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        [3.7] Cyclone CoC Volatile Dead
| The build is in the making... Idea The idea is to use Cyclone as a trigger skill for exploding your zombies into fire balls homing around the map. I understand this has been considered before but has fell short on single encounters but with the new gloves from the Legion league named Aukuna's Will we'll be able to deal some damage. Game Play 
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             Bandits 
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             Help Alira for the crit and bonus resists Passive Skill Tree 
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             Ascendency 
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             Shadow - Assassin Skill Gems 
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             I'm trying things out as I go right now and currently I'm running the follwing setup in a Tabula 6-Link Cyclone - Cast on Critical Strike - Increased Critical Strikes - Increased Area of Effect - Raise Zombie - Volatile Dead Replacement Elemental Focus Concentrate Effect 4-Link Cast when damage taken - Immortal Call - Increased duration - Ice Golem Gear 
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             As previous sections, I'm trying things out and I as I'm a casual player I do lack the time to get things super fast. Weapons Unavailable Unavailable Replacement: * Shaper Staff with critt and Cast on Channel support * Divinarius dagger * Cospri's Malice Chest Unavailable Replacements: Unavailable Unavailable Unavailable Gloves Unavailable Boots Unavailable Helm Unavailable Necklace Unavailable Rings Unavailable Unavailable Belt Unavailable Replacement: Unavailable Why not? 
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             Why am I not running Detonate Dead? - Well, I think it would be a nice single target option but when running maps and zombies spawned behind you will explode behind you with no effect on the target you are fighting. Instead having homing fire balls will help the clear speed. I will update the build as I go... Last edited by scarboni#5858 on Jun 14, 2019, 5:08:04 PM Last bumped on Jul 8, 2019, 2:43:05 PM Some items in this post are currently unavailable. |   | 
| Nice build man!!! does it work well in the endgame? |   | 
| I'm right now kinda casual but will spend some time to get further and furthet, the clear speed is really nice and with some more optimized run speed items it can turn out to be a really fast map clearer.  The issues right now are the Life where I'm missing some key pieces such as a good 6 linked chest piece or if a whole turn around for ES would make it even better. If you have any ideas or thoughts please feel free to elaborate, I would really like to hear your thoughts. Ideas / Theorycrafting I have some ideas that a Cospri's Malice together with Elemental Equilibrium could bring out some more dmg output as well. |   | 
| Why not cast while channeling? Should trigger more reliably. Also could add a Totem with multiple totems, Unearth and GMP. Would reliably give you corpses for single target. |   | 
| How did it turn out? I just hit 92 on my coc cospri assassin and I want to try something else, was considering this or coc bladefall poison.  Have you considered using Beltimbre blade or possibly even two of them ? For extra fireballs |   | 
| Could you do something similar with a wand? |   | 




















 
                        