[3.3] Phys Spec Throw Gladiator [SHAPER DOWN!] Uber Lab, Guardians, FUN, FAST & CHEAP!


https://www.twitch.tv/goddog_


Hi and welcome to my build guide. (This is currently a work in progress).

In 3.2, I decided to go about making my own build. I wanted to combine my favorite Ascendancy, Gladiator, with what I think is the most fun skill, Spectral Throw. And as it turns out, this build ended up being kick-ass and very cheap to get started.

At level 95:

71/75 block/spell block (potentially 75/75 with perfect corruption Grelwood Shanks)
7300+ life
90% physical damage reduction
100% bleed chance and bleed explosions
Can run some phys reflect maps (the more mobs the better, bosses may be hard)
The coolest attack MTX in the game

Best of all, it's something that's not Sunder/Blade Flurry/Reave!

Ichimonji issue fixed in 3.4.1



3.4 Changes & Skill Trees (READ ME FIRST!)
Spoiler
3.4 Endgame (level 95) mana based skill tree (no Blood Magic)
https://pastebin.com/JV4g2bTv
Pros: Higher DPS, can run Herald of Purity and Haste
Cons: Lower HP (still 6800 at level 95), need to sustain mana

3.4 Endgame (level 95) Blood Magic skill tree
https://pastebin.com/UX3GBc1U
Pros: Higher HP, no need to worry about mana
Cons: Lower DPS, no Auras

Either tree will be a good choice. If leveling as the mana version, make sure to pick up some mana leech nodes.

• No nerfs!
• We can now block detonate dead! That's actually a pretty good buff to our survivability.


Latest Changes
Spoiler
8/17/18
END GAME TREE HAS BEEN UPDATED. We now get an extra jewel socket for more life and damage!
Check the passives section. (Dropped Iron Reflexes and went along the middle branch instead of bottom branch right of Duelist start.)

8/16/18
• Swapped Jade Flask for Sulphur Flask
• Swapped Soul of Tukohama for Soul of Shikari
• 3.3 gave us Vaal Spectral throw, nice!
• No need for the numlock trick anymore, simply choose 'Always attack without moving' for Spectral Throw and Leap Slam.


Overview
Spoiler
This build utilizes a 7-link Spectral Throw with Lioneye's Vision (level 15 pierce) and 4 extra projectiles with dual Grelwood Shank swords. We go Blood Magic and Brutality so we don't need to run ANY auras. All our gear is Strength/Dex based so we have no problems missing stats for gear and only need 27 Int for our CWDT gem. We use GMP to map and Slower Projectiles to absolutely melt bosses.


Videos & Screenshots
Spoiler
T15 Reef Map (3.2)

https://streamable.com/nuprs
Sorry for the quality and sloppy run, but this is a pretty good showcase of the build. If the Brine King didn't have phases he would be dead in <10 seconds.



Just to prove I DID actually down Shaper. I was too excited to take a screenshot right when I downed him (also, he dropped a Starforge!). I had one death near the very end, only because I made a mistake and got hit by a slam. Otherwise, this fight was very easy and was my very first time doing Shaper.


Gear and Prices
Spoiler

One of the biggest components of our build is Lioneye's Vision Crusader Plate. This chest gives us an easy 5/6-link early in the league (since the level 15 pierce gives us an extra support even on a 4/5-link) and a 7-link at endgame. This chest has a good chunk of life and armor and is certainly BiS for us. 6-linking or buying a 6-linked version of this chest will be the biggest cost in our build, but you can run on a 5-linked version for a looong time thanks to the free level 15 pierce. Try and get one with 90+ maximum life.
Cost: <5c + Jeweler's Touch = ~25c for a 5link


For our weapons we dual-wield Grelwood Shank Eternal Sword. This might be slightly tricky to get the first couple days in the league since they only drop from one of the Elder's guardians (The Constrictor), but once they start dropping they are very cheap, <5c. Mine have the block corruption which is amazing for our build and the regular implicit is useless for us since we go for RT. Our armor is nearly doubled while standing still. Dual wielding these swords gives us 4 extra projectiles which ups our clear AoE insane and gives us 5 slower projectiles against bosses which helps with adds or dual-boss maps. These are the highlights of this build. Look for ones as close to ~300 PDPS as you can.
Cost: <5c ea (corrupted versions not necessary until min-maxing)


3.2 added the perfect belt for us, The Nomad Studded Belt. The global physical damage and increased projectile damage rolls give us 80%+ increased damage to our Spectral Throw. We also get up to 25% to all elemental resistance. Even a max phys damage, sword phys damage, and %attack speed Abyss Jewel in a Stygian Vise does not beat the DPS we get from this belt. Also, 50% increased flask charges gained is sooo nice for mapping. This is your #3 priority.
Cost: <20c


We choose Kaom's Roots Titan Greaves for our boots. Huge life, and freeze immunity are awesome. We actually aren't as reliant on these this league since our Painforged Ascendancy node gives us block-stun immunity. Still, nearly 200 flat life is hard to beat.
Cost: <10c


For our helmet, gloves, and jewelry we want to get rares to fill out our resistances and get more life, flat phys damage (rings, gloves, amulet), and attack speed if possible (can be crafted on gloves, very rare on rings.) Gripped Gloves are generally best in slot for us, but good ones are very expensive. A good pair of armor, evasion, or ar/ev gloves with a Merciless enchant (don't waste your Uber lab enchants on your gloves) are also a good choice because we benefit from Painforged giving our counterattacks double damage! You're also going to need 13 Intelligence on one of these pieces of gear to reach 27 Int for our level 1 CWDT.
Cost: Variable




Alternative & Leveling Gear
Spoiler
The gear listed above is generally what you want for endgame, but you can use a few different uniques while starting out.

IF YOU CAN'T AFFORD GRELWOOD SHANK FOR FLASHBACK, USE DUAL ICHIMONJI




Bloodgrip and Carnage Heart are great amulets starting out endgame. Carnage Heart is really good from level 20 til endgame. Bloodgrip is good for running lab before you get your Pantheon upgrades.
Karui Ward is a very good amulet you can start using before even leaving Act 1. The projectile damage and speed makes our ST travel far and hit hard early on.
Impresence is another possibilty for the amulet slot. Harder to use because of the lack of resists, but it comes with pretty good flat life and great flat phys. If using Impresence, you could drop the Riposte/Vengeance setup in your weapon 2 and instead run Blasphemy+Vulnerability. Alternatively, you can swap out Warlord's Mark for Vulnerability in the CWDT setup and have similar results.


Redblade Tramplers are fine boots to use until endgame, they add flat phys, move speed, and some fire res, but the life is a little lower than what we want. Still, a solid choice from midgame on.


Haemophilia Serpentscale Gauntlets are definitely useful prior to getting Gratuitous Violence, and if playing HC and grabbing GV as your last Ascendancy, they can carry you for a long time.


These belts can also carry you for a bit until you get The Nomad.

Unique axes are a good choice of weapon until you start grabbing sword nodes. The Screaming Eagle to The Gryphon or Relentless Fury will work well. Otherwise, just look for the highest PDPS rare sword for your level that won't cost you too much.

Normal leveling uniques are obviously useful for us too; Tabula, Wanderlust, Goldrim etc.

Belly of the Beast is an option for your chest, but we already end up with more than 7k life at end game and it's a huge DPS loss for us to drop Lioneye's Vision. Gruthkul's Pelt might also look like a good choice, but it's less damage than Lioneye's Vision and less health than Belly - overall I would not recommend it. Same goes for a rare 6 link.


Pantheons
Spoiler

Pantheons are actually sort of huge for us. We don't take Vaal Pact so we want to get as much regen and leech rate as possible. A huge source of us will be the Soul of Arakaali Pantheon with the upgrade from Arachnoxia in the T5 map Toxic Sewers. We abuse this by using a level 1 Cast When Damage Taken with a level 3 Immortal Call while use Blood Rage. When Immortal Call procs (which it does often) we temporarily stop taking the DoT from Blood Rage. This activates the Arachnoxia upgrade and grants 50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently. 50% increased leech rate plus our innate regen means we're healing a lot of life very quickly. I would recommend you get this upgrade ASAP.

For our minor Pantheon, we grab Soul of Tukohama with the Tahsin upgrade. This grants us 2% life regen while stationary which is very useful, especially during lab or stationary bosses.
Alternatively, use Soul of Shakari with the upgrade to reduce some of the Chaos damage we receive and become immune to poison (stacking poison only, not poison clouds). I would recommend Shikari over Tukohama if using a Sulphur flask and especially for poison/chaos heavy maps (like Infested Valley).


Gem links
Spoiler

In our chest:


Drop Maim or Physical Projectile Attack Damage if using a 5-link. Both gems are pretty close - Phys Proj is better when you have lower damage, and Maim becomes better as you fill out your tree and get more flat phys. Coloring Lioneye's Vision can be a little painful with limited currency, so if you get 3 red/2 green or 2 red/3 green it might be worth it to just roll with what you have.
Swap GMP to Slower Projectiles for bosses.


Gloves:

You have some flexibility here, I run Warlord's Mark to sometimes get Endurance Charges. Projectile Weakness or Vulnerability are also very good choices and will give you more dps.

Helmet:

We use Stone Golem to increase our regen even more. You can use Flame Golem if you want, but we have very low int and won't be able to level him very high. Ancestral Protector is a nice little DPS increase and can take down some trash mobs. You could run Decoy Totem here for more survivability if you want.
Swap GMP or Slower Proj in the 4th socket (or keep them in your inventory, your choice).

Weapon 1:

You could use Whirling Blades if you wanted, but I find Leap Slam to be fast enough plus way more versatile for most maps.

Weapon 2:
3rd slot can be LGoH or Brutality. 3.2 blessed us with Painforged buffs and double damage on counter attacks, so I think Vengeance and Riposte are great choices. They can end up hitting pretty hard and granting us a bit of extra life.


Flasks
Spoiler
UPDATE 8/17/18
Drop Jade Flask of Iron Skin and use Sulphur of Iron Skin instead.

Our flasks are very easy and cheap to get. Rumi's will be the most expensive, the rest you can roll yourself fairly easily. Using this flask setup ensures we hit 90% phys damage reduction.


Pretty self explanatory. Bleed flask, curse flask, and 3 flasks to max our phys damage reduction. Sapping life flask gets us 40% more life restored with no downside.

We use a Silver Flask of Warding instead of Stibnite like many other builds since we can't evade any attacks anyways due to Unwavering Stance. Plus having Onslaught up almost all the time is great.

Alternatively, drop the Jade Flask for a Suplhur Flask of Iron Skin. You only reach 83% phys reduction (excluding Endurance Charges which actually put us OVER the cap), but you gain life regen and damage.



Jewels
Spoiler
I LOVE Abyss jewels. Not because they're good for our build, but because they've made great regular jewels so cheap. Keep a poe.trade live search going and you can snatch up great jewels for a steal. Look for 7% max life and at least 2 good damage stats. Go for 4 prop jewels if you have the currency.

Generally, high attack speed beats out the other stats. Plug the gems into PoB to be sure.

Here's the poe.trade search I use to find jewels. Plug them into PoB to see which ones are best for you. http://poe.trade/search/ommgukitamakea




Enchants
Spoiler

For my helmet I'm using the 30% reduced ST deceleration enchant. The 40% increased ST damage enchant is also very good. I go back and forth between which one I like more. You should be fine with either.

If you aren't using Gripped Gloves, run Merciless Lab a few times to get a good counter-attack enchant on your gloves. Just a little bit of extra clear and damage.

If your Kaom's Roots aren't corrupted (+1 end charges, 100 life while moving are good defensive corruptions), you can use a Merciless lab enchant on them. Increased attack speed on kill is the best for dps, regenerate life and mana if hit recently is the best for defense. Your choice.


Passive Tree, Leveling, Ascendancies, & PoB (Endgame)
Spoiler

UPDATED TREE 8/17/18
Optimized tree for 3.3. Dropped Iron Reflexes, the node after Strong Arm, and traveled along the middle branch between Duelist/Ranger. This allows us to grab Thick Skin without wasting points on the 4% nodes, we also pick up an extra jewel socket (far left side of tree). This is an overall DPS and life increase! Currently sitting at 7377 life.

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAQCAAOHBS0GiwlYCiYMcw2NDjwQ8BHVFE0UcRXsGJEbqhutIOMhYCP2JbwuUzB8MZ4xsDJ-NZI17zpSOuE67TwtPQBAoEMxRZpHfkp9TP9Nkk3jTipXVFeXW69eE1_aYEFhUmMXY3BlTWhYaGVs2HKpdO12rHrvfNl9dYE6gUGBm4IHg1-DzIVShmCHdonYirOK8ItPjX2TqJVmm2qjiqZXrY2wq7Gztz65HbvjvJ-9Nr54vqfBB8GLxILEosT2xq7L9c9-02_TftP81FLXfteW2L3ZYdl82sHbT9un3L3fv-DD5w_qGO4O707yRfJa8933Mvjr_Ev8xf4K_o_-ug==?accountName=Goddog_&characterName=DumbDogg

https://pastebin.com/UX3GBc1U

NOTE: PoB doesn't really consider how many times your projectiles hit. Each one will almost surely hit twice (each ST attack can hit once every 0.3 sec), so at least double the sheet DPS in PoB, and with Slower Projectiles and the Deceleration enchant we can potentially hit 5 times each!. That would mean our PoB dps is up to 5x what is shown. Your bleed DPS will also be 8x what PoB says since we have 100% bleed chance with Crimson Dance.


Leveling

30 pt skill tree (~level 27 Act 2/3)
https://www.pathofexile.com/passive-skill-tree/3.2.3/AAAABAQCAAUtDjwR1RRxFew6Uj0AQKBDMUd-V5deE2BBYVJjcGVNdO1673zZhmCK8LCruR29Nr54vqfEgtrB6hjvTvcy-Os=

Pretty much just rushing to Resolute Technique at this point.

46 pt skill tree (~level 39 Act 4/5)
https://www.pathofexile.com/passive-skill-tree/3.2.3/AAAABAQCAAUtDjwQ8BHVFHEV7BuqIWAlvDXvOlI67T0AQKBDMUd-V1RXl14TYEFhUmNwZU107XrvfNmBOoFBhmCKs4rwk6iwq7kdvTa-eL6nwYvEgtrB20_fv-DD6hjvTvJa9zL46w==

Grab Blood Magic BUT make sure to grab Hematophagy before you do otherwise you will be hurting for life sustain. Grab Ambidexterity by Duelist and Razor's edge on the left side if you're using swords now. If playing the mana version, obviously don't grab Blood Magic and try to pick up a mana leech node.

70 pt skill tree (~level 55 Act 7)
https://www.pathofexile.com/passive-skill-tree/3.2.3/AAAABAQCAAUtCVgNjQ48EPAR1RRxFewbqiFgJbwyfjXvOlI67TwtPQBAoEMxRZpHfkz_TipXVFeXW69eE2BBYVJjF2NwZU1yqXTteu982YE6gUGDX4PMhmCKs4rwk6ijirCrtz65Hb02vni-p8EHwYvEgsT2xq7T_Nd-2L3awdtP26ffv-DD6hjuDu9O8lr3Mvjr_MX-Cg==

Grab Iron Grip, Crimson Dance, fill out the Dual Wield nodes bottom of Duelist and move towards the sword nodes on the right side of the tree. We also grab the big Scion life wheel node and a jewel socket on the way.

92 pt skill tree (~70 Act 10)
https://www.pathofexile.com/passive-skill-tree/3.2.3/AAAABAQCAAOHBS0GiwlYDHMNjQ48EPAR1RRxFewYkRuqG60g4yFgI_YlvDB8MbAyfjXvOlI67TwtPQBAoEMxRZpHfkz_TZJOKldUV5dbr14TYEFhUmMXY3BlTWzYcql07Xaseu982X11gTqBQYGbg1-DzIZgirOK8I19k6iVZqOKrY2wq7Gztz65HbvjvJ-9Nr54vqfBB8GLxILEosT2xq7L9c9-037T_NRS137YvdrB20_bp9y937_gw-cP6hjuDu9O8lr3Mvjr_MX-Cv66

Now we're filling out the rest of the damage nodes near the Ranger start, go up above Heart of Oak and grab Ballistic Mastery. Only grab Point Blank if you do not have Grelwood Shanks yet, otherwise do not spec into it.

After that, it's just grabbing the rest of the Jewel sockets and whatever life nodes are easily within reach. I'll let you decide which order works best for you. Drop Point Blank once you get Grelwood Shanks.

I like leveling as Spectral Throw, but feel free to level as Sunder or anything else you're comfortable with.

Ascendancy Nodes
For Ascendancies I grabbed Blood in the Eyes>Gratuitous Violence>Painforged>Versatile Combatant. Gratuitous Violence is just so good for clearing it's hard to not grab quickly. If playing HC, you may want to go for Painforged>Versatile Combatant first just to keep your defenses high quickly. You can also use the Haemophilia gloves at level 43 which will give you a very similar effect to the Gratuitous Violence node.


NOTE: Melee damage nodes do nothing for us, but damage with melee weapons DOES. Make sure not to waste points on melee damage nodes.


Bandits
Spoiler
Kill all. You can help Alira while leveling maybe for the increased mana regen and all res, but make sure to get the +2 passive points at endgame.


Maps/Mod Warnings
Spoiler
The main mod we want to re-roll is Can't Leech. Life leech is crucial for us to use ST since we don't have any life gain on hit.

No regen is a bit annoying, but actually not a huge deal since we leech a ton.

Physical reflect seems like something we should be careful of, but I've ran up to 15% phys reflect without any problem at all. It actually helps keep our CWDT procced which keeps our leech rate at +50% very often.

Patches of Desecrated Ground can actually be sort of deadly since we do not have any chaos res and do not use Atziri's Promise like other builds. Be careful of any poison maps/bosses also.

Yellow/Red Beasts take longer to kill than any boss for some reason.


Uber Lab Tips
Spoiler
You're not like a Slayer or Jugg that just ignore traps completely, or a PF who just evades and speeds through everything, but you can run thru lab with good speed and survivability. You really shouldn't die to traps or Izaro. Here are a couple tips:

• Use a Brightbeak MH and Prismatic Eclipse OH (3 green sockets) for running through lab.
• Keep your Stone Golem up
• Cast Blood Rage before jumping through stretches of traps. This way, when you are damaged by a trap, Immortal Call will proc and temporarily stop the DoT from Blood Rage and trigger the Soul of Arakaali Pantheon upgrade (50% increased life recovery).
• Use Bloodboil Amulet while running through lab, swap to another DPS amulet for Izaro if you need to.
• You can tank and block almost all of Izaro's attacks, but it's still smart to avoid his slam just in case. As always, swap to Slower Proj when fighting him or most bosses.
• Bring an extra life flask if you're worried or aren't fully geared yet, but you probably won't need it.


Misc. Tips
Spoiler

Numlock trick not necessary since 3.3! Choose 'Always attack in place' for Spectral Throw and Leap Slam.

• Don't waste Uber Lab enchants on anything but helmets. They're potentially too valuable to spend on your gloves or boots. The Merciless versions of glove/boot enchants are a much smaller pool and the difference between the Uber versions isn't too crazy.

• Level up 6 extra gems while leveling. That way, you can vendor 6 level 20 gems+6 GCP to make 6 level 1 20% gems. You can then level them back up to 20 then Vaal them all to and have 6 tries to get level 21 versions of Spectral Throw.

• Keep hard to kill enemies near walls - this way our projectiles bounce of the walls and come back sooner which lowers the total travel distance and will scale the damage better with Point Blank. This is especially relevant for yellow/red Beasts.


I'm happy to respond to any questions or comments. Thanks for checking my build guide out!
Last edited by Goddog_ on Sep 10, 2018, 2:35:28 PM
Last bumped on Oct 9, 2018, 3:40:22 PM
cool build and guide, but why do we need the lioneyes armor and the pierce on it? just for the extra damage, or do the st projectiles not pierce anymore
I haven’t been able to play with this in POB but if you wanted to use a shield for hardcore do you think this would be viable?
"
prospecial wrote:
cool build and guide, but why do we need the lioneyes armor and the pierce on it? just for the extra damage, or do the st projectiles not pierce anymore


Just for the extra damage, ST always pierces. Level 15 Pierce is 14% MORE projectile damage. Too good to not use IMO.

"
Completed 22 ChallengesHOLLOMI wrote:
I haven’t been able to play with this in POB but if you wanted to use a shield for hardcore do you think this would be viable?


I think you definitely could. Especially if you were able to get something like The Surrender or a good shaped shield with life on block, you'd have all the tankiness of any other shield Gladiator plus the safety of attacking from range.
Very cool man I’m going to try this with a shield. I’m actually going to go with the anticipation shield so I can intimidate enemies adding some damage and having the tanking ability of a shield
"
Completed 22 ChallengesHOLLOMI wrote:
Very cool man I’m going to try this with a shield. I’m actually going to go with the anticipation shield so I can intimidate enemies adding some damage and having the tanking ability of a shield


Nice man let me know how that goes. Tombfist gloves are also an option if you're looking for permanent intimidate.
Hello, I'm going to try this build but have a few questions:

1. How did you level your character? I get that using ST/sunder is good, but what sort of unique gear would you recommend? Eg. 1H swords.

2. In what order did you take the ascendancy nodes?

Thanks and very nicely written guide.
"
Hello, I'm going to try this build but have a few questions:

1. How did you level your character? I get that using ST/sunder is good, but what sort of unique gear would you recommend? Eg. 1H swords.

2. In what order did you take the ascendancy nodes?

Thanks and very nicely written guide.


1. There actually aren't a lot of great Physical 1h unique swords until closer to end game. For the most part I checked the trade listings every 10 or so levels for the highest PDPS rare sword I could get at my level for less than 1c. A good rare sword can carry you for quite a while.

Unique axes are a good choice too until you start grabbing sword nodes. The Screaming Eagle to The Gryphon or Relentless Fury will work well.

2. For Ascendancies I grabbed Blood in the Eyes>Gratuitous Violence>Painforged>Versatile Combatant. Gratuitous Violence is just so good for clearing it's hard to not grab quickly. If playing HC, you may want to go for Painforged>Versatile Combatant first just to keep your defenses high quickly. You can also use the Haemophilia gloves at level 43 which will give you a very similar effect to the Gratuitous Violence node.

Thanks for checking out my guide! I'll update it with more of this info.
Last edited by Goddog_ on Apr 25, 2018, 11:25:55 AM
I played around with using a shield like we discussed previously in HC. It’s definitely not worth dropping the second sword. I played with this a lot in POB and fully flasked a juggernaught has 107k armor with this setup, its kind of hilarious. It also works really well as a champion and you end up with 70k or so armor fully flasked and a little more damage. Ultimately this is going to be my HC league starter and I’ll stick with gladiator for the spell block.

The only thing I changed was dropping blood magic and adding purity of fire, ice and enlighten with arctic armor but again this is for HC. It’s super tanky and deletes maps.

I also noticed that with haemophillia gloves you can basically delete the screen with this build so I’m trying violent retaliation with outmatch and outlast. Not sure what I’ll settle on. What do you think about this?

Overall this build is super fun, sturdy, fast, flashy and allows you to add your own flavor. Great guide!
Hei Dude!
Thanks for the build, having a lot of fun at the moment. Not yet mapping, but pretty satisfying already.
Also thanks for the brief side notes, like the pantheon and why not Melee Phys Damage etc..
I think many ppl dont even think about things like that, like new or unexperienced players.

Well, thanks for ur effort and pls keep up the good work!
Last edited by Tyxx on Apr 25, 2018, 8:54:53 PM

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