Flasks in PoE
So. I've played quite a bit of PoE. I'm in no way an amazing player at it. I've killed Elder a couple times, but haven't killed Shaper yet. I just wanted to give my feedback with probably the biggest reason I, personally, dislike about Path of Exile. That is its flask system. Don't get me wrong, the charge system themselves is not the issue for me it's simply how they work.
Examples: -I dislike how healing flasks' perks instantly stop working when full HP. -I hate feeling like i have to spam all my flasks every 6 seconds just for the sake of it. It feels outright terrible to me. -Flasks have this "rotational feel" to them, without them feeling like they really even do anything. To me, flasks either feel OP or they feel worthless. Another thing I found really.. upseeting(?) Not sure if that's the word. Is how sometimes my friend will run around with like 2-3 movespeed flasks, and have significantly faster clear than I would. Yet, I feel like I have to carry around defensive flasks because otherwise I might get one shot if an enemy hits me, despite having all resistances capped, and more HP than him. Flasks to me just feel terrible to use. I LOVE Path of Exile, but this system actually turns me away from the game. Not the difficulty of the game, or the grind, or anything else. To top it off, you can't even have character specific keybinds. So if you're playing a pathfinder who has to spam flasks all the time, you really can't change it just for that character. Now, I did have an idea awhile ago, about what would be a cool system. I think it would be cool, and my friend said he'd like it too, but I don't know if it would be well received. Rework both Flasks and Pantheons into the same system. What I personally would like to see, is a skill tree, that is account wide, that is related to perks your character can get, that is only for flasks and pantheons. The system would probably be really good with a new Alchemists Master of some sort. Each player would have a slot for a single healing flask, a single mana flask, a single movespeed flask, a defensive flask, and a damage flask. What would happen though, is as you progress through the game, you would collect Alchemical Essences, that can be used to powerup your flasks. So for starters, HP and Mana flasks would be a flat % of your HP or Mana over x seconds. You would alter these values by using essences to unlock different mods for them. You'd be able to individually alter each flasks power and amounts on the flasks until you get the perfect flask stats. When you get the flasks to a certain level, you can embark on a quest to empower it to a unique version of that flask. The quest would involve going through different maps, and seeking help from other masters' missions to gain new corrupted essences to infuse one flask. -Instead of having flask quality, and rerolling mods on a flask, you would empower them and customize them. -Defensive flasks would strictly be used for defensive purposes and either have powerful effects for a short duration or stronger effects for a much larger duration than on live. -Damage flasks would also function the same way as Defensive, they could be seen as cooldowns with a short duration or an upkeep buff of like 15-20 seconds. -Mana and HP flasks when using low life builds could be empowered to support ES or additional damage dealing properties. -Flask buffs would persist even if after full HP or Mana. -Movespeed flasks would have the consistent movespeed property on them at the highest level, to normalize movespeed in the game via flasks, but contain unique properties. (Also grants phasing, Slows enemies around you, More resistance to stuns during effect, Deal damage to enemies behind you, etc) -Pantheon effects would be the result of perks you'd gain from leveling particular slots, for example, leveling defensive flasks could give you the option to passively take less less fire, cold, lightning, or chaos damage during flask effects. -There could be particular damage modes unlockable for specific skills that could make DPS flasks not just flat damage, but could buff particular spells or abilities. This was just an idea I had, i personally would like to see it. I feel like if they just "mainstreamed" flasks and made them more enjoyable to have and use, while giving options to level them up and gain perks it'd be more enjoyable to me. Last bumped on Nov 14, 2018, 1:22:33 AM
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-I dislike how healing flasks' perks instantly stop working when full HP.
thats how the mana and life flasks work. if u want the effect you should use utility flasks. I hate feeling like i have to spam all my flasks every 6 seconds just for the sake of it. It feels outright terrible to me. there are defansive and offensive flasks. they are not there just for the sake of it there are there for the bonus they provide. -Flasks have this "rotational feel" to them, without them feeling like they really even do anything thats because you did not even do the smallest amount of endgame content. my entire delve league adventure has been happening because of flasks. w/o my flasks im nobody. but with them im number 1 delver. i would love to pick out more flaws in ur feedback but i gotta delve so lets leave it at that. Trust your mind and strengthen your abilities!
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