[3.6] Scourgster - Cold Scourge Arrow CI Trickster - Very simple and tanky



Welcome to my Scourge Arrow Trickster guide. After recent 3.6 changes to Trickster I wanted to try and push this new tanky concept of Trickster with ghost shrouds as far I reasonably could while still maintaining decent DPS. Scourge Arrow is mostly skill that is very easy to scale and has average clear speed and great bossing potential and heavily benefits from Trickster ascendancy, so it looked like great pick. For class itself I am scaling Energy Shield, ES Leech and Evasion what allows me to fully abuse Ghost Shrouds and Trickster's Dex to ES conversion.
I scale Cold damage for my Scourge Arrow with some increased chill effect to boost our survivability even more.
So far I am really enjoying this build and even with almost no investment it still feels great and I will be continuing to play and push this build further this league.

I believe this build is very viable for HC players as well, because its focusing solely on survivability and with ghost shrouds and over 9k ES what is achievable with this build it is quite hard to die (of course you can always just get one shot if you are not careful :/).

Here is my my current in progress Synthesis character.

Changelog

Spoiler

18th April 2019
- Updated action bar section
- Replaced 1 ES node with Fangs of the Viper
- Removed Vaal Grace
- 5 linked Wave of Conviction CoH and Vaal Discipline in Body and moved rest of the gems around
- Replaced Flame Dash with Blink Arrow in PoB

15th April 2019
- Added Faster Attacks to Alternative Skills section

13th April 2019
- Replaced 1 Frenzy and 1 Power charge node with more ES, eva and ele resist nodes

11th April 2019
- Replaced one Energy Shield and Evasion node with Reduced Mana Reservation node so SA channeling will be less frustrating

10th April 2019
- Replaced debuff CWDT setup with Wave of Conviction and Curse on Hit
- Moved Blood Rage to self-cast
- Added Action Bar section
- Replaced Vaal Clarity with Clarity
- Removed Bandits section and added note to PoB section

7th April 2019
- Added Bandits section

6th April 2019
- Dropped Hypothermia completely, now using only Mirage Archer

5th April 2019
- Optimized flasks (swapped freeze and curse protection on Silver and Stibnite flasks)
- Swapped Faster Casting with lvl 3 Enhance for movement setup
- Sacrificed 1 frenzy node for more energy shield nodes

29th March 2019
- Added Aspect of the Spider alternatives section

28th March 2019
- Removed notes section as my character progressed a bit
- Added Aspect of the Spider to PoB
- Replaced Frostbite with Projectile Weakness

27th March 2019
- Optimized tree (added 1 extra jewel slot, bumped ES and Evasion)
- Added some QoL stuff to tree and sacrificed small portion of DPS and ES again
- Replaced Infused Channeling with Added Cold Damage
- Added alternative gems section
- Cleaned up PoB and added Ghost Shroud simulation

26th March 2019
- Added Pantheon section
- Updated Notes section
- Added Gem links section

25th March 2019
- Created the build
- Added leveling section



Pro's & Con's

+ Very good single-target (Scourge Arrow is simply great single-target skill, currently 4M Shaper DPS in PoB (accounting also for 1.385 multiplier from Mirage Archer and for both thorn arrows and primary projectile)
+ Decent clear (5 charges of scourge arrow properly fired should clear whole screen, as long as it is open area)
+ Decent lab runner (because of our high movement speed, damage and self-regen from Ghost Shrouds)
+ 216% increased movement speed with flasks up and Phase Run, what basically means we run really really fast
+ Over 9.8k Energy Shield (8.5k on budget), this means dying to one-shots should be pretty rare
+ 2.5k+ Energy Leech rate - We do not rely on ES recharge, and its way easier to just scale ES Leech
+ 48k+ Evasion with flasks up - This is around 77% evade chance and our ghost shrouds heal for a lot
+ 79% melee avoid chance, 79% projectile avoid chance, 30% spell avoid chance
+ Ghost Shrouds provide us very easy way to recover from big chunks of damage as they instantly recover around 2300 ES with flasks up every second
+ Blood Rage + Immortal Call + Soul of Arakaali - This gives us giant regen after we are hit, together with Ghost Shrouds we should recover big portion of damage almost instantly
+ Stun immune (because of ghost shrouds)
+ Chaos immune (because of Chaos Innoculation, very good for delving)
+ Freeze is based on Energy Shield thanks to our belt (big issue with CI builds)
+ Cannot be Blinded and Maimed and 30% reduced shock effect - Thanks to Pantheon gods we use
+ Perma chill, freeze and shatter on enemies because we stack really a lot of cold damage and also some extra chill effectiveness
+ Only 6 link required is bow (and it requires only 1 mod, rest is multi-crafted on bench)

- To comfortably get more than 9k ES we use Clarity Watcher's Eye and Energy From Within, what can be quite expensive (depends on current meta), can be easily replaced with more ES abyss jewels
- We use 6linked Shaper bow, what by itself can be quite expensive. But you can simply replace it with non-shaped base what costs almost nothing
- It takes some practice to get comfortable with Scourge Arrow playstyle (you usually want to release at least at 4 stacks, after a while you should be able to time it pretty well without delays)
- Scourge Arrow clear is quite poor in tight areas (doors are our biggest enemy and Mirage Archer really likes to shoot to walls..)
- Hyrri's Ire and Shaper's Touch are mostly mandatory for build (mainly Shaper's Touch) so it might be harder to get this build going on SSF (still possible)
- It can be a bit annoying to maintain Frenzy and Power Charges at bosses (requires some forced channeling of SA)
- Blood Rage degen can be sometimes dangerous on ES builds. I am always on full and moving between packs, but if its causing you trouble, not having Blood Rage is not big loss, so simply remove it (and switch to Major Pantheon god of your preference)
- We are quite dependant on flasks for build to feel really good, but its more than fine even with flasks down
- We can't run Ele Reflect maps

Path of Building

Path of Building is tool for PoE to plan gear, skill tree and calculate effective damage. It also contains Bandits choice. You can download it here. Then simply import below Pastebin URL. Alternatively use the web preview.

Pastebin (Web Preview)

Pantheon

Soul of Arakaali with at least Queen of the Great Tangle captured as major god. This helps with survivability because of our Blood Rage + Immortal Call combo what serves as activator for increased regen.
Minor god is up to you, I use Soul of Ralakesh.

Gem Links

Scourge Arrow - Elemental Damage With Attacks - Damage on Full Life - Energy Leech - Added Cold Damage - Mirage Archer

Alternative Skills/Links
Added Cold Damage -> Infused Channeling or Faster Attacks - Infused Channeling provides comparable DPS but also 9% physical damage reduction while channeling, what is very nice (but requires some off-coloring). Faster Attacks is quite big loss in DPS but it is very good QoL for mapping as you and your Mirage Archer charge and fire faster, so you can just use it when mapping and swapping back for bossing.
Aspect of the Spider -> Arctic Armour or Aspect of the Crab - If you can't afford Spider beastcraft or gear, Arctic Armour and Aspect of Crab are very good and cheap defensive alternatives to make use of your unreserved mana.
Projectile Weakness -> Enfeeble or Frostbite - Enfeeble is a bit more defensive option and Frostbite increases our cold effectiveness what is nice
Blink Arrow -> Flame Dash - If you have trouble off-coloring your helmet (or you simply dont want to) you can easily switch to Flame Dash (or if you just prefer flame dash, it works really nicely with Enhance)

Action Bar

Just in-case you think this is way too much active skills, its really just enough:



Leveling

Spoiler


Start with Shrapnel Shot and Volley Support. If you can, get Silverbranch bow early and just socket those there. At lvl 4 add Mirage Archer, then your leveling should feel pretty smooth.

Keep socketing supports that main build is using as soon as they are available.

At lvl 12 migrate to Rain of Arrows and use that for leveling, its best to use it until maps and swap to Scourge Arrow only for bossees. You can swap to Scourge Arrow at lvl 28 if you want, but this requires at least some added cold damage either from jewels or gear (requirement is mostly to one shot packs with 5 charges, otherwise your leveling will feel really clunky and RoA would be simply better).

If you are using Scourge Arrow make sure to get piercing quiver, as that makes your clear a lot better (our end-game quiver is piercing too).

Focus on getting Point Blank very early as it boosts your damage by a lot. Also try to get some cold damage jewels early and get some jewel sockets on the tree, some base ones are very cheap and have low level requirement, and just 1 or 2 make Scourge Arrow a lot stronger.

Always prioritize large ES notables above damage on tree (well, at start prioritize hybrid ones or pure life ones and then respec, and of course do this after rushing Point Blank).

At start just play as Life/ES hybrid. When you will reach at least 3.5k ES you can start thinking about moving to CI (make sure you have Ghost Reaver and some leech at this point, e.g you are using Energy Leech Support, do not switch to CI before that). If your leech is not good enough, simply dont use Blood Rage.

If you can't afford shaped Thicket Bow, simply use 6l Short Bow (you can get it from cards, so its never very expensive) or Doomfletch Prism unique bow, what is usually pretty cheap (well, 5 linked one, 6 linked can be worth a bit, and definitely do not waste money on 6l Doomfletch).



Media

Apex of Atzoatl Lvl 72
Graveyard Lvl 73
Sunken City Lvl 85
Yellow Elder Lvl 89
Forge of the Phoenix lvl 92
My builds:
[3.6] Scourgster - Cold Scourge Arrow CI Trickster - Very simple and tanky
[3.6] CoCPact - CoC Dark Pact Assassin - 35 casts/s - 5M Shaper DPS
Last edited by thedeathbeam on Apr 21, 2019, 6:54:59 PM
Last bumped on Apr 21, 2019, 6:54:16 PM
Added Graveyard Lvl 73 preview video. I missed A LOT in that map mostly because I cba, but, it sort of shows how clearing with this build looks like (except that atm I dont have + movespeed boots what really really sucks :()
My builds:
[3.6] Scourgster - Cold Scourge Arrow CI Trickster - Very simple and tanky
[3.6] CoCPact - CoC Dark Pact Assassin - 35 casts/s - 5M Shaper DPS
Added leveling section (well, basically just summary what worked for me while leveling this character).
My builds:
[3.6] Scourgster - Cold Scourge Arrow CI Trickster - Very simple and tanky
[3.6] CoCPact - CoC Dark Pact Assassin - 35 casts/s - 5M Shaper DPS
To assist with clear, couldn't we 5/6L lightning arrow/tornado shot? Feel like both would fit fine?
"
xBiGRiG wrote:
To assist with clear, couldn't we 5/6L lightning arrow/tornado shot? Feel like both would fit fine?


Yeah definitely (actually imo Rain of Arrows can be very nice) but that would require dropping one of the CWDT setups, but both are kind of important. What I do on some maps is that I just socket Rain of Arrows to main setup instead of Scourge Arrow (I am leveling it in weapon swap anyway).

EDIT:
Also I personally do not really like running 2 skills as 5/6 links for different scenarios, as that mostly feels like I am not utilizing my main skill properly.
My builds:
[3.6] Scourgster - Cold Scourge Arrow CI Trickster - Very simple and tanky
[3.6] CoCPact - CoC Dark Pact Assassin - 35 casts/s - 5M Shaper DPS
Last edited by thedeathbeam on Mar 26, 2019, 3:05:54 AM
Added gem links section with some explanation and alternatives that cant really be covered just with PoB (e.g alternative setups when mapping and bossing).
My builds:
[3.6] Scourgster - Cold Scourge Arrow CI Trickster - Very simple and tanky
[3.6] CoCPact - CoC Dark Pact Assassin - 35 casts/s - 5M Shaper DPS
Cool, I'm currently playing with Scourge Arrow with a virtually similiar concept, with difference in items used and some differences in the tree:

https://www.reddit.com/r/PathOfExileBuilds/comments/b2lval/scourge_arrow_ci_trickster/

Coming home (I'm at work) I'm going to analyze my concept and see if I can take advantage of some concept of yours to increase my damage and, if it gives, greater survival. :)
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
"
Cool, I'm currently playing with Scourge Arrow with a virtually similiar concept, with difference in items used and some differences in the tree:

https://www.reddit.com/r/PathOfExileBuilds/comments/b2lval/scourge_arrow_ci_trickster/

Coming home (I'm at work) I'm going to analyze my concept and see if I can take advantage of some concept of yours to increase my damage and, if it gives, greater survival. :)


Glad to hear that more people are trying out Scourge Arrow with Trickster, that just means it is good idea :d From your reddit thread and your PoB it looks like you are using Harness the Void for more DPS (and for your build it actually is more DPS). I do not scale AS that much, but I use Thicket Bow as base (tbh, the key to *good* DPS is rare multi-crafted bow) and so Weave Arcane is giving me a bit more DPS than Harness, what is very convenient because it also provides a bit of QoL and damage mitigation.
My builds:
[3.6] Scourgster - Cold Scourge Arrow CI Trickster - Very simple and tanky
[3.6] CoCPact - CoC Dark Pact Assassin - 35 casts/s - 5M Shaper DPS
Slightly optimized the tree (added 1 extra jewel slot and bumped up ES to 9500 and evasion to 33k with flasks up. This costed us around 50-60k DPS, but that is nothing, and also removed knockbacks from bow attacks, what was extremely annoying with Scourge Arrow and Point Blank anyway).

Here is updated PoB (updated main post as well):

https://pastebin.com/PJGESwxC
My builds:
[3.6] Scourgster - Cold Scourge Arrow CI Trickster - Very simple and tanky
[3.6] CoCPact - CoC Dark Pact Assassin - 35 casts/s - 5M Shaper DPS
So I did another small batch of changes, these are just QoL related.

- Replaced some small ES nodes with Celerity 3-cluster - This provides quite a lot of movement speed and evasion
- Replaced Wise Oak flask with Stibnite Flask of Warding
- Now that we have free suffix for Quicksilver flask changed Quicksilver flast to inc effect + inc movemespeed (e.g best move speed flask)

This with everything up gives us 201% movement speed bonus (up from previous 141%) what speeds up basically everything. Also now our evasion with everything up is 45k, that means 2250 ES healed per ghost shroud and we now have quite huge evade chance (with smoke cloud up, basically nothing can even touch us, well, spells can but meh).

Here is updated PoB:

https://pastebin.com/cirQGwUf
My builds:
[3.6] Scourgster - Cold Scourge Arrow CI Trickster - Very simple and tanky
[3.6] CoCPact - CoC Dark Pact Assassin - 35 casts/s - 5M Shaper DPS

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