Xbox 3.4.3b Patch Notes

Xbox 3.4.3b Patch Notes

Xbox-Specific Improvements
  • NPC Dialogue windows now scale to the size of the text (rather than the text scaling to the size of the window).
  • You can now switch your Pantheon allocations while in a Town or Hideout without talking to Sin by pressing the View button.
  • You can now reset your audio settings to the default settings.
  • Made improvements to throwing Dynamite while near a Fractured Wall.
  • Updated the Neversink Item Filters to version 6.33
  • Fixed a bug which would cause the Mine UI to stay stuck on a blank image if you helped a party member complete an encounter in their Azurite Mine, then returned to the Mine Encampment.
  • Fixed a bug which prevented you from getting achievements.

Delve Improvements
  • Your Azurite Mine is now shared between all characters in the same league on your account. The deepest mine in that league is used as this shared one.
  • End-game Sulphite acquisition and costs have been rebalanced. You now find a lot more Sulphite in maps (especially higher maps) but the cost of travel within deep Delves has been increased proportionally also. The primary effect of this is that players are encouraged to play the highest map content that they can.
  • Map Item Quantity mods now affect Sulphite gain. This encourages players to play the hardest map content that they can.
  • The highest four Sulphite Capacity upgrades have been rebalanced around the new values (the largest is now 18k rather than 5k).
  • Sulphite costs have been capped at 2000 Sulphite per segment (which occurs at depth 955).
  • Sulphite Deposit spawn rates in The Quarry have been decreased slightly.
  • Reduced loading time when opening the Subterranean Chart.
  • Entering the Azurite Mine from your Hideout now creates a portal that party members can use.
  • Entering the Azurite Mine from the Mine Encampment now creates a portal that party members can use.
  • You can now return to a party member's Azurite Mine from the Mine Encampment by using the Subterranean Chart.
  • You can now return to your Hideout by interacting with the Crawler after entering the Azurite Mine from your Hideout.
  • A portal is now created when the owner of an Azurite Mine leaves the area or dies before an encounter is completed.
  • Player markers in a party are now visible on the Subterranean Chart.
  • Party members can now interact with the Voltaxic Generator.
  • Adjusted the height of thrown Flares to increase visibility.
  • Chests in the Haunted Remains encounter no longer open automatically when the encounter completes.
  • Voltaxic Sulphite can now spawn in the Chamber of Sins Level 1 in Act 7.
  • Added new Niko dialogue.
  • Reduced the values of the "if you've Hit an Enemy Recently" mods for Armour, Evasion Rating, and Energy Shield Regenerated per second on Jewels and Abyss Jewels. We will be reducing the value of these mods on existing Jewels and Abyss Jewels in the future as these were not intended to be able to roll on these item types.
  • Fixed a bug which prevented selecting a new encounter to travel to after completing a Delve encounter.
  • Fixed a rare bug preventing completion of the "Niko's Fuel" quest.
  • Fixed a bug where Fractured Walls destroyed by Dynamite were not visibly removed in some cases.
  • Fixed a bug where the 'Raw Value' values for Darkness Resistance, Light Radius and Flare Light Radius were incorrect.

Other Improvements
  • Shaper's Strongholds can no longer spawn on Shaper Guardian Maps.
  • Added new audio for Elemental Hit.
  • Improved the performance of various assets in the Elder encounter.
  • Fixed a bug introduced in 3.4.0 where the Unstable Elder, Kitava, the Destroyer, The Destroyer's Heart, and Uber Hillock had less life than intended.
  • Fixed a bug where corpses created by skills were not scaled by Level Downscaling.
  • Fixed a bug where The Hungry Loop could consume the Withering Touch Support without gaining any mods.
  • Fixed a bug where some monsters and bosses could be knocked back into walls or outside of their arenas.
  • Fixed a bug introduced in 3.4.2 where triggered skills from uniques such as Lightpoacher and The Rippling Thoughts were not able to apply curses on hit.
  • Fixed a bug where only the character that created a Map could select a Zana mission.
  • Fixed a bug where Mao Kun would not spawn ghost pirates if an Essence was unopened when you talked to Fairgraves.
  • Fixed a bug where Proximity Shields on the platforms in Pillars of Arun were not present.
  • Fixed a bug where players could get into rooms in Labyrinth Trials that were meant to be locked, and then be unable to leave that room.
  • Fixed a bug where "Socketed Spells have x% reduced Mana Cost" displayed a double negative value.
  • Fixed a bug where Spectral Throw looked incorrect when using the Bloodseeker unique.
  • Fixed a bug where Dominating Blow appeared twice as a quest vendor reward for Marauder.
  • Fixed a visual issue with The Elder's Ice Spear skill.
  • Fixed a bug where Vaal Ancestral Warchief did not display the correct tooltip information.
  • Fixed a client crash in the Kitava encounters.
Last bumped on Sep 28, 2018, 3:44:52 PM
First! When? Today?
Sweet. Any expected release on something similar to lockstep? Or any improvement in desync ?
Didn't the Sulphite changes get reverted on PC? why patch them into the box?
Last edited by Its_Tek on Sep 23, 2018, 7:06:07 PM
It's great to see such quick improvements, the few bugs with delving with friends was irritating but not game breaking. Good release thank you much Dev team. 👌
Sounds good thx... In upcoming patches you should realy hsve a look on the social part of the game. Its realy sad that we donz have a ingame chat on xbox and its even sader that we cant see the Gamertags of other Players in town or in the trade menu
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Didn't the Sulphite changes get reverted on PC? why patch them into the box?


I don't think the changes were reverted, just adjusted. Not sure though.
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snoopyt7 wrote:
"
Didn't the Sulphite changes get reverted on PC? why patch them into the box?


I don't think the changes were reverted, just adjusted. Not sure though.

The initial change to PC that sparked outrage was fixed that night and we received the fixed version of patch so all good.
Love it! You always make the game better! Great job as always!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
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headcheese wrote:
Sweet. Any expected release on something similar to lockstep? Or any improvement in desync ?


They have said before that lockstep doesn't work well with a controller because it builds in a delay that doesn't work with controllers. I think they only way they will be able to reduce desync is to allow the client to control where the player is in a way they don't feel comfortable letting happen. I have a strong feeling this isn't going to go away anytime soon.

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