[Champion Turned Out Better] Ascendant Crit Reave and Blade Flurry - Easy 1 Million+ DPS

Updated 2: Nevermind on this build - Champion offers more DPS and more defensives

Update: Made a second version with higher DPS potential and more movement speed

This is the build I will be working towards in making when Delve comes out.

Summary

Pros
- Easy 1 million+ DPS with Blade Flurry at 6 stages
- Cheap (most expensive piece is probably the Loreweave)
- Able to do any content in the game

Cons
- Cannot run Elemental or Physical Reflect maps
- Not the fastest map clearing build (when compared to arc builds)


Skill Tree

Version 1

www.poeurl.com/b1LE (level 98)

The idea is to benefit from the Dagger and Claw cluster nodes near the Shadow starting point using Varunastra since these two node clusters are very close to each other - very good amounts of Crit Chance / Crit Multiplier / Attack Speed / Life + Mana Leech with minimal skill point investment. The nodes along the way are also high value nodes and give good amounts of Life / Attack Speed / Crit Chance / Crit Multiplier.

Ascendant is chosen as the class role because otherwise huge amounts of skill points investment would have been needed to go from the Shadow starting point to get to a place where Life nodes and Crit Chance / Crit Multiplier could be found in abundance. Going to Marauder / Templar tree after getting Constitution allows us to achieve this. The Life Regen we get along the way also allows us to run Blood Rage with Damage on Full Life without penalties. As a bonus, there are 3 very neat Crit Multiplier nodes near the Scion starting point.

We choose Assassin as the first Ascendancy option mainly to get the option to start from the Shadow skill tree. The Power Charge gain / Crit Chance / Movement Speed are also great. Raider is chosen as the second Ascendancy option to mainly benefit from the increased movement speed, to get Onslaught when full Frenzy Charges and being able to get Frenzy Charges from hits (do not need to rely on Blood Rage). Champion or Jugg are good as well - so there are many options here.

We take Alira for Bandits.

And of course we will be using a stat stick on the off-hand.

All of this summarize to the following:

Blade Flurry Stage 6 DPS


- 315% Crit Multiplier
- 400% Increased Crit Chance
- Natural +1% Crit Chance
- Able to gain Power Charges
- Able to gain Frenzy Charges
- Onslaught on full Frenzy Charges
- 389% Increased Physical Damage
- 92% Increased Attack Speed (plus 20% more Attack speed from Dual Wielding)
- 202% Increased Max Life
- 4.4% Life Regen (able to run Blood Rage)
- 4 Jewel Slots
- 1.6% Life Leech (50% increased life leech per second)
- 0.8% Mana Leech
- Immune to Reflect Damage from our Critical Strikes
- 10% Increased Movement Speed plus 10% again when we've killed recently (not including Onslaught)

Version 2

www.poeurl.com/b1MH (level 98)

This other version have a lot more DPS and more utility such as higher movement speed, more life regen, more Dexterity, more block and 10% chance to gain Fortify from hits (makes things more convenient). It also doesn't rely on Power Charges since we will be using the Champion Ascendancy.

The main idea is to benefit from the Deadly Dilettante and By the Blade nodes as well as the standard Sword nodes for immense increase in DPS.

We still choose Alira for this version.

I won't list out all the attributes here but Blade Flurry Stage 6 DPS from PoB is as follows:




Gear

Weapons
- Main-hand Varunastra
- Off-hand stat stick (either axe or scepter)

Helmet
- Starkonja's Head

Body Armour
- Loreweave

Gloves
- Attack Speed with Life and Resists

Boots
- Movement Speed with Life and Resists

Amulet
- Crit Chance, Crit Multiplier, Phys Damage, Life

Rings
- Life, Resist, Phys Damage, Crit Chance

Belt
- Life, Resist, Flask Duration, Movement Speed

Flask
- Atziri's Promise (or Taste of Hate)
- Lion's Roar
- Diamond Flask
- Eternal Life Flask
- Quicksilver Flask

Jewels
- Life, Crit Multiplier, Crit Chance

Gems

Reave - Melee Physical - Increased Area of Effect - Multistrike - Damage on Full Life - Elemental Damage with Attacks

Blade Flurry - Melee Physical - Concentrated Effect - Maim - Damage on Full Life - Elemental Damage with Attacks

Hatred - Herald of Ash - Blood Rage - Summon Ice Golem

Whirling Blade - Faster Attacks - Fortify - Blood Magic

Leap Slam - Faster Attacks - Fortify - Blood Magic

Cast When Damage Taken - Immortal Call - Increased Duration

Ancestral Warchief (we can interchange this with Summon Ice Golem if needed, but of course socket colour is different) - Curse on Hit - Enfeeble
Last edited by tecknit on Aug 14, 2018, 1:46:07 PM
Last bumped on Aug 14, 2018, 12:52:17 AM

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