Flicker Strike + Multistrike and Melee Splash + Ancestral Call crash

So obviously flicker is causing crashes, but adding multistrike with melee splash only makes it crash more often, but once i added ancestral call, I crash almost every map

Edit: It seems like multistrike is responsible for crashes as once i removed it, keeping melee splash + ancestral call, my game didn'r crash yet. Althought multistrike is crashing the game, ancestrall call with melee splash heightens the problem by a ton.

Conclusion: For me Flicker with multistrike is crashing, but after reading comments, it seems like ANCESTRAL CALL WITH MELEE SPLASH is a crash generator even without flicker.

Last edited by ubdsfg#3923 on Jun 15, 2019, 6:53:43 AM
Last bumped on Jun 17, 2019, 7:47:52 AM
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Now try adding multi strike and the game will be completely unplayable :).
"
ericpcho wrote:
Now try adding multi strike and the game will be completely unplayable :).


For some reason I forgot to mention multistrike, seems like crashes are caused mostly by it.
Same thing happening to me, crashing like 2-3 times per map, YAY.
Can confirm flicker crashing often ~1 per map. Current set up w/ multistrike, melee splash, close combat.
same here
+1,


@GGG,

"Say something, i'm giving up on you"
- A Great Big World
Multi is crashing you? It doesn't seem to be working at all on my end tbh... I have also experienced crashes but did not know multi was potentially the culprit thank you for the info.
its not multi, i crash more with brutality instead of multi LOL
Not sure if this may be related, but I've been using Glacial Hammer with Winter Burial jewel(gives melee splash effect) and ancestral call. makes big explosions, especially with Herald of Ice.

I've been crashing like every 2 maps with this setup. Even the temple of atzoatl and delve crashes.

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