[3.9] Crimson Bow Gladiator, Split Arrow + Puncture | Pure Bleed Build | All Content | In-depth



UPDATE STATUS:
Spoiler
The current version of the guide is usable, but there's still a lot of work that needs to be done.

This part of the update is focused on polishing the build and the guide at once.

Passive Tree ❌
Other Ascendancies ✔️ (They're gone. Raider/Deadeye might see return one day)
Pantheon ✔️
Gem Setups ❌ (Basic stuff done. Needs update similar to CA Raider guide).
Equipment ✔️
Levelling ❌
End Game Build ❌ (Done. Needs better formatting and less clutter)
Map Mods ✔️
Videos ❌ (no changes. I can't record before new league)
Path of Building ❌ (Needs end game version gear + more info on new modifiers)
Crafting ✔️
FAQ ❌


Overview
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For the longest time bleed was in a rough spot, a mechanic that couldn't be used as a standalone... but is it still the case? Over time, new and more powerful toys were added to the game. Stronger ascendancies, influenced items, fossils, new crafting system. After everything, bleed finally became a force to be reckoned with.

This build features a reasonably tanky and well-rounded character capable of tackling all of the content this game has to offer. It uses Split Arrow for map clear and Puncture for single target damage, with bleed being the primary damaging mechanic.


Pros
+ Good clear speed and single target
+ Quite tanky thanks to dodge, evasion, corpse removal and Purity Sentinels (bodyguards)
+ Bleedsplosion popcorn sound
+ Relatively cheap to get started
+ Decent but not great for beginners, SSF and league start
+ Almost hardcore viable, almost
+ Reaches above 6000 life

Cons
- Requires few key items to really start rolling
- Puncture might feel sluggish
- End game gear is very expensive
- Can be hard to optimize



Passive Tree and Bandits
Level 91 - Base passive tree

Passive tree with all the essential nodes, that makes total level 90 + 1 for extra jewel slot. Besides of scaling life and bleeding damage, the tree focuses on:

* Resolute Technique keystone is great QoL and effective dps increase.
* Dodge/evasion as a secondary defence.
* Frenzy charges for extra attack speed and damage.

For levels above 91, just pick up jewel slots. They're way too good if they have 3 mods or more. Shouldn't be too difficult to buy few. Once you've acquired enough currency you can switch to expensive version of the tree:

Level 93 - End game passive tree

The keypoint here is jewel slot to the left where you have socket Lioneye's Fall unique jewel. Without it the expensive passive tree is inferior to the basic version.

Bandit Reward: Oak (recommended) OR 2 passive points

Ascendancy: Gratuitous Violence -> Arena Challenger -> Outmatch and Outlast

Pantheon
Major God: Soul of Lunaris

All around best god for evasion based builds. Extra speed is avoidance is always welcome. Solaris and Arakaali can be used too, but Lunaris is what i recommend.

Minor God: Soul of Ryslatha OR Ralakesh

Minor one are more preference based, you can pick almost anything, really. Ryslatha is always a good option for builds that use instant flasks to quickly heal up a big hit. Also really useful for labs.

Ralakesh is very viable option. Corrupted blood is one of the most troublesome mechanics i've encountered while playing. Reduced damage and chance to avoid might help in tough situations.

Gem Setups
Main Skill (GGGRRR):
Split Arrow - Pierce - Chance To Bleed - Brutality - Deadly Ailments - Maim
Optional link: Vicious Projectiles instead of Maim

Split Arrow hits hard and has wide area of coverage, exactly what's bleed requires. Also provides extra flat physical damage making it easier to gear early on in the game.

Pierce support is a necessary "evil" in order for the single target to work properly. It doesn't increase bleed damage, but the potential damage loss shouldn't affect your clearing ability. It takes only one monster to start chainsplosion after all.

Single Target Setup (GGGGRR):
Puncture - Chance To Bleed - Brutality - Deadly Ailments - Vicious Projectiles - Swift Affliction
Optional link: Unbound Ailments instead of Swift Affliction

Dedicated bleed skill with massive damage multiplier, perfect for single target. It's gonna be your go-to choice against any tough enemy. Grants flat physical damage too, making the progression smoother.

There's one big drawback and it's the 70% attack speed multiplier, causing it to feel sluggish. It's partially resolved with Gladiator's Arena Challenger notable.

Unbound Ailments is a good optional link. It heavily increases duration of the bleed, allowing you to more consistently upkeep high damage bleed stacks. This is true especially against very tanky bosses.

Cursing Setup (GGBR):
Frenzy - Greater Multiple Projectiles - Curse on Hit lvl 5 - Vulnerability

Use it to curse tanky rares, bosses and whenever you need to refresh your frenzy charge duration. Unfortunately you'll have to refresh the curse duration quite often against bosses, as this build doesn't need or have a lot of intelligence to support high CoH gem level.

Pinning Setup: Ensnaring Arrow - Barrage Support (optional) - Mirage Archer (optional)

Absolutely necessary bossing setup. Ensnaring arrow makes slowed enemies to always take extra damage from bleeding, which normally happens only if they're moving. It's a vital tool to bring down bosses quickly, plus it's an amazing kiting tool.

Guard Skill: Steelskin - Cast when Damage Taken (optional)

Steelskin for extra durability. If manually cast, it's great for any encounter. If you're lazy and linked Steelskin with CWDT, it protects you from multiple hits in quick succession. The entire setup is optional, but recommended nonetheless.

Aura: Grace OR Malevolence OR Pride - Enlighten (optional)

Grace is a default aura. Gives huge amount of addtional evasion, which translates into much higher defence. Vaal version of this aura is also useful in some dangerous situations, but not required by any means.

Malevolence aura grants up to 20% more damage and remains as an option. The additional dps shouldn't be necessary at all tho. Watcher's Eye jewel has extremely good modifiers for this aura.

Pride is an offensive aura that causes nearby monster to take up to 39% more damage, which is VERY significant increase. The catch is you have to be close proximity to the enemy and remain there for a total 4 seconds to gain full benefit. Big risk, big gains.

Enlighten support gem reduces high mana reservation of the auras, allowing for easier mana management. You can also link it to Herald of Purity, Blood and Sand skills for even better effect. Together, they form a great 4-link.

Self-buff: Herald of Purity

The more physical damage the better, especially when it's almost free. The minions spawned are pretty good meatshield too, draw aggro and stop projectiles for you. Can be supported with Enlighten.

Stance: Blood and Sand

Used solely to generate Challenger stacks from Gladiator's ascendancy node. You will have to switch stances during mapping in order to maintain maximum stacks. Can be supported with Enlighten.

Frenzy Generation: Blood Rage - Increased Duration (optional)

Natural choice. Attack speed is great, physical leech is perfect for this build and frenzy generation during mapping is insanely easy.

Increased duration is great bonus link so you don't have to recast the skill very often. It's also a downside if there's no monsters around, that's why it's optional.

Movement Skill: Blink Arrow

Used to cross gaps and escape tough situations quickly. Your primary way of moving around is still on foot.


This marks maximum amount of gems you can have inside your gear. To include any optional gems you'll have to sacrifice something, use Unset Ring or replace the setup in some other way.

Equipment
IMPORTANT: YOU CANNOT HAVE PIERCE ON YOUR GEAR

My current gear / TL;DR:
Spoiler

Weapon: Bow with Bleed fossil mod, read in-depth explaination for details
Quiver: Life, resists and added phys
Armour: Kintsugi OR Loreweave OR rare body armour


Helmet: Life and resists
Boots: Life, resists and movement speed
Gloves: Life, resists and added phys


Belt: Ryslatha's Coil
Rings: Life, resists and added phys
Amulet: Life, resists and added phys, Turquoise/Lapis base pref, Annoint: Cleaving (BASe)


Flasks: 1 Life flasks, 4 utility flasks recommended. Flexible, use what you want.


Jewels: Life and damage on all of them, very efficient if you have at least 3 good mods.
One abyss jewel with life and chance to gain onslaught on kill is recommended.
Watcher's Eye with Grace/Malevolence mods is also great

Below you will find the gear explained in-depth. Piece by piece.

Bleeding Bow
Spoiler

The core item of this build. The ideal bow needs:

* 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
* High physical damage
* High attack speed.

Everything contributes to damage and smoothness. The first mod is absolutely neccessary, and it's only available from Corroded fossils.

You will most likely have to craft your own bow. It also requires a lot of fossil crafting to hit high amount of physical damage, so don't be afraid to stop at mediocre damage rolls. End game version of the bow would use Hunter's influence for faster bleeding mod.

Details how to craft it can be found in crafting section.

Body Armour
Spoiler

Kintsugi
My personal choice of body armour. I use it to mitigate potential oneshots from bosses, and it saved me multiple times in the past. Additional 50% evasion if you get hit is a really nice bonus for mapping. The "20% Less Damage Taken if you've not been hit Recently" also works against degens (LAB TRAPS!) until you've been hit. It's quite reliable when you need it the most, but doesn't always protect you.

Loreweave
Amazing chest for DPS and elemental defence. Not my personal favorite since it lacks evasion but it's still great for defence and offence. Requires 105 intelligence to wear.

Rare Body Armour
High level chests can give you really high amount of life on top of other potential bonuses. Elder armour especially has some really cool mods.

Quiver
Spoiler
At the beginning, a rare quiver with life, resistances and added physical damage/speed mods is all you need.

As you approach end game you should consider crafting Hunter influenced quiver for extra damage DoT multipliers. Details how to craft it can be found in crafting section.

Helmet, Gloves and Boots
Spoiler

Packed into same category, as you want same thing from all of them:

* Life
* Resistances
* Movement Speed (boots only)

Evasion based preferred, especially the helmet (can achieve really high evasion).
You should avoid ES based gear due to very low intelligence this build has.
On top of that, gear with ES makes end game crafting much more difficult.

End game options:
Elder gloves crafted with fossils can also give you nearly as much damage as the unique ones but without forcing you to use multiple elder items. Details can be found in crafting section.

Enchantments

Gloves: of Spite

Nothing else is useful, really. You can totally ignore the gloves enchantments.

Boots:
#1 - 16% increased Attack and Cast Speed if you've Killed Recently
#2 - 8% chance to Spell Dodge if you've taken Spell Damage Recently.
#3 - 10% increased Movement Speed if you haven't been Hit Recently

All of them are really good, pick based on your preferences.

Helmet: Any Puncture / Split Arrow enchantment

To be fair, helmet enchantment doesn't matter at all in this build. There's tons of fine options but none of them is a clear winner. Just use whatever you prefer, including secondary skills/auras.

Belt
Spoiler

Core item of this build.

Ryslatha's Coil is basically a 20-30% more damage multiplier. 50 life on stun is really useful during the map clear, as the bleedsplosions often stun enemies around. It can also be corrupted for one of the very good vaal implicits:

* 6-8% increased maximum Life
* 14-16% to all Elemental Resistances
* 8-12% increased Attack Speed during any Flask Effect
* 8–12% increased Movement Speed during any Flask Effect

Rings and Amulet
Spoiler

Like majority of other gear and little bit more:

* Life
* Resistances
* Added physical damage
* ~60-70 Intelligence total

Steel rings are obviously the best for additional damage. However you should prioritize life/resistances first and then the damage, unless you have everything required. You can always mastercraft a little bit of added damage.

You'll need around 60-70 intelligence in order to use some gems. Jewellery is most likely where you'll get it from.

End game option:
Amulets crafted with fossils can give you A LOT of damage. Added physical and 30-40% increased damage. Elder amulets can roll physical DoT multiplier on top. Combine both for huge damage boost. I heavily suggest trying to make one after you've acquired all necessary gear. Check crafting section for details.

Amulet Annoinments:
Cleaving - Black, Amber, Sepia
Cheap and very high damage notable. It might be for axes, but the 2 bleed nodes are global. You can also allocate "Growth and Decay" or "Dirty Techniques" notables instead, they grant slightly less damage but have some extra other effects that makes them worthile. They're more expensive tho. End game build version should use one of the alternatives, since it's passive tree includes Cleaving.

Thief's Craft - Amber, Sepia, Clear
Extremely cheap early mapping node. Extra 30 intelligence for easier gearing.

Hardened Scars - Golden, Black, Teal
Hidden notable. Strongest defensive node for ranged characters, grants Fortify.
Requires a hybrid flask with "Foreboding" or "Enduring" prefix in order to work.

Discipline and Training - Silver, Silver, Black
Soul of Steel - Golden, Golden, Golden
If you prefer permanent life boots that's not tied to flask. Former node is better in nearly all scenarios, the latter is much stronger at mitigating physical damage.

Flasks
Spoiler
1 life flask for emergencies and 4 utility flasks. Standard for most builds. The setups are flexible, use everything to your preferences.

I VERY much recommend using Quicksilver flask of Adrenaline since this build doesn't have too much movement speed on it's own. Jade/Stibnite flask also seems like a natural choice since it's easy to get decent amounts of evasion, allowing for relatively high mitigation. That's why i pick up life/evasion cluster on passive tree. Quartz flask is also one of my favorites due to synergy with acrobatics and phasing it provides.

From unique flasks:
* The Writhing Jar - Great flask for end game bosses. Allows you to refresh frenzy charges during waiting phases (like Shaper).

Jewels
Spoiler

There's not much to discuss, you want any 3 out of these 5 mods on your jewels:

* 5-7% increased maximum life
* 16–20% increased Damage with Bleeding
* 14–16% increased Global Physical Damage
* 12–16% increased Bleeding Duration / Attacks have 3–5% chance to cause Bleeding
* +3-4% to Physical Damage over Time Multiplier

Life on the jewel is especially valued, get it if you can. Bleeding duration might seem useless, but it works like a dimnishing multiplier. Good to invest into it once or twice.

You also might want a single abyss jewel with chance to gain onslaught on kill, awesome for clearing.

Getting a jewel with all 4 good mods is kinda impossible, but finding one with 3 mods at once should be easy. Be sure to look out for other mods that can be beneficial for you:

* Attack speed mods
* 10–12% increased Damage over Time
* 8–10% increased Damage
* 0.2–0.4% of Physical Attack Damage Leeched as Mana
* 14–18% increased Evasion Rating
* Any resistance / intelligence mods

Watcher's Eye is an expensive jewel you might want to acquire once you reach the end game maps. It is incredibly strong both offensively and defensively. Depending on the aura you use, you should look out for these (Bolded mods should be prioritized):

* (10–15)% increased Movement Speed while affected by Grace
* +(5–8)% chance to Evade Attacks while affected by Grace
* (6–10)% chance to Dodge Attack Hits while affected by Grace
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
* Damaging Ailments you inflict deal Damage (10–15)% faster while affected by Malevolence
* Unaffected by Bleeding while affected by Malevolence
* (15–20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence

Levelling and Progression
Bleed levelling (Act 1-10)
Spoiler
Gem Progression:
Split Arrow - Pierce - Chance to Bleed
Rain of Arrows - Chance to Bleed - Maim - Vicious Projectiles

Your levelling setups for first 3 acts. Split Arrow should clear packs like a boss from afar. Later should switch to Rain of Arrows for better clearing, but don't throw away Split Arrow.

Split Arrow - Pierce - Chance to Bleed - Vicious Projectiles OR Brutality

Your clearing setup after you finish normal labyrinth and respec to bleed.
You can use Vicious Projectiles or Brutality depending on your 4-link colors.

Puncture - Chance to Bleed - Deadly Ailments - Vicious Projectiles OR Brutality

Additional setup for bosses. Hit once or twice and let the enemies slowly die to bleeding. Swap Vicious Projectiles for Brutality when you reach level 38 and have a suitable 4-link.

Ensnaring Arrow

Extra setup for single target. Use on immobile bosses in order for bleeding from Puncture to deal triple damage.

Vulnerability - Curses enemies to increase damage. Use on bosses, tough packs, rares etc.
Blood Rage - Frenzy generation and attack speed against normal enemies
Herald of Purity - Additional physical damage and Sentinels for drawing aggro. You'll need extra intelligence on gear in order to use it.

Blink Arrow : Your movement skill
Grace : Your aura, grants additional evasion.
Purity of Elements : If you REALLY need resistances. Use instead of Grace if necessary.

Passive Tree Progression
Level ~10 (Act 1)
Level ~22 (Act 2)
Level ~31 (Act 3)
Level ~31 (After Respec), after normal Labyrinth
Level ~38 (Act 4)
Level ~46 (Act 5), respec 2 bleed chances when you reach Red Storm
Level ~53 (Act 6-7)
Level ~69 (Blood Acqueducts farm)
Level ~72 (After Kitava)

Bandit Reward: Oak (recommended) OR 2 passive points

Ascendancy Order: Gratuitous Violence -> Arena Challenger -> Outmatch and Outlast

Gem Rewards:
* lvl 2 - Split Arrow
* lvl 3 - Pierce (Medicine Chest side quest)
* lvl 4 - Puncture

* lvl 8 - Maim
* lvl 10 - Blink Arrow
* lvl 12 - Rain of Arrows

* lvl 18 - Vicious Projectiles
* lvl 24 - Grace, Vulnerability (buy other one from Clarissa)
* lvl 38 - Greater Multiple Projectiles

Additional Gem Purchases:
* lvl 4 - Chance to Bleed (Act 1)
* lvl 18 - Ensnaring Arrow, Deadly Ailments (Act 2)
* lvl 38 - 2x Brutality (Act 4)

General Levelling Guidelines
First and most important to remember - when searching for an equipment, your priority on them is Life and Resistances. Links are equally as important, be sure to look out for correct socket colors. Upgrade potions regularely. This applies to all acts.

The exception to the "Life and Resistance" part is your bow. You'll have to upgrade it overtime to maintain high amount of physical damage. In case you cannot find a good rare bow, you can create one on a crafting bench inside your hideout starting from middle of act 3 when you find physical damage recipe. There is also a vendor recipe that gives similar but slightly weaker damage (sell to shopkeeper):

Bow + Blacksmith's Whetstone + magic/rare Rustic Sash

Any of these two methods should easily carry you through majority of the storyline. There are few very notable bases you should be crafting with this method:

Bone Bow (lvl 23, vendor recipe) -> Decurve Bow (lvl 38) -> Citadel Bow (lvl 58)

Starting from Decurve bow, use Whetstones on a white bow to increase it's quality.

Act by Act Guidelines:
Spoiler
First 3 acts are trivial. Stack added physical damage early on since there's almost no danger. You'll be using normal attack based build as bleeding isn't very good just yet. Try to find Lapis Amulet before lvl 16, you'll need a little bit of intelligence to use Herald of Purity.

At level 31, after finishing act 3 and beating normal Labyrinth you can respec to Bleed. You'll have to finish one of the side quests in Fetid Pool or Crypt to be able to remove all 4 nodes.

Once you fully convert to bleed, the playstyle will change massively. Majority of the monsters should die quickly, but those that don't move much will be huge pain in the ass. You'll be using Ensnaring Arrow to make them take full damage. It is absolutely to take them down quickly.

In act 4 it's important to have good resistances, especially fire resist. At level 38 after you breach the beast, you can buy Brutality support. It's a good idea to link it to your main skills, if you have right colours.

Act 5 is where things get little bit tougher. Monsters out there are quite dangerous and it's recommended to have capped fire and lightning resitances. It's also a time where bleed removal life flask becomes necessary. I suggest to farm Chambers of Innocence until you reach level 45 and then face the Innocence himself. Don't forget to respec Bleed chance nodes once you reach Red Storm notable. Next boss is Kitava, 1600 life is enough to tank almost all of his abilities.

Once you arrive in act 6, check your resistances. If they're below 50%, you should pick up Purity of Elements from Clarissa (act 3) - use it instead of Grace aura until you solve the resistance problem. It's recommended to have at least cold and lightning capped before the final boss.

Act 7 shouldn't give you any troubles outside of boss fights and spooky ghosts inside Crypt. Progress easily, collect all passive points and before you descend to Temple of Decay - you should face Izaro inside cruel Labyrith. Now you're ready to face Arakaali.

Act 8 should be a piece of cake, every single fight (yes, even Doedre). It's good to have freeze removal flask for Lunaris area, in case you don't have it already. Defeat the final boss of this act and proceed to Blood Acqueducts.
Preparing for maps:

The area with a long stream of blood is where you'll spend next 1-2 hours. It's a great place to farm experience, i recommend staying there until level 68-70. Look for gear upgrades and slowly adjust your gems to recommended final setups.

You should start looking out for 5-link body armour OR Tabula Rasa which you can farm in Blood Acqueducts. You'll probably end up buying, either the armour or the remaining Humility cards. The gem setup socketed inside should be:

Split Arrow - Pierce - Chance To Bleed - Brutality - Deadly Ailments
6th link (Tabula): Puncture

You should also try to find/craft/buy a bow with higher damage and attack speed than your current one. There are two amazing and cheap unique options:

* Reach of the Council
* Lioneye's Glare

In case they're out of your price range or unavailable at all (first day of the league / SSF), just craft or buy an Imperial bow with at least 200 max physical damage. You cannot find one in acqueducts, but you can buy it from Irasha starting from level 66.

Once you're ready, go on and finish the storyline. Act 9 should be really easy. The monsters in act 10 hit quite hard so make sure to have a Jade/Stibnite flask for defence. It is a good idea to finish merciless Labyrinth before Kitava. 4000 life is enough to not get one-shot in both fights, might be a little hard to acquire tho.
Mapping Progression
Spoiler
If you're here, i'm assuming you have at least a 5-link AND/OR decent physical bow. Preferably both, but just one one them is enough for smooth experience.

White maps:
Passive Tree Progression (level 80)

They shouldn't be a problem at all. Most map mods are trivial, running them blue is completely viable. No real danger outside of few bosses like Pen, Grotto or Spider Lair. The best of all, the equipment you acquired before Kitava is enough to easily kill everything. You have 2 very simple goals for this map tier

* Upgrade your gear that's not a bow or body armour (Life and Resistances)
* Level up as much as you can.

There's no real goal for this tier, so the best you can do is prepare for what's to come.

Yellow maps:
Passive Tree Progression (level 87)

This is where you'll spend quite a lot of time, recommended level is 80-90. This map tier isn't too risky, but some map mods might be deadly without proper defences/damage.
Gear goals for this tier:

* 6-linked bleed Bow, crafted with fossils
* Ryslatha's Coil
* 5-linked Kintsugi / Loreweave / Rare armour
* General gear upgrades

The bow is primary objective of yellow maps. The cheapest way is to buy the 6-linked base (Imperial/Citadel/Spine Bow) and make it yourself. All details about crafting can be found in crafting section. You should socket Puncture setup inside the bow.

Afterwards, a simple yet extremely strong upgrade is Ryslatha's Coil. Gives insane amount of effective damage and decent chunk of life. Try to get one with as much life and maximum physical roll.

It is also the time to start looking for one of the unique body armours. Kintsugi is what i always recommend, cheap and prevents oneshots when you need it the most. Loreweave is an offensive option. In case your resists are lacking, you can use a rare armour instead. 5-link is enough, easiest way to get one is with Jeweller's Touch prophecy.

Of course, with such major changes to the build you should also adjust your other gear. Never stop looking for upgrades.

Red maps:
Passive Tree Progression (level 93)

That's where mapping becomes tough. Defences has worse effectiveness, monsters can hit hard, map bosses become tanky. Your damage should carry you through most maps easily, but the bosses combined with some map mods can be too scary. The build should be fully functional at this point and all you can do now is improve it to be faster and stronger.
There are 4 following goals for map tier:

* High damage bleed bow, crafted with fossils
* 6-linked body armour
* End game build
* Min-maxing gear - fossil crafted gear

The bow is one of the obvious things to upgrade. It will take big amount of money to craft one, so you can postpone it for as long as you want to. Again, all details how to make one can be found in crafting section.

6-linked body armour is not necessary but still welcome damage upgrade. The important part is that Split Arrow linked with Maim support will apply the debuff on enemy that also boosts damage of Puncture.

End game version of the build is something you should check out. It slightly shifts the way you play the build and ultimately is a huge upgrade. You can find the details in section below.

Lastly, general gear upgrades. It's all min-maxing at this point. I cannot tell what combination you should run as it all depends on your current and future gear. Overall, fossil crafted gear can massively increase your damage.


After that, all you can do now is enjoy the build, kill some end game bosses and look for another build you want to play.
End Game Build
Spoiler
There are 3 major points of the end game build. Combined together they should provide highest single target damage there is without sacrificing your defences. Each of them is individual, you don't have to use all of them together if you don't want to.

Lioneye's Fall
This is an upgrade you should always do assuming you can acquire the jewel. Socketing in the slot at marauder's starting area allows to get very strong damage nodes. Allocating them gives massive boost of damage and obviously shakes up passive tree:

Level 93 - End game passive tree

There's no real downside in doing this. Pure ~35-40% more damage boost with a single jewel.

Rain of Arrows
Replaces Split Arrow as a main clear skill. It might seem like a downgrade, it does deal less damage overall and has no flat physical damage. That's precisely why it's listed here and not in main skill gem. If you're here it means your damage is high enough that you'll delete monsters despite that downside.

There's many upsides in using RoA. It's area of effect is MASSIVE and should clear quicker than Split Arrow in suboptimal maps. It can hit same target multiple times, making more resilient against certain awful map mod. It's also a preparation for 3rd major build change. 6-link should look like this:

Vaal Rain of Arrows - Chance To Bleed - Brutality - Deadly Ailments - Vicious Projectiles - Maim
Optional link: Swift Affliction instead of Vicious Projectiles

I list Vaal Rain of Arrows specifically. It's extremely useful for quick bursts on more resilient packs if necessary. Massive slow in AoE can also be utilized in various situations.

Farrul's Pounce
This is the least practical upgrade and more of pushing the limits for the sake of it.

These gloves allow us to potentially double our damage against bosses. Standard bleed and Crimson Dance version don't interact with each other, allowing for both of them be applied to simultaneously. In practice it should be around 50% more damage with smart use of Vaal Rain of Arrows that should cover for bleed stacks you couldn't apply in time. The longer bleed duration and fight duration, the more damage gained from this cool interaction.

Aspect of the Cat is required. You'll need a specific setup inside your helmet or boots in order to gain benefits quickly. You need two following setups:

Aspect of the Cat (in gear) - Less Duration
Aura - Blood and Sand - Enlighten

Herald of Purity can no longer be used due to another source of mana reservation. Aspects are affected by socketed support gems. Enlighten should offset extra reservation cost of the aspect linked to Less Duration. This way you can cycle through cat phases in half of the usual time.

Extra Enhancements
This part assumes you're using Farrul's Pounce gloves. It's aimed primarly to increase build's smoothness.

The build is fine and all, but there's a lot of buttons to press in order to reach maximum damage on bosses. It's somewhat easy but unfortunately expensive way to remove the Cursed Frenzy setup:

#1 - Farrul's Pounce with Vulnerability on Hit vaal implicit.
#2 - Farrul's Fur

The first one is quite obvious. Vulnerability doesn't gain much from levels or quality. Can also be replaced with vulnerability on hit rings, they only drop from delve encounters (physical items).

Farrul's Fur is more interesting and can be a big dps gain as well. First of all it generates charges, you'll have them up permanently. Increases Crimson Dance phase duration, so you'll have more effective dps. Cat aspect doesn't reserve mana, you can use Herald of Purity once again or invest into Flesh and Stone + Banner.

#3 - No intelligence gems

Enabled thanks to above setups. Not having to deal with ~100 total intelligence or so allows to squeeze more resistances easily. There's one extra thing:

#4 - Resolute Technique removal

It's a trade-off that's probably not worth it. Still something worth keeping in mind. Losing 100% accuracy for potential damage increase through criticals. It's possible thanks to Farrul's Fur giving free power charges. Rain of Arrows should clear reliably despite the downside.

Map Mods
Map Mods you absolutely can't run:

* Monsters reflect #% of Physical Damage
Don't shoot, you'll most likely kill yourself instantly. Reroll the map and move on. If you're inside map, leave it immediately.

Map Mods you can run but are slightly annoying/dangerous:

* Cannot Leech Life / Mana from Monsters
This mod is so rare it might as well not exists. It's really awful to run tho and makes clear very, very slow. You can bypass it with Enduring mana flask.

* Players cannot Regenerate Life, Mana or Energy Shield
Build mostly relies on leech so it's totally fine to run. Just make sure to not run out dry by using non-clearing skills. Mana pool is small after all. Blood Rage degen is going to be really awful

* Player Dodge chance is Unlucky / Monsters have #% increased Accuracy Rating
Scary mod, almost completely nullifies your defences. However you will kill majority of the monsters almost instantly so it's not that big deal. Some tanky rares might be very dangerous tho.

* +#% Monster Physical Damage Reduction
Absolutely awful. Unlike "Monster Life" mod, this also lowers the damage of bleedsplosions. Lowers clear speed and single target by a lot. Obviously doable but it's best to avoid it.

* Monsters have a #% chance to avoid Poison, Blind, and Bleeding
Almost the same as Phys Damage Reduction if not worse. It's annoying as hell during clearing, you'll find yourself shooting multiple times at one pack. Rain of Arrows (expensive version) instead of Split Arrow should make it much more doable to clear. Bossing is also affected but not as much.

* #% increased Monster Movement/Attack/Cast Speed
It's problematic if enemies are able to attack you. It won't happen most of the time, but the possibility exists. This mod bumps up that chance. Be cautious.

* Players gain 50% reduced Flask Charges
Really annoying in low density maps. It's OK for the most part tho.


Other than that, it's standard. Too many damage mods are dangerous, curses are scary for bosses etc.
/view-thread/2077932 - [3.8][HC] Caustic Arrow Raider, DoT Focused | 6k+ Health | All Content | In-depth
/view-thread/2247655 - [3.8] Crimson Bow Gladiator, Tornado Shot + Ballista | Pure Bleed Build
Last edited by DankawSL on Dec 28, 2019, 7:45:31 PM
Last bumped on Feb 20, 2020, 7:17:09 AM

IMPORTANT NOTE: I'm not starting with this build, so i don't have means to record newest and more optimized version of this build. 3.9 version is a simple tree and gem change to showcase the playstyle, more or less.

3.9 Build Videos

T15 Siege, Split Arrow+Puncture
T15 Siege, Rain of Arrows+Puncture

3.5/3.4 Build Videos (old build)

Path of Building
PoB code:
https://pastebin.com/qAUMyFsC

This PoB is based on my character from Delve HC. The gear is mostly life/resistances focused, with all crucial equipment pieces equipped. No mirror tier bullshit here.

It features 2 different passive tree versions for basic and end game build. You can change them at any time for quick comparison. Number indicates required level for that tree.

Ryslatha's Coil and Bleed fossil mod don't work in PoB, so the DPS is much lower than it is in reality. For levels above 91, i socketed typical bleed jewel inside all nearby jewel sockets.

Shaper/Guardian config is enabled by default

=========================================
= CALCULATING EFFECTIVE DPS - PLEASE READ THIS =
=========================================

PoB is really awful at calculating bleed dps, even more if you use Crimson Dance.
For actual accurate DPS numbers, i've created google doc specifically for it.
Unfortunately, calculator is outdated right now.
Bleed DPS Calculator. All the necessary info can be found in the document.

Crafting Section
How to craft your own gear. To remind:

Magic items can have 2 affixes: 1 prefix and 1 suffix
Rare items can have 6 affixes: 3 prefixes, 3 suffixes
To check what mod is prefix or suffix, enable Advanced Mod Descriptions in game (Options -> UI)

Additional resources:
PoEDB.tw
Fossil Cheat Sheet

In case you don't have required crafting recipes, ask a trusted mastercrafter. You can find them on forums under Trading -> [your league] - Shops. They'll require a small fee for their services.

Bleeding Bow crafting
Spoiler
Best bow bases:
* Imperial Bow - highest AS with good max phys
* Citadel Bow - highest max phys with low AS
* Spine Bow - slightly worse Imperial

In general i suggest using Imperial bow to off-set Puncture's attack speed reduction. You won't lose a lot of damage but it's gonna be much smoother to use. It's also easy to get base thanks to Imperial Legacy divination card.

Early on you want a decent physical bow. ~250 maximum physical damage with 100% more bleed damage fossil mod. Later on once you you should try crafting Hunter influenced bow for one more awesome mod added to the pool:

* Bleeding you inflict deals Damage (22–25)% faster

The method for crafting both bows is almost identical, but for starter version you shouldn't be very picky. For end game you do want that extra fire power.

Normal Bow crafting (starter version):
Spoiler

Requires: 6-linked bow, highest ilvl possible (easiest to buy one)
Method: Corroded + Jagged
Fossil mods: 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage

Step 1: Use fossil crafting method until you hit 100% more bleeding damage mod
Step 2: Check if the bow has at least 2 out of 3 following mods:
#1 - ~100%+ increased Physical Damage (hybrid and single mod, combined)
#2 - ~36+ added maximum Physical Damage
#3 - ~10%+ increased Attack Speed
Step 3: Mastercraft the remaining affix. If you cannot craft, go back to step 1.

Hunter Bow crafting (end game version):
Spoiler

Requires: 6-linked Hunter influenced bow , highest ilvl possible (easiest to buy one)
Method: Corroded + Jagged
Fossil mods: 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage

Step 1: Use fossil crafting method until you hit 100% more bleeding damage mod
Step 2: Check how many mods you're missing:

* #% increased Physical Damage
* Adds # to # physical damage
* #% increased Attack Speed

If you miss 0 or 1, go to next step. If you miss 2, consider using Orb of Annulment but first go to next step. If you miss all 3, return to step 1.

Step 3: Check if you're satisfied with current mods. Keep in mind mod crafting possibility and the fact it's close to impossible to craft perfect bow. Based on that, decide if you want to proceed with the crafting.
Step 4: Mastercraft the remaining affix(es). In case you used Orb of Annulment and didn't remove important mod, you will need to use "Can have up to 3 Crafted Modifiers".

Hunter Quiver crafting
Spoiler
Let's start with a quick look at the mods you're chasing:

* +(21–25)% to Physical Damage over Time Multiplier (Hunter suffix, T2: 16-20%)
* +(16–18)% to Damage over Time Multiplier (suffix, T2: 12-15%, T3: 7-11%)
* 7–10% increased Movement Speed (Hunter prefix, T2: 3-6%)

The goal would be to have all of them. Unfortunately chances of rolling non-influenced DoT multiplier is small. This build lacks movement speed so anything helps, and there's not many useful prefixes besides this.

IMPORTANT: You can't have pierce on your quiver!

Useful non-shaper mods you might want on the quiver:
* +#% to Fire/Cold/Light/Chaos Resistance
* #% increased Attack Speed
* Adds X to X Physical Damage to Attacks

Fossil crafting
Method: Corroded + Jagged
Fossil mods:
* 30–40% increased Damage with Ailments (suffix, Corroded, !!blocked by Jagged!!)
* 3–5% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy (suffix, Shuddering)

These two fossils block majority of the unwanted prefixes while increasing chances of good mods. That's about it, just roll until you're happy with the results.

Damage crafts - Amulet, Gloves, Helmet
Spoiler
Elder/Hunter Amulet
Method #1: Jagged + Corroded (optional) + Pristine (optional)
Fossil mods:
* 20-30% increased Physical Damage (prefix, Jagged)
* 30-40% increased Damage with Ailments (suffix, Corroded, !!blocked by Jagged!!)

Influenced mods:
* +(13–16)% to Physical Damage over Time Multiplier (Elder/Hunter)
* (1.6–2)% of Life Regenerated per second (Elder/Hunter)
* (7–13)% increased Attack Speed (Elder)
* Malevolence has (20–25)% reduced Mana Reservation (Hunter)

Crafted mods:
* -9 to -8 to Total Mana Cost of Skills
* 0.7–1% of Life Regenerated per second

Both influenced mods should more or less the same. Hunter is probably slightly easier to craft.

Provides very high damage boost. Using both Jagged and Corroded will give you highest chance of rolling damage prefixes and phys DoT multiplier. You'll have to be a little lucky with the life tho. You can add Pristine, but it will heavily increase chance of physical leech mod that's not needed at all.

Marble amulet is really cool base to craft, it's always that little extra regen to mitigate degens (like Blood Rage). Not necessary by any means, only a personal preference.

Elder/Hunter Gloves
Method: Jagged + Corroded (optional)
Fossil mods:
* Adds 6–8 to 9–11 Physical Damage (prefix, Jagged)
* Adds 7–11 to 12–18 Physical Damage against Bleeding Enemies (prefix, Corroded)

Influenced mods:
* +(13–16)% to Physical Damage over Time Multiplier (Elder/Hunter)
* (31–35)% increased Damage with Bleeding / Socketed Gems are Supported by Level 20 Chance To Bleed (Elder)
* +1 to Maximum Frenzy Charges (Warlord)

Crafted mods:
* You have Onslaught during Soul Gain Prevention
* (31–36)% increased Attack and Cast Speed while Focussed
* Non-Vaal Skills deal (51–60)% increased Damage during Soul Gain Prevention

Elder influence has higher potential, but Hunter has much higher probability to craft phys DoT multiplier.

Gloves can give you A LOT of added physical damage. To make it better, elder gloves can grant up to 16% phys DoT multiplier, increased bleed damage AND pseudo 5-link (for Tornado Shot clering). Any approach to fossil crafting is viable pretty much.

Rolling high life might be hard, so you'll probably end up having to mastercraft it.

Helmet
Method: Jagged + Pristine
Fossil mods:
* Nearby Enemies take 9% increased Physical Damage (suffix, Jagged)
* 1% Life Regeneration (suffix, Pristine)
* 2-3% increased maximum Life + 15-25 maximum Life (prefix, Pristine)

Crafted mods:
* 7–8% of Physical Damage from Hits taken as Fire Damage
* (121–140)% increased Duration of Ailments you inflict while Focussed

9% damage increase is quite big, as it's a straight multiplier to the damage dealt. The increase is additive with Vulnerability/Maim debuffs.

Focus craft can be useful, but most of the time enemy will die before you take advantage of the massive duration increase.

Other crafts - Rings, Boots, Jewels
Spoiler
Warlord Rings
Method #1: Jagged + Pristine (optional)
Method #2: Corroded + Pristine(optional)
Fossil mods: 30-40% increased Damage with Ailments (suffix, Corroded, !!blocked by Jagged!!))

Influenced mods:
* Curse Enemies with Level 8 Vulnerability on Hit (Warlord)
* (18–22)% increased Damage with Bleeding / (9–10)% increased Bleeding Duration (Warlord)

Crafted mods:
* -9 to -8 to Total Mana Cost of Skills
* 17–20% increased Damage

Unlike amulet, rings don't have global physical damage prefix. If you want to craft the ring, you're probably doing it for Vulnerability on Hit mod. In this case the curse's level doesn't matter since benefit per level is minimal.

I wouldn't advice to use Corroded fossils either. You have to get resistances somewhere. Before crafting rings for damage, you should craft amulet or gloves first.

Elder/Redeemer Boots
Crafting method: Chaos Orb spamming
Essence method: Screaming/Shrieking Essence of Greed
Fossil method: Dense + Pristine

Influenced mods:
* (7–10)% chance to gain an Endurance Charge on Kill (Elder/Redeemer)
* (9–10)% chance to Dodge Spell Damage (Elder/Redeemer)

Crafted mods:
* All 3 hybrid movement speed crafts
* You have Onslaught during Soul Gain Prevention
* Non-Vaal Skills deal (51–60)% increased Damage during Soul Gain Prevention

Elder influence is easier to roll in general.

Great defensive craft. Chaos spam should give highest chance of hitting any of these two mods. High life, desired mod and movement speed/open prefix are the key mods. 20%+ MS can be crafted, it's more than enough for the build. Essences will guarantee high life roll, but might be really costly.

You can also use fossils if you only care about endurance charge on kill. It'll remove nearly all prefixes (elder), making it easy to hit movement speed and charges only. Craft 70 life afterwards.

Crimson Jewels
Method: Corroded + Jagged (optional) + Pristine (optional)
Fossil mods: 15–20% increased Damage with Ailments (suffix, Corroded, !!blocked by Jagged!!)

Jewels have a really high pool of mods, so hitting the right mods might be really hard - especially hitting life. Getting right combination of damage mods should be relatively easy, maybe even all 4 damage mods. If you're seeking 5-7% maximum life mod, it's probably easier and cheaper to simply buy the jewel.

Crimson jewel is the base with highest chance of rolling physical/life mods. Don't craft any other jewel base.

FAQ
Q: Is this build good for a new player?
A: It's decent because it's easy to get good damage on a budget. Survivability and versatility is a slight issue tho and overall playstyle is a little unique (totems + self-clearing).

If you want a new player friendly build, you should check out my Caustic Arrow Raider guide.

Q: How do you level with twink gear?
A: There's so many possibilities. Bleed with good bows, good old Sunder, Toxic Rain/Caustic Arrow, elemental bow... I don't know which one is the best. I'm sure you can think of something.

Q: How does the bleed work?
A: Mechanics are quite simple:

#1 - Each hit that applies bleeding is inflicted on the enemy, but only 1 ailment can deal damage (or 8 in case of Crimson Dance).
#2 - Bleeding damage is based on source physical damage. That means it also inherits the high or low damage rolls.
#3 - Game ALWAYS proritizes stacks with highest damage.
#4 - Having previous points in mind, that means hitting target multiple times will increase the damage output since you apply more high damage bleeding debuffs.

Q: Why don't you use Vicious Projectiles?
A: Lowers AS. Other support gems offer nearly as much damage without any real downside. Plus it's also a goal to have 7-link bow, with Vicious Projectiles being the bonus link.

Q: Why don't you use +1 Tornado Shot projectile enchantment?
A: I've used it once in the past and i didn't like it very much. The spread was almost always a cross, being hit or miss similar to no enchant at all. You're free to use it if you like.

Q: How about Mirage Archer?
A: Sure, why not. If that's what you like anyway. You will lose good chunk of DPS tho.

Q: Why Siege Ballista for single target and not Puncture?
A: Siege Ballista with Skirmish quiver applies bleed stacks quicker, while allowing you to dodge enemy attack, apply debuffs, upkeep charges during that time. It simply works and has a great theme. That being said, Puncture is a viable replacement.

Q: Why don't you use War Banner?
A: Using it would mean having 5% of you mana pool. With some investment it should be possible to run it, but it's not recommended.

Q: I have problems sustaining mana, what can i do?
A: Linking Herald of Purity, Aura and Stance with Enlighten support (at least lvl 2) is the best course of action, but might be a little expensive. Crafting "-X to Total Mana Cost of Skills" or even flat mana might solve the problem. If you can't do any of those, you can always disable Herald of Purity/Stance until you can support every mana reservation skill.

Q: Why do you take two handed melee weapon nodes?
A: The hit and attack speed based bonuses are exclusive to melee weapons. The ailment increases are not, they only require you to wield two handed weapon - bow fits that category.

Q: Are you sure Ryslatha's Coil works with bleed?
A: Yes, i'm certain. This video should dispel all your doubt

Q: What do you think about Farrul's Pounce gloves?
A: They have higher damage potential, no doubt. That doesn't make them worth using tho. You will end up losing damage in plenty of cases where the additional damage matters (immobile bosses) due to long time period between the buffs and short Crimson Dance duration. You can work around them, but it's still quite limiting

Q: How do Farrul's Pounce two different bleed types interact with each other anyway?
A: They're completly separate debuffs. That means you can have up to 9 bleeds total, 8 from Crimson Dance and 1 standard bleed.

Q: How's the hardcore viability?
A: On the edge of viability. I managed to get to level 93 on HC somehow, but it's not very good build for it. Once you get enough damage, you shouldn't have many issues with survivability as almost everything dangerous will die quickly.

Prepare your gear before you respec, be super careful at levels 70-80 and overall play safe.

Q: Is it good for party play?
Should be fine overall. Even if you can't kill monsters well, bleedsplosions will contribute greatly.

Changelog
To do list (for me mostly)
Spoiler
* Low priority: Bleed calculator update

* Proof read every single time there's a new big update.
December 29th, 2019
Crafting Section:
* Fully updated all sections. Most items didn't change very much.
* Added end game bow crafting method.

December 18th, 2019
Videos:
* Added two new videos to showcase how the build works nowadays.

December 16th, 2019
Equipment:
* Updated bow and quiver sections. Still needs more work, but this should suffice for now.

Crafting Section:
* Quiver crafting updated, now uses Hunter's influence.
* Bow section updated, but end game bow crafting is not there yet. Technically you still need to do same thing as before, roll as many times Corroded + Jagged until you're happy with it, but many times more to have ultimate weapon.

December 13th, 2019 - Metamorph Launch
General:
* Old build is gone. New superior version takes it's place.
* Standard bleed is now a main focus of the build. Crimson Dance is no longer taken.
* Build now uses Split Arrow for clear and Puncture for single target.
* There are now 2 versions of the build - basic and end game. Both should handle all content.

Passive Tree:
* Two entirely new passive trees. Basic one is main focus of the build.
* End game passive tree focuses on Lioneye's Fall unique jewel.
* Optional ascedancies have been REMOVED. Gladiator is simply superior. End game version wasn't compatibile with other ascendancies.

Pantheon:
* No changes.

Gem Setups:
* Split Arrow and Puncture are now main skills.
* Added Ensnaring Arrow as a mandatory setup.

Equipment:
* Removed mentions of 7-link bleed bow.
* Removed Blasphemer's Grasp gloves, they're not worth it anymore).
* Removed Haemophilia gloves since there's no optional ascendancies now.
* Removed Rain of Splinters jewel and Dying Sun flask.
* Updated some modifiers on equipment.
* Bow and quiver sections still need attention. Waiting for new influenced modifiers.

Levelling and Progression:
* Updated bleed levelling and mapping progression to reflect newest changes.
* NEW SUB-SECTION: End Game Build
* Focuses on expensive upgrades to the build.

Map Mods:
* Updated to reflect newest changes to the build

Videos:
* No changes for now. I don't have means to record new ones.

Path of Building:
* PoB link updated with basic version of the build.
* End game build is currently not included.
* Added warning that bleed calculator is currently outdated.

Crafting Section:
* Added warning it's outdated, but fossil crafting should still be fine.

FAQ:
* No changes yet.

Changelog's... changes:
* The changelog has been cleared due to it's length.
* You can still find whole changelog prior to 3.8 update on page 13 inside the archived guide.
/view-thread/2077932 - [3.8][HC] Caustic Arrow Raider, DoT Focused | 6k+ Health | All Content | In-depth
/view-thread/2247655 - [3.8] Crimson Bow Gladiator, Tornado Shot + Ballista | Pure Bleed Build
Last edited by DankawSL on Dec 28, 2019, 6:57:49 PM
sick build mate, can't wait to try it out next league.
Next league the build is probably gonna die out, unless there's a way to obtain fossils. You can still use the build, but it's damage is going to be nearly halved. Will require much more work to feel good (at least 6-link for red maps).
/view-thread/2077932 - [3.8][HC] Caustic Arrow Raider, DoT Focused | 6k+ Health | All Content | In-depth
/view-thread/2247655 - [3.8] Crimson Bow Gladiator, Tornado Shot + Ballista | Pure Bleed Build
Now that Delve becomes a permanent addition to the game, i can safely commit to improving the guide. I already pushed small update yesterday:

November 13th
Spoiler
Equipment:
* Adjusted Ryslatha's Coil more DPS to actual values - 15-20% more damage

Path of Building:
* Added accurate Bleed DPS Calculator

NEW SECTION: Changelog
* There was no point having one without any changes, right?
Next things up to do are:
* Rewriting some parts of the guide to be little bit better for less experienced players.
Fixing typos/sentences is also a priority.
* Playing the build to try to actually reach it's full potential. Kinda hard to do so later into the plus i want to play an insanely hard private league too.
* My nemesis - levelling / progression guide. Most time consuming part because you have to run tests and also make it as compact as possible while being good for beginners...

I'll definitely be playing this build again in Betrayal league as my 2nd character (assuming i won't die). It's going to be easier to plan gear now that i've locked the final setup.
/view-thread/2077932 - [3.8][HC] Caustic Arrow Raider, DoT Focused | 6k+ Health | All Content | In-depth
/view-thread/2247655 - [3.8] Crimson Bow Gladiator, Tornado Shot + Ballista | Pure Bleed Build
Last edited by DankawSL on Nov 14, 2018, 11:53:35 AM
I've been thinking of doing something like this using the new crit bleed bow. No idea if it's going to work though. Have to switch things around and probably utilize Lioneye's Fall.
November 15th
Path of Building:
* Bleed DPS Calculator remade to be universal for all bleed builds.
* As a result, fixed the problem where DPS was too high by ~42%
* New PoB code to reflect above changes (custom bleed mods have been removed)

I'll be updating the guide silently until a lot of stuff accumulates over time.

"
remirami wrote:
I've been thinking of doing something like this using the new crit bleed bow. No idea if it's going to work though. Have to switch things around and probably utilize Lioneye's Fall.

This bow looks cool and that's about it. For bleeding itself, it's almost useless. It simply cannot compare with fossil mod crafted bow.

It can be good as a starting weapon especially with TS and it's multiple hits, but it still has to compete with

* Reach of the Council (LMP + high AS and max phys)
* Lioneye's Glare (high damage, can't be evaded + far shot)
* Death's Opus (LMP + high crit chance and multi, perfect agony build LUL)

It can see some use for raw bleed DPS early on but that's it. Crits ailments deal 150% dmg by default and you have to invest into crit in the first place. Perfect Agony sucks so getting crit multi is not worth the trade off. Other bows are very competitive and that doesn't even include absolute #1 that's bleed fossil mod... Yeah...

The real reason to use the bow are increased flask charges, but it's not really that needed in current speed of the game. I have very minor issues without any flask mods at all.

It's still a pretty good bow, but mostly for attack builds (phys or phys -> 99% ele conversion), not bleed ones.


Lioneye's Fall is definitely an option, but i didn't play around with it too much. It would probably require big changes to the passive tree and i'm comfortable and confident in the current one.
/view-thread/2077932 - [3.8][HC] Caustic Arrow Raider, DoT Focused | 6k+ Health | All Content | In-depth
/view-thread/2247655 - [3.8] Crimson Bow Gladiator, Tornado Shot + Ballista | Pure Bleed Build
Last edited by DankawSL on Nov 16, 2018, 3:33:44 PM
Changelog, November 18-19th
Spoiler

November 18th, 2018
NEW SECTION: Crafting
* As simple as it's named. How to craft your gear.
* It's fossil crafting only, as that's the best way to do it for all gear except rings.
* Will be updated once we know more about new mastercrafting mods. Assuming they're as broken as they seem to be.

November 19th, 2018
Passive Tree:
* Rewritten to give better understanding of the build.

Gem Setups:
* Added note that Tornado Shot setup can also be used as single target for end game.
* Added optional Increased Duration gem linked to Blood Rage.

Equipment:
* Removed Bleeding Bow crafting, you can find more detailed version in newly added section.
* Rewritten some parts of the gear explaination to be more insightful for basic and end game gear.
* Added new options for end game gear, most of them require fossil crafting.
* As always, details how to craft can be found in the suitable section.

Crafting:
* Added another Quiver crafting method, Alt -> Regal
* Expanded more on Quiver crafting
* Changed optional Pristine fossil in Quiver crafting to Shuddering.
* Moved Belt crafting to Damage crafts

The first part of the roadmap is done. I've started to work on the second and that is getting to end game. I'm certain that i won't be able to 6-link the elder bow at this point, so all i can do is craft the bow and wait for the league to end. Once that's done and my character is moved to permanent league, i'll 6-link it with Vorici from the saved up fuses. That way i'll be able to test the hard encounters, even if it means i have to suicide to standard.

For levelling section, i'll most likely make few characters and see how it goes. It might not be ready before 3.5 as it takes a lot of time as well. We'll see how it goes.
/view-thread/2077932 - [3.8][HC] Caustic Arrow Raider, DoT Focused | 6k+ Health | All Content | In-depth
/view-thread/2247655 - [3.8] Crimson Bow Gladiator, Tornado Shot + Ballista | Pure Bleed Build
November 23th, 2018
Passive Tree:
* Provided actual passive tree for Bleed Gladiator instead of my CA Raider
* I know, it's embarrassing that the build had wrong tree for whole 12 days.

November 25th, 2018
Pros and Cons:
* Updated to reflect recent changes to the guide

NEW SECTION: Levelling and Progression:
* Bleed levelling (Act 1-10) has been released
* Early mapping section will be released later as i still need more experience on that. Might finish it before beginning of the new league.

===============================

Instead of fossil farming i've spent my time making the levelling section. It was surprisingly decent, on pair with other methods i've run in past. ~6-7 hours to get to BA is a very reasonable time for HC viable method. Of course, levelling with bleed has it's own problems but it's good overall.

I'll focus on creating that damn bow now. Adjusted gear and passive tree on my current bleed char so i can fossil farm. I also bought 100 jagged fossils at very good price so... high chance i'll finally be able to craft it in few days.
/view-thread/2077932 - [3.8][HC] Caustic Arrow Raider, DoT Focused | 6k+ Health | All Content | In-depth
/view-thread/2247655 - [3.8] Crimson Bow Gladiator, Tornado Shot + Ballista | Pure Bleed Build
November 29th, 2018
Spoiler
Pros and Cons:
* Added new con - "Siege Ballista might feel clunky/annoying"

Equipment:
* Updated bow and flask setup
* Added Elder amulet with +1 pierce as an end game option to save 3 passive points.
* Stygian Vise is now primary option to Ryslatha's Coil.
* Fossil crafted Stygian Vise is listed as viable end game option.
* Removed elder Rustic Sash as a recommendation (still OK if you can't afford Leather Belt)
* Dying Sun is no longer necessary for end game
* Added Rain of Splinters jewel as an option (very recommended)

Levelling and Progression:
* Added recommendation to upgrade bow before leaving blood acqueducts.

Videos:
* 4 new videos added: Minotaur / Phoenix / Chimera / Hydra

FAQ:
* Updated "Is this build good for a new player?" and "How do you level" questions.

In case you don't want to look inside, it's almost all gear optimizations plus i've released 4 new videos (and there's more to come). Yes, i've finally managed to craft the bow i needed. Saved up whole 150 fossil tries and managed to hit Vicious Proj + bleed fossil mod total 4 times. The bow is... nuts. Almost perfect since it's T2/T1/T1 prefixes and i cannot craft attack speed since suffixes are full. Nope, not annuling, i'm done crafting. Unfortunately i still didn't manage to 6-link the bow so my damage can still improve quite a lot.

Anyway, before i face Shaper, i'll attempt Elder first so it might one or two days before i get to him. After that i'm not sure what's my next move going to be. We'll see.
/view-thread/2077932 - [3.8][HC] Caustic Arrow Raider, DoT Focused | 6k+ Health | All Content | In-depth
/view-thread/2247655 - [3.8] Crimson Bow Gladiator, Tornado Shot + Ballista | Pure Bleed Build

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