Need help with Fractured Wall
Hi, I've seen few guides describing how to find gated off (by FW) areas and, for most cases, by following "1, 3, 4 link" rule I could successfully find a lot of those.
But I'm stuck with this case: ![]() I X'ed out any points where there were no paths leading towards Number 1: https://i.imgur.com/1cSksaT.jpg Number 2: https://i.imgur.com/lAQHK2X.jpg Number 3: https://i.imgur.com/c7EwvK3.jpg Number 4: https://i.imgur.com/Oo9ExM5.jpg Not clue where to look for entrance, I appreciate any help. Last bumped on Sep 24, 2018, 1:57:54 PM
|
![]() |
Your mistaken in the 1/3/4 rule, where you think it's a part of the actual travel paths. The rule applies to the number of lanes touching a crawler checkpoint. The sections you have drawn squares around apply to nothing.
Every single checkpoint surrounding your image has either 1 or 3 connections right now. You can rule out every checkpoint that only has 1 cause if they had the FW then they'd have two links, and they generally can't have two links. Thus the FW leading to that node is one of the X'd checkpoints directly left of square 3. Most likely it is the checkpoint directly next to square 3. |
![]() |
Yep, you were correct. Thanks for the help, that clarifies a lot.
|
![]() |