Burn Change Proposal: Request for Comments
Summary: Extended duration, fractional stacking, less initial burn, and for very long burns, much higher burn. "Starts with a flicker, ends with roar."
This is a request for comments on a proposal to change how burn works. Currently burn does not stack. This would add, not stacking, but something similar called "Burn Accumulation" to burning mobs. The change proposed for discussion is as follows: 1. The current amount of burn-per-second would be lessened. 2. If target that receives a burn receives a subsequent burn, the burn duration is extended by the subsequent burn. 3. If a target is burning and is burned again, the burn-per-second damage of the second is accumulated into the current burn. Exact amount of accumulation (a %) is left to your imagination; the net effect should be that very long burns cause very large harm. 4. Cessation of burn ends the effect and starts it over. 5. Remove chance to flee from burn? Let the discussion begin, and thank you in advance for your input. --C Last edited by Courageous#0687 on May 1, 2013, 4:02:58 PM
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Burn dealing a portion of flat damage(based on how much damage cause it) plus a portion of max hp(of the target) seems like a great way to beef up ignite. Fire truly is the weakest of the elements.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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+1
Right now: Cold gives insane CC Lightning gives insane damage (from shock) Fire gives .... not much IGN: PuppiesThrowingKnives
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burn doing a % of enemy HP seems a bit to much but giving it a % of the base fire damage done per second and preventing enemy HP regeneration would be good.
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