QoL improvement for freezing pulse?
Did they sneak an improvement for freezing pulse in? Every pulse doesn't disappear when you hit an object, just the ones that don't fit. Also, it's passing over things like wagons and such now. Or did I just miss this before?
Either way, fantastic change! Last bumped on Dec 11, 2017, 7:23:16 PM
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~ Adapt, Improvise and Overcome
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Great to know, thanks and good work!
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