Reflect Aura's Graphics should be more noticeable

TL;DR; read thread title.




I've searched for a similar thread here, but the only thing I get is people moaning about the mechanics of the 2 reflect auras, but my complaint is about its graphics.

The reflect auras are way too hard to see and too easy to miss. If one has some low resistances or low health, reflects can kill one pretty fast, which is ok. But sometimes you just can't see that enemies reflect damage until half your health is gone.

I use Firestorm with increased duration. If I cast it on a big elemental reflect group by accident, that Firestorm lasts long enough to kill me if I don't immediatly drink a potion. But sometimes I just don't see the aura or am not targeting the rare itself and ... well, my poor Witch. :(

There are 4 auras which are very noticable on enemies. Invulnerability is the most obvious, big yellow glowy thingie. Increased physical which looks like thorns from D2. Green thorns for increased attackspeed/movespeed and the blue thingie for ice aura.

The reflects aura themselves are barely visible on the rares themselves but almost invisible on the affected minions though. Considering how dangerous they can be, they imo should be at least as visible as the green thorns thingie for increased speed aura if not as visible as the invulnerability aura.

Thus I'm requesting a change to those auras to make them more obvious, either by switching them with the graphics of other auras that are more noticeable allready (those mentioned above) which... probably would angry a lot of people that this would confuse or better, rework those graphics to make them noticeable.

Just don't make them red, anything that is red (like the flammability curse) just gets lost when a fire caster is nearby. Green is good, its not that often used to be overshadowed, as is yellow/gold.
Last edited by Serika#6166 on Mar 9, 2013, 11:05:07 AM
I agree with this, they are too hard to notice.
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