a higher move speed you can of course just start the cyclone again sooner should you desire, and if you can afford paying the mana more often.

The range of cyclone is determined from the weapon range (including the new +2 passive) but is an area of effect, so is then increased by AoE radius increases.

Cyclone, like almost all weapon skills, alternates weapons when dual wielding. So each weapon will hit once per spin.

While Cycloning, you are immune to stun and knockback. Basically, almost nothing short of death can interrupt the movement. This includes you - cycloning blindly will not let you change your mind when you see the strong rare in the room you're entering.
You can be stopped by things that remove your move speed - freezing and beartrap will stop you.

Just like any other skill, you pay the mana cost once, when you start the skill. Thus longer Cyclones are more mana efficient - but also more risky, as there's more chance something happens to make it dangerous while you're moving.


EDIT:
So as you can see you get 2 attacks at the same time as 1 attack with other skills - so the 35% is basically 2*35% = 70% so it is roughly the same as with other skills

Also increase your movement speed if you want to go faster

And take the +2 melee range passive if you want the increased AOE passives to have a (slightly) bigger effect
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Last edited by Sony_Black#0112 on Mar 13, 2013, 1:00:30 PM
What are you linking it with?
+1

DMG is so low and AOE is non-existant.
I've already read that....


I am linking it with: Life leech, Weapon Elemental Damage, Faster Attacks and i tried Concentrated effect (As i got passives to increase AOE to normal), but Increased Area of Effect seemed maybe to be a better choice.

Also tried to run with 70% Movement quicksilver, which really.... Didnt make it much better.
Just wait, it might end up getting buffed next week like Incinerate did before it if there are enough complaints.
I don't know how good the buffed Incinerate is though.
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
Last edited by Kenzorz#6970 on Mar 13, 2013, 1:02:50 PM
"
Pzycko wrote:
There is another certain game (That i stopped playing cause it was bad compared to this), that had a "Whirlwind" spell, and there the damage effectiveness was 140% and you could move while using it, and under circumstances use your movementspeed to the max, and that ended up going good. Then please explain to me how this can be good in POE? 1/4th of its damage, Less aoe, Less movementspeed, only lines of movement that cant be changed.


Yeah, pretty much disregarded everything you said after this point. This isn't D3 and GGG are in no way compelled to make it so.

Those of us who played that game remember well the community outcry for that particular class and ability to be nerfed.
IGN~Dyspeptic or Praecantarix
"
Sony_Black wrote:

So as you can see you get 2 attacks at the same time as 1 attack with other skills - so the 35% is basically 2*35% = 70% so it is roughly the same as with other skills

Also increase your movement speed if you want to go faster

And take the +2 melee range passive if you want the increased AOE passives to have a (slightly) bigger effect


Then how come they don't write 70% Damage effectiveness and then write on the skill: "Performs 2 fast attacks" or something like that?
"
Pzycko wrote:
I've already read that....


I am linking it with: Life leech, Weapon Elemental Damage, Faster Attacks and i tried Concentrated effect (As i got passives to increase AOE to normal), but Increased Area of Effect seemed maybe to be a better choice.

Also tried to run with 70% Movement quicksilver, which really.... Didnt make it much better.


Well for one, moving faster is worse. If you've read that post from GGG you'd know that moving slower through a mob will result in more hits per cast. I have mine linked with melee phys, added fire and faster attacks. It's down to .5 APS and each spin does 1700dmg. This means the dps on it right now is 3400. Additionally this thing scales pretty well as you level. As for the range, it has an amazing quality bonus of... increased AoE! I feel like you've spent no time on this, have just stuck it into an existing build and are disappointed with the level 1 damage. If you build around it and actually think about it, it's not that bad.
"
Bagpuss75 wrote:
"
Pzycko wrote:
There is another certain game (That i stopped playing cause it was bad compared to this), that had a "Whirlwind" spell, and there the damage effectiveness was 140% and you could move while using it, and under circumstances use your movementspeed to the max, and that ended up going good. Then please explain to me how this can be good in POE? 1/4th of its damage, Less aoe, Less movementspeed, only lines of movement that cant be changed.


Yeah, pretty much disregarded everything you said after this point. This isn't D3 and GGG are in no way compelled to make it so.

Those of us who played that game remember well the community outcry for that particular class and ability to be nerfed.


I hate to compare it to D3 as i know how bad the game ended beeing, and i do not want POE to be anything like it. But i am sorry to say that they realeased the same skill as that game (Which makes me compare it to some points in my head), just that they made a bad version of it. And like i said at the end of my post, i fully support GGG, i just did not like this skill.

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