A build that worked well for me on Xbox

It's a minion build, so if that is a show stopper for you, read no further.

The build in question is triniparty's SloMo build (I played the 3.4 version in Delve)

https://www.pathofexile.com/forum/view-thread/2201585/page/1

the 3.5 version is being worked on and can be found here:

https://www.pathofexile.com/forum/view-thread/2255487

The guides are extensive and detailed.

This is the POB/pastbin for my version:
https://pastebin.com/JqUu9ed
(must be inputted into a field in POB; it is not a link)

Things that I think that make it suitable for Xbox:
simple flask play
simple skill combo play, 4 or less skills used in combat
precision aiming is not required
it works well with just rares but there are helpful uniques (that are not budget busters)

I used a Queen's Escape which was not overly pricey in Delve but was not entirely common either. Before acquiring the QE, I used a Fossil crafted one-hand sword with a shield (craft +increased minion damage). My biggest departure from the guide is that I used an attack skill to "paint" targets and trigger fortify. If you prefer triniparty's method, it is rather elegant in design. I also used spectres instead of skeletons just to keep it simple.

Levelling: my priority was the plus to number of Zombies nodes. Some balance must be maintained regarding keeping your Witch alive, and keeping your Zombies alive and hitting relatively hard. Just balance to your taste. At first your character does most of the damage and the Zombies die like flies. Eventually your character damage will not really mater that much, they just paint/target monsters for the Zombies to demolish - and the zombies will not die much (physical reflect will decimate them though).

As a build that uses minions and auras, you will have to do some skill button juggling. My solution was
A - default attack
X - attack skill (currently Lacerate)
Y - Convocation
B - Movement Skill (Fame Dash for me)
RT/A - Raise Minion (Zombie)
RT/X - Temporal Chains
RT/Y - Raise Minion (Spectre)
RT/B - Desecrate

The 4 RT skills are really a personal choice. I set mine up to enable me to restock my minions on the fly (you can do physical reflect maps, but it is a pain). I used Kitava's Heralds as spectres - nothing complicated, just for the attacks.

Betrayal will cap how much monsters can be slowed and who knows what else could be lurking. If you have not played a minion build before, your zombie damage is not affected by your weapon damage. So how much damage your weapon does becomes less and less important as you level, while anything your weapon does for minions becomes more and more important. I found the build fairly fun to play, and fairly effective at killing most bosses.

Edit: I forgot to add that my CWDT choices were based solely on the colour of sockets that rolled - I didn't want to put a whole lot of chromes into the task when I was testing out the Queen's Escape and then never got around to redoing the socket colours. I definitely would try Immortal Call instead of Phase if colouring was cheaper.
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
Last edited by AnExile_onthePath on Dec 10, 2018, 9:06:45 AM
Last bumped on Dec 10, 2018, 9:10:58 AM
Thank you very much, very nice to hear these comments
lol I dident even know charged dash had a melee tag
"
IamFrench wrote:
Thank you very much, very nice to hear these comments


You are welcome - but I am only a messenger - triniparty did the work.
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
"
Viljan wrote:
lol I dident even know charged dash had a melee tag


As I said, an elegant solution - one gem socket handles so many things. I just found that there seemed to be too much delay for my tastes when trying to get away from something.
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55

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