Trap mechanic suggestion

1:Trap trigger radius feel terrible ever since the AOE changes from 2.6,with all the trap nodes and Hair Trigger jewel you can get at most 17 radius while you could have more than 20 radius before 2.6. With Chain Reaction often times 1 or 2 of your traps can't be triggered because they are too far from other traps due to RNG when you throw them( sometimes they are thrown close to each other, sometimes not).
Suggestion: base trigger radius should be buffed to 15 instead of 10, the diminishing return of the trigger AOE investment is OK but the base trigger should be buffed to compensate.

2:Frenzy Charge should give trap throwing speed too,since attack/cast speed basically does nothing for you unless you choose to use movement skill to move around.

3:Trap support gem base cooldown is too much compared to build-in trap skills, it should be reduced to 3 seconds or there should be more cooldown nodes on the tree. I still don't understand why Remote Mine is straight up better than Fire Nova Mine but Trap Support has worse cooldown than Lightning/Ice/Fire Trap.

4:Trap throwing range: Trap mechanic is supposed to have the range advantage compared to mine,but the throwing range is a bit short imo, you should be able to throw traps to the edge of your screen not limited by some invisible wall.
Last edited by sinmoon#6737 on Apr 2, 2018, 4:53:39 PM
Last bumped on Apr 2, 2018, 4:51:28 PM
This thread has been automatically archived. Replies are disabled.

Report Forum Post

Report Account:

Report Type

Additional Info