100% increased onslaught effect question

Oh i totally forgot frenzies give bonuses by themselves XD
Yeah i guess then now you have a choice, before it was veil and slaughter all the time, now it should be pretty balanced. I like it!
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domis2830 wrote:
Alright then,so with that i get 40% IAS/IMS, whats the point of going frenzy path? Even with 10 frenzies, the onslaught is still better in every way...
Except for a few builds, i think onslaught path will take over the frenzy path now, or is there something i am missing?

Go both Frenzy and Onslaught paths, use Block/Evasion against attacks and Perfect Form/Atziri's Step for Spell Dodge.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
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lolPLSiGOTthis wrote:
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Vipermagi wrote:
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awright wrote:
The thing about that branch though is you probably have onslaught near 100% of the time anyway either from pots, on kill, or through other gear, is it really that substantial a gain to drop 4 ascendancy points into it for double effect considering the gains on the other ascendancies

You're forgetting the better modifier, namely 25% More Chance to Evade. Going from 70% to 87.5% Chance to Evade is crazy good, just over halves the amount of Attacks that do Hit. Plus, going Slaughter means you don't need to spend a highly valuable Flask slot on just 20% IAS/ICS/IMS.

Yeah many people don't realize how strong this is. It's not that hard to reach 50% chance to evade and with blind on hit jewels it's real trivial to blind everything in your path and have capped chance to evade. Evasion cap is 95%, going from 75% reduction to 95% is equivalent to gaining 80% multiplicative reduction.
Also while it's true that onslaught is pretty easy to get trough flasks and on kill effects, the on kill effects are unreliable vs bosses and silver flask takes up a flask slot, which has downsides of theri own.
The onslaught path is severly underrated.


So many people cry about armour but i see that big part of forum don't know how evasion work.
75% chance to evade attack is same as 75% physical damage reduction=mean absolutely nothing.
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pijanapanda wrote:


So many people cry about armour but i see that big part of forum don't know how evasion work.
75% chance to evade attack is same as 75% physical damage reduction=mean absolutely nothing.


This is like... so wrong its hilarious

firstly its nothing like 75% actual phys reduction which is the difference between facetanking everything izaro does with charged disruptors and getting turned into a pancake.

Secondly 75% evade while mapping outside of abyss mobs or damage aura stacks is very reliable defence, its also fantastic on any boss where you know for sure you won't get one shot (as every 4 attacks is a very long window for recovery/leech/regen)
Last edited by Draegnarrr#2823 on Feb 24, 2018, 3:04:35 PM
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Draegnarrr wrote:

Secondly 75% evade while mapping outside of abyss mobs or damage aura stacks is very reliable defence, its also fantastic on any boss where you know for sure you won't get one shot (as every 4 attacks is a very long window for recovery/leech/regen)


Aye, Evasion + Dodge is borderline OP and has been for a long time, but since the forum/reddit aren't aware of it (yet), it's avoided the nerfhammer so far.

Let's have forumers and redditors keep saying "one shots are the only dangerous thing" and "getting evasion means you have no buffer" :)
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Draegnarrr wrote:
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pijanapanda wrote:


So many people cry about armour but i see that big part of forum don't know how evasion work.
75% chance to evade attack is same as 75% physical damage reduction=mean absolutely nothing.


This is like... so wrong its hilarious

firstly its nothing like 75% actual phys reduction which is the difference between facetanking everything izaro does with charged disruptors and getting turned into a pancake.

Secondly 75% evade while mapping outside of abyss mobs or damage aura stacks is very reliable defence, its also fantastic on any boss where you know for sure you won't get one shot (as every 4 attacks is a very long window for recovery/leech/regen)



Chance to evade is based on your evasion rating AND enemy accuracy rating. Hard hitting monsters (bosses) has really high accuracy rating what decrease your chance to evade so your 75% chance to evade mean nothing.
Seriously just compere 75% block chance build to 75% evasion chance build. This amount of block (totaly rng based) make you hard to kill tank. Do 75% chance to evade do the same? If your thinking is right its should be even bether bc of entropy system.
Don't forget the synergy with Three-Step Assault. With Onslaught and Phasing up 100% of the time, Acrobatics and Phase Acrobatics, plus those, we're talking about double Evasion, +25% evade chance, 46% dodge, 50% spell dodge, immunity to elemental ailments, +35% move speed, and that's just the defensive benefits to start out.

Basically Onslaught Raiders are looking awesome.
Last edited by gkathellar#5051 on Feb 24, 2018, 3:57:43 PM
its solid, specially if u doing a evasion character.

Also, you dont need to invest so much point on frez charges.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
On long run evasion is useless. I tell you what sooner or later you take hit that's 100% probability. Armour is superior to evasion even is not very effective against bosses.
Last edited by Kastmar#4974 on Feb 24, 2018, 7:08:52 PM
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pijanapanda wrote:
Chance to evade is based on your evasion rating AND enemy accuracy rating. Hard hitting monsters (bosses) has really high accuracy rating what decrease your chance to evade so your 75% chance to evade mean nothing.

(emphasis mine)
Uh, no they don't? It might drop to 65-70% against actual high-Accuracy monsters (read: monsters with explicitly stated Accuracy modifiers), but by and large Accuracy is a very consistent stat between monsters.

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Kastmar wrote:
On long run evasion is useless. I tell you what sooner or later you take hit that's 100% probability. Armour is superior to evasion even is not very effective against bosses.

Evasion helps against Elemental/Chaos Damage, and the low-end investment for Evasion Rating has much higher returns. They both have their merits.

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