Improvements Coming !!

I M P R O V E M E N T S
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus on Feb 21, 2018, 4:53:57 PM
"
Rupenus wrote:
IMPROVEMENTS.




Fixed.
Lavender or Leave.
PvPresident, 2016
//
You'd better run.
“EA is fine” -relith


HAHAHAHAHAHAHAHA

1000 hours testing team
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Feb 21, 2018, 5:44:05 PM
lel rup got censored.
Why you mad GGG, look at what s going on in sarn instead of hiding truth.

Btw champion free rt+20% more damage + evasion...nice class

Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Feb 21, 2018, 5:55:47 PM
haha yes, when i enter sarn arena, i see people popping all the 5 flasks at the same time and run like a headless chicken. it's so obvious that they are using the 3rd party programs.

flask management used to be a part of the pvp. and many people used to fail to manage flask properly and this was creating a hierarchy between retarted players and good players. we don't have this anymore.

3 charges per 3 seconds. oh yea baby.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus on Feb 21, 2018, 5:56:17 PM
https://www.pathofexile.com/forum/view-thread/2088726

our only hope to make zerphi fuck builds somewhat a little harder to make. Please unite!
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
so the power creep has been absolutely insane since ascendancy... and they decided to change the ascendancy classes. of course, it's no surprise that ggg thought there just wasn't enough power creep there and that they needed to be buffed.

i mean, it's hardly surprising coming from the people who thought abyssal jewels/that dumb belt/the elder and shaper mods were a good idea.

sell your legacy kaom's, 4.0 will have +2000 life and double fire damage.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Lets be honest, thats bascially no change for pf save for maybe no reduced charge useage on belt needed. Its not like flask sustain took an investment as was so meh whatever.

Just give zerphi same treatment as scolds, t value blight and vd into the ground would be nice, and maybe keep magma orb from chaining 10 miles past max proj distance. Hell, lets cut max proj distance.

Even those little simple things would be nice, ill just dream of an actual re-try at pvp scaling for some other game when we're all pushing 40 and still want to play something like this.
Glad there's no zerphi builds in league
I believe the source code they use for general balance is unusual. 3 charges per 3 seconds... 200%...ok. There is entirely to much weight and leverage on the idea that a flask isn't integrated within the class itself. More or less requiring progression to actually utilize the class dynamics. Therefore, creating a payoff in potential. It's easy to understand.

Potential in this case galvanizes almost any flask as an actual passive effect and with a progressive snap judgement utility. This isn't ok. High yield flasks already carry a potential 3+ minute up time in median non charge uses vs finite time (Concoction vs a typical median pvp bout). Or serious power budgeting for passive sustainability vs ∞ time (Distillate, non herbalist). Entirely to much mathematical power in not just mod opportunity costs but also shear adaptability.

"
theD4nk0wl wrote:
Lets be honest, thats bascially no change for pf save for maybe no reduced charge useage on belt needed.


I see. Perhaps you're right. Maybe not.

Last edited by ShinFuuma on Feb 21, 2018, 10:45:47 PM

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