[3.5 Video Guide] Blade Vortex Inpulsa Clear Speed Build [Trickster]

For gameplay footage & verbally describing the build, check out this video guide: Blade Vortex Inpulsa Video Guide

For the Inquisitor version click HERE!
For the Elementalist version click HERE!

Path of Building Link for the build: https://pastebin.com/8dEzbRvf
Simply go to "Import/Export Build" > Click the "Import from Pastebin" paste the link in there, and then click "Import"

If you have any questions you can always come to my twitch stream to get them answered or just to enjoy the stream:

Ghazzy's Livestreaming Channel

__________________________________________________________________________



Is this build for you?

1. If you are looking for a top tier clear speed Blade Vortex build.

2. A build that is viable in both hardcore & softcore.

3. Insanely high clear speed with high eHP & strong defenses.

4. If you prefer a build guide that has a video linked to it.

__________________________________________________________________________


Build Enabling/Enhancing Items:

Inpulsa is the main big item we are using to enhance our general clear speed with. You can play the build without it but will be a bit slower.

The most important unique item is a super cheap pair of Hrimsorrow which converts 50% of your physical damage to cold, this combined with the support gem "Physical to Lightning" you are simply not dealing any physical damage at all, allowing you to run Physical Reflect rolled maps and you are both shocking & freezing your enemies reliably with crits.

Other enhancing items are the following:
Taste of Hate
Atziri's Promise
Bisco's Leash
Starkonja
Lightpoacher

__________________________________________________________________________


Defence & Utility

The build utilizes a lot of crits allowing you to reliably freeze & shock your enemies on top of a few other minor tweaks listed blow;

A simple CWDT setup combined with Immortal Call is there to help you vs Bone Husks & Porcupines.

Here is a link to a downloadable calculator for how much effective HP you'll have with Mind Over Matter: Mind Over Matter eHP Calculator

__________________________________________________________________________

Pantheon Choices:

Pantheon List

Major God:

- Soul of the Brine King
Helps you avoid getting chain stunned.

Minor God:

- Soul of Shakari
Makes you immune to poison damage if you upgrade it.

__________________________________________________________________________

Skill-gems & Setups:

Blade Vortex:

- Blade Vortex, Controlled Destruction, Physical to Lightning, Increased Area of Effect, Increased Critical Strikes, Increased Critical Damage

Note;
Gems are listed in order of efficiency.
You can use Vaal Blade Vortex as well which is highly recommended for this build!


Curse on Hit Herald:

- Curse on Hit, Warlord's Mark, Herald of Thunder


Mobility:

- Shield Charge, Fortify, Faster Attacks

Cast When Damage Taken:

- CWDT, Immortal Call, Warlord's Mark, Increased Duration

Utility:

- Herald of Ice, Summon Lightning Golem, Flame Dash, Portal

OPTIONAL:

If you're using Lightpoacher then you should get one with only 1 abyssal socket and link it with:

- Faster Projectile, Greater Multiple Projectiles, Physical to Lightning

This way you deal 0 physical damage with it & it deals good dmg on a wide spread area.

If you're not using Lightpoacher then you can use what ever you want, another CWDT setup, curse on hit setups etc etc, or you can sort an Arcane Surge setup which would look something like this:

- Arcane Surge (lvl 9), Immortal Call, Increased Duration, Phase Run

Note;
The phase run only increases the duration of arcane surge when you cast Immortal Call if you have Frenzy charges.

__________________________________________________________________________


Skill-tree & Ascendancy Nodes:

Ascendancy Nodes:

1) Weave the Arcane
2) Swift Killer
3) Harness the Void
4) Patient Reaper


Note:
This is the order of preference for my personal playstyle, starting with Weave the Arcane allows for a much earlier implementation of Mind over Matter!


Leveling skill-tree, 32 points

Leveling skill-tree, 49 points

Leveling skill-tree, 83 points

Finished skill-tree

Note:

1. Once the skill-tree is finished, just focus 100% on more jewel slots.

__________________________________________________________________________


Leveling Tips:

If you wish, as of patch 3.3 we are able to rather smoothly lvl as Blade Vortex, in which case we start of by supporting it with gems like:
Added Fire, Added Cold,, Added Lightning.
The Cold & Lightning are later replaced by Controlled Destruction & Elemental Focus till we reach higher lvl & gearing to follow the gem section for the end-game gems.


Bandits:

- Kill them all, they don't grant anything worth the skillpoints you'd lose

__________________________________________________________________________


Gearing & Stat Priorities

What base items to use:

The base items of this build really doesn't matter as we don't care about the base defensive stats such as armour(str), evasion(dex) or energy shield(int). So instead the base items will follow the stat priority listed in this guide.
However, the attribute requirement of the items will base how hard it is to chrome (color) which will be the only thing we will think about when planing our gearing.
So, if you need 4 blue sockets in an item the recommendation is to get an item that has Energy Shield (int) base or a hybrid base which includes Energy Shield (int).

By using this chrome calculating website: https://siveran.github.io/calc.html you can easily track how hard it will be to chrome the colors you need. This YouTube playlist can help a lot for new players and also includes a few tricks when coloring items with the "wrong attribute requirements" for your build: https://www.youtube.com/playlist?list=PLuu-MdPs0Af8A4e3gSsJ1xDKNNcdFwY1r


Defensive Stats:

1. Life
2. Mana
3. Resistances
4. Strength

Offensive Stats:

1. Critical Strike Chance for Spells
1. Critical Strike Multiplier
2. Elemental DMG (and elemental specific such as cold/lightning)
2. Spell DMG
2. Area DMG
3. Cast Speed

Jewels:

Same as the offensive stats unless you need defensive stats, then mix or follow that.

Flasks:

1x Seething Divine Life Flask of Staunching
1x w/e prefix Diamond Flask of Warding
1x Atziri's Promise
1x Taste of Hate
1x Ample Quicksilver Flask of Heat

Note:
Before you can afford Taste of Hate, you could balance your resistances to use The Wise Oak

__________________________________________________________________________


Recommended Unique Items:
Taste of Hate
Atziri's Promise
Inpulsa
Bisco's Leash
Hrimsorrow or Hrimburn
Darkness EnthronedHeadhunter


Recommended LvLing Uniques:
Frozen Trail
Wanderlust
Goldrim
Lifesprig
Tabula Rasa
Abberath's Horn

__________________________________________________________________________


Outro:

For gameplay footage & verbally describing the build, check out this video guide: Blade Vortex Inpulsa Video Guide

For the Inquisitor version click HERE! The differences between Inquisitor & Elementalist version is this:
Inquisitor is faster in solo play and/or with an aurabot support, however, if you have someone in the party cursing, the elementalist will always be the stronger option.

Before you start posting questions I would recommend checking the video. I am as always available in my stream!

Hope you guys will enjoy the build! Below you can access my other build guides:

Build Guides


//GhazzyTV
Due to popular demand and me not being a full-time streamer I'm unable to go through all forum threads as I used to, however, I still respond to every question on my YouTube videos!
Build Guides: https://www.pathofexile.com/forum/view-thread/1686036
https://www.youtube.com/GhazzyTV
Last edited by Ghazzy on Dec 10, 2018, 9:34:07 PM
Last bumped on Dec 6, 2018, 12:53:45 PM
* Reserved


NOTICE:

I've reached a point where I have too many build guides to keep up with responding personally on each comment as I've always done on my threads in the past. I will obviously continue doing this but on the youtube videos instead. I hope you guys will understand, sadly I'm not a fulltime streamer and for me to keep build guides like this posted this was an inevitable result!
Due to popular demand and me not being a full-time streamer I'm unable to go through all forum threads as I used to, however, I still respond to every question on my YouTube videos!
Build Guides: https://www.pathofexile.com/forum/view-thread/1686036
https://www.youtube.com/GhazzyTV
Last edited by Ghazzy on Jun 24, 2018, 12:08:10 AM
Hey Ghazzy,

the leveling Skill Trees for the Trickster seem to be broken.

Apart from that, nice build. Probably gonna use it as a league starter for Incursion.


Praise the chair \o/,

Shishamaru.
Hey Ghazzy I know you gave your comparison between Inquisitor and elementalist but could you give your opinion between Inquisitor and your new trickster version? Is instant damage more satisfying than DoT?
Thanks looking at doing one and I'm leaning more towards Inquisitor but the trickster looks fun too.
Awesome, just what i was looking for!
Just a couple of things Ghazzy, the leveling trees arent working correctly probably due to not being updated on the website.

Also the path of building gems are different from the written guide, e.g you have assassins mark linked with HoI instead of warlords mark-HoL and a few other things like lightning golem etc. Which one should we be following?

And finally one question, do you think it might be worth dropping some life or damage nodes to pick up phase acro?

Cheers
Last edited by Sev_AU on Jun 1, 2018, 4:48:24 AM
Could someone explain me the advantages of Trickster version over Elementalist/Inquisitor ?

Thanks :)
Last edited by Hey0cean on Jun 1, 2018, 6:38:11 AM
"
Completed 13 ChallengesHey0cean wrote:
Could someone explain need the advantages of Trickster version over Elementalist/Inquisitor ?

Thanks :)


He made the trickster version due to the Overcharged node was bugged on the tree so Intuitive Leap didnt reach it, so he made trickster in order to generate Frenzy and power charges.

Now that the Overcharged node is fixed there's no real advantage of trickster, all 3 will work with elementalist having the most benefits from the ascendancies, Could see trickster being a tad tankier doh.
"
Completed 16 ChallengesMrYamamoto wrote:
"
Completed 13 ChallengesHey0cean wrote:
Could someone explain need the advantages of Trickster version over Elementalist/Inquisitor ?

Thanks :)


He made the trickster version due to the Overcharged node was bugged on the tree so Intuitive Leap didnt reach it, so he made trickster in order to generate Frenzy and power charges.

Now that the Overcharged node is fixed there's no real advantage of trickster, all 3 will work with elementalist having the most benefits from the ascendancies, Could see trickster being a tad tankier doh.



Thanks for clarifying it to me .
Have a good league mate :)
Hey guys!

I've gone ahead and updated the Intuitive leap addition as that change was reversed.
Due to lack of time and need to sleep more before league I won't respond on any questions prior to this post.


However, for anyone who wants to know which version is best and why here's a bit of information:

Inquisitor: Fastest solo or with an aurabot, also ignores any EE users in the party
Elementalist: Hits the hardest with a cursebot
Trickster: Cheapest and argueably as fast as the Inquisitor though can take use of EE which he can't.


I will decide on the build that will fit my playstyle and preference the most as a starter and it also depends on my party I will be playing with.
Due to popular demand and me not being a full-time streamer I'm unable to go through all forum threads as I used to, however, I still respond to every question on my YouTube videos!
Build Guides: https://www.pathofexile.com/forum/view-thread/1686036
https://www.youtube.com/GhazzyTV

Report Forum Post

Report Account:

Report Type

Additional Info