Movement Skill Proliferation... (and weapon identity interest building)

Skills I'd like to see in some fashion in regards to mixing up movement abilities and making them more interesting than just point a to point b skills. Also, accompanied by relevant music to give you something to do while reading the walls of text and thinking about how much you hate the fact that movement skills are even a thing in such a HARDCORE game. I just want to see some cool shit my dude, so yeah...

Staves-Only Movement Skill:
https://youtu.be/QqjChIgzP5Y?t=120
Nimbus - Throw out a speedy Spectral Throw type Staff projectile that sticks into the ground after reaching it's maximum travel distance. Upon landing it deals a small amount of aoe damage and knocks back enemies while creating an aura in the same radius that will buff nearby allies with Fortify as long as they stay within range. Pressing the ability again will cause your character to disappear into a cloud and reappear from another cloud at the Spectral Staff's Current location and causing another eruption in the aoe that also knocks enemies back. The third activation of the skill will remove the Spectral Staff and allow you to throw it somewhere else. Can not be supported by multiple projectile modifiers and the steps must be cycled. The leash range will be broken if you exceed 2 screens distance from the staff, although if you stay within range the duration of the standard created by Nimbus lasts until it is picked up or you swap weapons. Does not prevent you from using your staff.

Mace-Only Movement Skill:
https://www.youtube.com/watch?v=U8sVYOy7Ik8
Landshark - Think of sunder, your character essentially burrows into the ground and rushes forward like the Kaom's dogs except mace resources would be used instead of fire, the linear dash would lead up quickly to the character emerging at the end of the ability with a slam that causes Ground Slam spikes to erupt around the character. Has built-in ECOMS.

Claw-Only Movement Skill:
https://www.youtube.com/watch?v=qc98u-eGzlc
Predator - Activating this skill will cause the screen to tint red and it gives a 3 second Bloodlusted effect where your movement speed increases by 10% per nearby enemy up to 70% or 50% if a Unique enemy is nearby, killing enemies marked by Predator will give you an additional three seconds of 10% increased movement speed, marked enemies also contract corrupting blood stacks from your attacks that also lasts for 3 seconds, which essentially would allow you to stack bleed on them ( if you can bleed them ) up to 20 times. Attacks on Bleeding enemies have 0.5% life leech per bleed stack. The skill does not refresh itself. Can not be triggered.

Dagger-Only Movement Skill:
https://www.youtube.com/watch?v=47Plg93oJ1M
Instinct - Activating this skill will cause the screen to go black, light radius is reduced to 0, and you meld with the shadows, becoming completely undetectable for 5 seconds under the Focused Effect, activation of the skill also debuffs onscreen enemies with a Marked Status for the same duration which serves purely to indicate where the enemies are, using this skill again has no casting animation and will cause your character to teleport to the back of a single enemy which inflicts them with the Marked For Death status (only initially marked enemies may be marked for death), the enemy under this Effect will for 3 seconds take 50% increased damage from the next damaging hit they take, the act of marking the target for death and teleporting to them will reveal you and return sight to you while simultaneously making you detectable again, at this point Instinct is sent to cooldown, if you consume the mark of death on your target with an attack it will reduce the ongoing cooldown of Instinct by 2 seconds. The skill does not refresh itself, and the cooldown is 5 seconds after marking a target for Assassination. During the cooldown period of this ability you are vulnerable: taking 50% increased damage from all sources. Can not be triggered. If you attack no enemy within 5 seconds you are revealed and the skill is sent on cooldown, forcing you to suffer the vulnerable status for the full 5 second cooldown.

Sword-Only Movement Skill:
https://www.youtube.com/watch?v=YQzOWKS1sO8
Futility - Activating this skill causes the screen to tint white temporarily and give you a Futile effect for 5 seconds where-in you obtain a 30% chance to parry attacks and spells which occurs before block or dodge, every attack you parry empowers you with 5% movement speed up to 50% and every spell you parry empowers you instantly puts you at the 10stack maximum. The movement speed stack refreshes every stack gained and lasts for 10 seconds, however the Futile active is not refreshed. A successful Parry reduces damage taken by 50%. Can not be triggered.

Axe-Only Movement Skill:
https://www.youtube.com/watch?v=wPOcenekEoU
Sow - The inverse of Cyclone. It would be a linear short-lived charge forward that sweeps once in one solid 360 degree motion which collects all enemies hit by the aoe (with a limit of up to 15 enemies, won't work on knockback immune and unique enemies,) and drags them to the end destination of the charge with the axe-wielder. (usable during cyclone?) 2second cooldown.


Wand-Only Movement skill:
HyperLuL
until 2handers and staves specifically get love....
https://www.youtube.com/watch?v=pjX3J9EpAr0
just use qotf... < .<

Bow-Only Movement skill:
Blink Arrow - but with no cooldown <in pve> instead limit the clones created by self-casting to 5 or something. SeemsGood

I don't play ranged characters that much.
...
Last edited by Do_odle#4912 on Feb 20, 2018, 4:43:34 AM
Last bumped on Feb 20, 2018, 3:51:48 AM
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