[3.5] Pure Winter Orb Occultist - Budget Starter - Damage+Survivability
Summary:
" 30% cold penetrate, 100% incre duration, 40% atk dodge, 30% spell dodge, 150% maximum life, Ele Overload,Mind over Matter, Eldritch Battery to boost mana with es. Gems: 6L with greater multiple projectile, cold pen, elemental focus, incre duration, fast cast.* Can swap out the incre duration and fast cast with cwc and ice spear. *(can go without incre duration and fast cast if not enuf socket) Herald of Ice, Frostbite(optional), Enfeeble with Blasphemy(optional) Use freezing pulse with lesser multiple projecttile and elemental focus until u get winter orb. Bandits: Alira (15% resists help alot) Link:
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PoB:
Level 79: https://pastebin.com/2XWC9NG4
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PoE Planner:
Level 79: www.poeurl.com/cbt3 Skill tree flow: Heart of Ice(cold pen)> Acrobatics(survival)> Potency of Will(incre duration)> Celestial Judgement(cold pen) Aim for these 4 nodes first, nodes like life and jewel can be added last. Keystone flow: Ele Overload(damage)> Acrobatics(survial)> Mind over Matter(survival)> Eldritch Battery(work with Mind over Matter) Ascendancy flow: Void Beacon(cold pen)> Figid Wake(survival)> ES node(work with Eldritch Battery) Gear stat to focus on: Life, cold/spell/ele damage, resists, cast speed(optional) FAQ: Q: Why not critical? A: 30% cold penetrate is almost double damage, it's better than adding alot of critical nodes. Ended up with like 40% critical chance without spending into fancy gears, who wants that? " The higher the mob resistance, the more significant the damage multiple. [/quote] Q: Why not area node? A: I rather spend few points into damage nodes than much points into area nodes. Q: How effective is this? A: Home act bosses under 1 minutes with no pressure. Shotgun creeps. Q: Is it tanky? A: It's a MAGE. It's budget since no gear require to boost es nor critical. Comment or bump if u like this thread. Last edited by joemiscat on Dec 10, 2018, 11:11:48 PM Last bumped on Feb 27, 2019, 7:14:43 PM
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Where is your gear? When do you plan on having the build guide complete?
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[Removed by Support]
first of all, the tree not optimal, to much travelling on int nodes. monsters not have 75% resistance not even bosses (except if you ply some red fuked mod maps) monsters have 0-0-30 res bosses have 40 also i quote: "Bandits: Alira (15% resists help alot)" [Removed by Support] you save alira when you play a non crit build just because the res? [Removed by Support] Last edited by Lisa_GGG on Feb 27, 2019, 7:27:05 PM
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" [Removed by Support], but mess around in PoB and fine tune your tree. It's forgiving and can show you shorter routes. Posting example gear helps too. Last edited by Lisa_GGG on Feb 27, 2019, 7:31:17 PM
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